i mean like anno 1251 or something from warband, when you fought against bandits, sometimes it was randomized that they would ambush you; so instead of charging to one another, the bandits would come out of every corner of the forest.
Custom sieges i seem to have no problems eighter.
i have a 1050 ti 2GB and after a while the fps stabilises, so i'm pretty sure your graphics is not the problem. I even run normal battlefields on the field smoothly.
yea for me too, but still chunky sometimes
Don't really think that's the point. More like making good gear for your companions. But who knows Tier 5 sword or axe could maybe sell for 1000 denars a piece, but at what cost ofc.
Appearently i have a brother too in the game. I didn't spawn with him i think? did i have to recruit him to my army?
Yea i notice they put more focus on different things, but yeah singleplayer was the reason they worked so long. They'll probably put out quite a few hotfixes for the coming weeks as people find bugs. I'll see if this can be reported.
I notice that I have to same problem on the first two handed axe we could craft. I have the materials too and still it gives me that message. I believe indeed it's a bug; maybe something we should report. The game is still in pre alpha.
You get exp for forging and smelting as I mentioned. I do not know if you get xp for refining tho, i haven't tried that. Yes forging in the end will be quite expensive as we are low level. But to be honest i kept questing in between my forging. I'm already at 30K gold from questing, if you find a good balance, forging is not that expensive, unless you don't quest on the side, or raid bandits.
That is something that I didn't check out yet, thanks for letting me know. Maybe that's how I unlocked the spear tips by smelting spears before.
Well I agree that early game you won't make the best weapons, but I'm doubting that late game when you have a high smithing and the difficulty level is lower than your smithing you can probably INCREASE some stats. We'll see, thanks for your comment.