搜索结果: *

  1. Modded Horses can walk through rocks

    Hey, we do not offer support for the mods or modded games. Can you try to reproduce the issue on a new campaign after manually removing all the mod files and verifying the integrity of the game files.
    I will try doing that, but it could take me some time.
  2. Modded Horses can walk through rocks

    Summary: Horses can walk through rocks How to Reproduce: Go to battle in maps that have big rocks in a field. Have you used cheats and if so which: Scene Name (if related): Media (Screenshots & Video): Computer Specs: OS: Windows 11 GPU: GPU Driver Version: CPU: RAM: Motherboard: Storage...
  3. Resolved Crafting fine, masterwork or legendary weapons lose their plus values after loading.

    Thank you for trying to fix this. The smithing perks for making legendary and fine equipment lose their meaning if the items lose their buffs after reloading our save files.
    Also, I suspect this bug can be used as a cheat by removing nerfs from crude or broken equipment.
  4. Kobayashi Maru game design

    I don't waste time trying to recruit mercenaries. That is just too bothersome.
  5. Resolved Crafted weapon values changes every time i restart a game

    I'm running the latest main version v1.1.2.14580.
    I don't have to quit the game to see this problem. If I save the game, and then load the same file, some weapon stats change.
    This seems to only happens to stats of legendary or masterwork weapon stats. When reloading a game, all weapons stats are set to their normal or base values, so my legendary weapons become ordinary. I think this is an issue with the save and load mechanics of the game.
  6. Midgame kinda stopped being fun.

    I have full elite troops and a town with elite garrison. I also have 5 million denars in my wallet.
    The trick to making easy money is to develop your smithing skills. At the beginning of a game, add to your endurance and smithing skills at every opportunity, until they max out. Prioritise your smithing skills over your fighting skills.
    Learn forge weapons that you can sell for tons of denars. Typically, you want to forge and sell double-handed swords, polearms or javelins. The raw materials you use for forging is way cheaper than the denars you get for selling the finished product. Just having the weapons in your inventory is like having denars in the bank.
    For example, I have 8+1+1 crafted javelins in my inventory. Each javelin is worth 16000 denars. That is a value of 160,000 if I decide to sell them. The reason I haven't sold them is that sometimes the traders in town run out of money. So I would have to move to another town to cash them in.
  7. Midgame kinda stopped being fun.

    I have a fighting force of 477 and 5 unique characters. On average my troops are of medium quality, not Elites.
    96 Cavalery
    157 Artillery
    216 Infantry
    25 Horse archers.
    My character can hold a maximum of 148 troops. The rest are garision for my town.

    And I still don't appear in the Vote for the castle right next to mine, but the guy with 2 other castles and the guy with a faraway castle DO make it into the vote. And I did helpin the sieges.
    I think your popularity has a lot to do with getting voted for settlement ownership. Try getting high level relationships with the different clans in the kingdom or faction you are in.
    One easy way I do this is to use your influence when you vote with these clans during kingdom proposals. There is the "Good Natured" perk (in the "Charm" skill tree) that refunds 100% of the influence you use if you lose your supported proposal. So when voting to select the new owner of a castle or town, I vote with one of the less popular noble. I make sure to put in enough influence so that he still will not win. Then my relation with that noble goes up by 10 or more points (depending on how much influence you use), and drops by 1 or so for the other candidates. After the vote, I get back all the influence I used for the vote.
  8. Inconsistent polearm skill

    So what your saying is only foot troops should get attack boost while using pole arms?

    If like you say they should change the captain skill to effect only foot troops then the same can be said for the personal.

    If your personal preference is to use cavelry pole arms instead of foot soldiers. Then the perk should be changed to boost all and not just foot troops
    The developers already replied to this thread, and they said they will fix the problem. Thank you.
  9. Inconsistent polearm skill

    It's ment to be that way so it supports buth the foot troops and the cavalry troops.

    Lancer cavalry also use pole arms, so if you make a cavelry character and the Dev's go with your suggestion. Foot troops get 4% damage increase and cavelry players get 0% that is not fair, hence why they give 2 separate damage boosts.
    In most other skills, cavalry and infantry are clearly delineated. Why not here? I think this is just a mistake by the developers.
    Otherwise, they should just say "all troops" instead of just "cavalry."
  10. Inconsistent polearm skill

    Summary: For level 1 Polearm skill (Pikeman), you get: (Personal) +2% damage with polearm on foot (Captain) +2% damage by cavalry troops in your formation You don't have cavalry troops in your formation if you are on foot. Please change the captain skill to "(Captain) +2% damage by infantry...
  11. Clan Party Morale Removed?

