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  1. Need More Info High CPU usage after recent update

    Summary: after the recent hotfix on 1.7.0 (29/12/2021), my cpu usage increased leading to bad fps. I had no fps drops just 3 days back on same settings. How to Reproduce: Benchmark battle when units clash, cpu usage gets very high and fps drops Have you used cheats and if so which:N/A Scene Name...
  2. Need More Info Graphics quality has to be set to minimum but used to work fine at near MAX.

    In game menu, check the graphics adaptor and change it to your dgpu if u have one
  3. Need More Info Graphics quality has to be set to minimum but used to work fine at near MAX.

    U are running the game on iGPU whicb is intel UHD 630. U will need a discrete gpu to play the game properly.
  4. Need More Info Low FPS on all maps with forests and river crossings

    Summary: My benchmark results are all 60+ fps and in steppe and desert maps, my fps stays good, but in forest maps, my fps drops down to 40s How to Reproduce: playing forest maps Have you used cheats and if so which:no Scene Name (if related): Media (Screenshots & Video): Computer Specs...
  5. In Progress Low FPS in game compared to benchmarks

    Summary:i get stable 60 fps in benchmarks, but in battles with even less unit size, i cannot maintain 60 fps and it falls to 40 fps stable sometimes. benchmark should reflect the actual in game performance but it is not the case here. Is this the game's fault? How to Reproduce:Benchmark and then...
  6. Resolved [e1.1.1]Choppy framerate / large drops - constant high disk usage.

    Still having stuttering, accompanied by delay in sound when hitting someone.
  7. In Progress Please fix memory leakage

    Hi, after some more googling I found the reason for the issue and it is NOT Bannerlord, but windows. If you have the issue of RAM piling up, check this out: (it is a detailed instruction on how to use Rammap or emptystandbylist.exe to clear standby Ram which clogs some systems. So for the developers: It is NOT a Bannerlord problem. It is a Windows issue of prefetching too much files and piling up standby memory for big programmes like bannerlord and other games. Many people have the same issues with a lot of other games. Windows rather tends to use all your Ram which is a good thing, but it also tends to rather compress Ram or use virtual memory rather than to release currently unused or rather at the moment useless standby memory.


    In the link there is one way described to do it manually with Rammap, or another to do it automatically with emptystandbylist.exe. I recommend the automatic way, though it is not well described on the site. Here is an excellent step by step video on how to auto clear standby memory and never be bothered by clogged up standby ram again: (the file you need ifor this is absolutely safe).




    For further read and confirming this affects many users and many games and that the root course is windows:


    I disabled prefetching and superfetching but still get stuttering in the game.
  8. Need More Info GPU memory usage

    Mark this thread solved please.
  9. Need More Info GPU memory usage

    Game is using your integrated gpu switch to your dedicated gpu
  10. Need More Info Stuttering during Singleplayer/Probably found a reason!

    I already did that test in afterburner and did notice what you're saying, HOWEVER, this should NOT be the case it's an inherent flaw from the game which MUST be solved by the developers, he SHOULD NOT need to upgrade to an ssd. I noticed that this stutter doesn't even depend on how much troops there are on the field, there could be 10 or 300, the stutter will happen, the difference is that they will be stronger and more frequent on higher battlesizes, although not by that much.
    Upgrading to SSD reduces the amount of time in stuttering...believe me Stuttering in HDD is worse than microstuttering in SSD. 150MBps speed of well optimised HDD is still slower than 500MBps transfer rate of SSD
  11. Need More Info Stuttering during Singleplayer/Probably found a reason!

    I understand that what you say might be true, yet hdd's or ssd's should NOT play a role in stutter frequency in a "decently" optimized game.
    But it happens in this game...well next time you start playing start sysinternals process manager and check the hdd/ssd usage and the file which is currently been read when the stuttering takes place.. The major culcripts were the sound files when i analysed the IO processes.
  12. Need More Info Stuttering during Singleplayer/Probably found a reason!

    Bull****! i have an ssd and i still get those stutters, please don't spread misinformation.
    I just answered your question about slowing...the game stores sound files in .bank format which requires decompression and hence high hdd/ssd activity, which in turn causes microstutters. The devs already know about it and are working on improving prefetching architecture for sound files.
  13. Need More Info Stuttering during Singleplayer/Probably found a reason!

    It is your hdd the game stores the sound in .bank extension shich requires decompressing hence you get the stutters because hdd is slow in that. I would suggest buying and ssd.
  14. Need More Info Wireframe being rendered on world map and some character models

    I don't know if this was the most recent graphics patch or the update to 1.3 but I'm getting a wireframe on the world map terrain that is pretty distracting. The character models have it sometimes. I've only noticed it on the meeting screen with looters.

    The character wireframing is hard to notice on the screenshots. You can see it on the skin of the right mostly, and a bit on the nose on the one in the middle.

    EDIT: Reverted back to 1.2 and same thing.
    This is the fault on your setting side go to amd control panel and set anisotropic filtering to application controlled for this game. This happens because the games anisotropic filtering and amd one clashes so just do the changes.
  15. Resolved [e1.2.0] Stutter starts after 1~2 hours of gameplay

    It is still happening for e1.3.0.
    Increase ram it fixed for me
  16. Need More Info Stuttering lag - I've tried everything, turning to the community for help

    Did you try to put the "texture streaming budget" on Low or very Low ?
    it is set on high
  17. Need More Info Are people still having FPS issues?

    Check if younare using correct graphic card ie 1070 not integrated card
  18. Need More Info Stuttering lag - I've tried everything, turning to the community for help

    If you don't mind playing the game more beautifully, and more stable @ 1920x1080, 30 fps, you should be able to achive that with your specs on max game settings (mostly).

    For mine, with the rest at max settings, except for the followings:
    • turned off "motion blur",
    • zero corpses,
    • 200 troops,
    • V-sync off,
    • frame limit to 30.
    The following is my system specs similar to yours:
    • OS: Windows 10 Home, version 10.0.18363 build 18363
    • GPU: Nvidia GTX1060, 6GB VRAM
    • CPU: Intel Core i7-7700HQ
    • RAM: 8GB, DDR4
    • Motherboard: P65xHP (laptop)
    • Storage Device (HDD/SSD): 1TB HDD / 120GB SSD (this is where the game is installed)
    The problem is i can hit 60 fps constantly but the game stutters when i hit someone or when infantry lines clash and once the battle is finished ie enemies start retreating there is no stuttering.
  19. Resolved Grid pattern in the sky of Mountain Bandit Hideout in Beta e1.2.0

    Already have it set to Application controlled so not sure if it help, but I will try fiddling with the settings later.
    In many cases it is caused due to anisotropic filtering
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