    Thank you.
    I do usually pick that skill, just as you suggest. However, it would just be nice if the user interface had a definite indicator of party morale.
    Otherwise, the skill tree should say "party battle morale will increase" instead of saying "party battle morale will increase by 10." The 10 is just plain stupid if there is no context to that number.
  12. Clan Party Morale Removed?

    Does anyone here know how much base battle morale a party has at the start of a battle?
    I have to pick a leadership skill for my character. One choice is this: "Each tier 6 troop increases party battle morale by 1, up to 10 at the start of battle." Is 10 a big increase or a tiny increase?
    If the base morale is 50, then an increase of 10 is 20%. That is good.
    If the base morale is 1000, then an increase of 10 is 1%. That's pretty useless.
    How can players judge which skill to choose if there isn't any information about base battle morale?
  13. Need More Info Game crashes when hiring companion in a town that I own

    Summary: How to Reproduce: Game crashes when I hire a companion while in a town I own. I tested this by hiring in another town, and no problem. Have you used cheats and if so which: Scene Name (if related): Media (Screenshots & Video): Computer Specs: OS: Window 11 GPU: GPU Driver...
  14. In Progress Crash after siege ends

    I have the same issue.
    Game crashes after winning a siege against a town.
    Game does not crash after winning a siege against a castle.
    It seems that only town sieges are a problem.
  15. Need More Info BUG - Bandits not spawning for quest

    Do you have a save file of session that you experienced this issue? With your save file, we can reproduce the issue much easier and faster. You can find your save file here:C:\Users\username\Documents\Mount and Blade II Bannerlord\Game Saves
    You can send your save files to us via the ticketing system on the website. To send us a ticket, please visit the www.taleworlds.com site and login to your forum account from the top right. Click to "My Account" and then click to "My Open Tickets". You can create a ticket there and include the save file and as well as the forum link of this thread. You can find more info about how to upload files to us with the new ticketing system here. Thanks for reporting and sorry for any inconvenience!
    I'm sorry that I didn't keep a save file for this quest.
  16. Need More Info BUG - Bandits not spawning for quest

    Summary: I don't know if this is a bug, but this quest seems unlikely to be completed from the village of Alatys. I accepted a quest from someone in the village of Alatys to kill or capture 8 groups of bandits. I patrolled around the area and even went as far as the next town, but I could not...
  17. In Progress Crashing when protecting village from raid

    Hey, @FujairahMan you can send your save file via creating a ticket. If you can also send you crash ID that would help our team as well.

    Thank you for your time.
    I already created a ticket yesterday with the save file.
  18. In Progress Crashing when protecting village from raid

    I experienced a similar crash but with a slight difference.

    My party went into a hostile village and decided to rest spend time resting there. While my party was healing, a unit that I was allied to approached the village. I presume that it was going to raid the village. As soon as it got to the village, my game crashed.

    I will try to get a save file for you. Let me know where to send it.

    It seems that the game cannot handle instances where a unit is already in a village when the village is raided.

    How to Reproduce
    : Wait in a village with your party. Keep waiting until someone raids the village.
    Scene Name (if related): not applicable
    Media (Screenshots & Video):
    Computer Specs:
    OS: Windows 11
    GPU: Gigabyte GTX 1660 Ti
    GPU Driver Version:
    CPU: 11th Gen Intel(R) Core(TM) i7-11700K @ 3.60GHz, 3600 Mhz, 8 Core(s), 16 Logical Processor(s)
    RAM: 16GB
    Motherboard: ROG STRIX Z590-E GAMING WIFI
    Storage Device (HDD/SSD): Samsung SSD 960 EVO 1TB
  19. In Progress BUG - Mercenary troop equipment

    Summary: The equipment of mercenary troops should get better as they promote to higher tiers, but I found these discrepancies. Mercenary swordsman (tier 4) wears a nasal helm over mail, head armor 33. Hired Blade (tier 5) wears a cervelliere over laced coif, head armor 29. The mercenary...
后退
顶部 底部