搜索结果: *

  1. Major graphics lag/spikes

    moroncarbide, i think you misunderstood. my GPU has 6GB of memory, that means it can handle up to 6GB of graphics. If im playing a game that requires 3GB, it will only use 3GB (50%) and will display as such on my computers task manger. I have seen this in action as i stress test every new game i buy. I hit ctrl+alt+del, run task manager and check CPU, Ram, Disk and GPU usage to make sure my system is handling the game. For example, when i run mount and blade warband, i see an increase in of about 15% if that under GPU on task manger. With Bannerlords, its hitting 100% (6GB) of graphics memory. This means the card is being pushed to its limit. This happens on high and low settings and can be bad for the card after long periods of play as the card heats up. Bannerlord requires 3GB on max settings which means there is a problem somewhere. I have confirmed this is not an isolated problem and it would appear that its hitting a lot of people with nvidia GTX 10 series cards. Not all people with these cards are effected but enough people are having the problem when they have equal to or more power than is required, suggesting there is an optimisation issue. The game is demanding more power than is required.

    0 GB vram in use consumes about the same amount of TDP as all 6GB in use. It doesn't matter in this case. I was talking about computing power. If the current computational load is lower than maximum possible the GPU underclocks itself to save power and heat. In my case it runs 133 MHz out of nominal 1506 whenever I'm just staring at Windows desktop, as the Palit utility tells.

    As an example, if your card ran out of vram (due to leak), but you're playing on lowest settings with fps cap on, you card is working at a fraction of capacity, because it renders 60 fps out of possible ~200-300 or whatever. But because your system is out of vram, you get heavy stutter because your system is frantically trying to use your permanent storage as pagefile. But meanwhile your GPU is running cold because it doesn't have much work to do. You can even tell it by fan sound, if it's on auto mode.
  2. Major graphics lag/spikes

    GPU is maxed out and overheating on the main menu

    Unless you capped your fps with the limiter option or vsync and it reaches the cap, it is supposed to always work at 100% load, no matter how low the resolution and graphic settings are.
  3. Major graphics lag/spikes

    @fomnus we are working on optimization as well as crash and bug fixes. However, given the broad range of systems, I cannot reliably say if or how much you will benefit from the first couple of optimization changes.

    When can I approximately expect the game to be in a playable state (at least medium settings, 30 fps)? Currently my PC runs out of physical memory less than a minute after loading into the campaign map (if it even manages to). Windows 7 x64, i5-4570, 8GB DDR3 1600 MHz, GTX 1060 6GB. Windows and GPU drivers up to date. BIOS and chipset drivers are stock though (I have a fairly old z87 chipset mobo, Gigabyte Z87M-D3H). I also use Asus Xonar DGX with not up-to-date driver. But these shouldn't be messing with the game, it shouldn't be that older hardware drivers are critically dysfunctional in new games. I read the requirements tab in Steam and I didn't expect it to be that bad, I expected the game to be at least playable on minimal settings so that I could practice combat and learn base mechanics.
  4. Major graphics lag/spikes

    I think from what I see the problem is memory leak (windows 7, 8 gb ram). It doesn't matter what graphics settings I use, as soon as it runs out of ram and starts to pagefile, it begins to stutter wildly. Meanwhile the nominal ram consumption in taskmgr is about 1,5 gb, which is totally bollocks, seeing how it managed to fill a 10gb pagefile in ~20 minutes of play, on top of ram. If I disabled the pagefile, it wouldn't even load into the main menu.
  5. Need More Info The Game stutters so much i can't play without it

    I have the same **** on windows 7, 8gb ram.

    Played a game a bit (competed the tutorial) with huge stutters and 2-3 min loading screens (I have an SSD). That's apparently because the game immediately ran out of ram and started to pagefile. The stutters is where it starts to pagefile. After a reboot I managed to see about ten seconds of stable fps on a campaign map, and then it began stuttering as usual. After disabling first superfetch and then pagefile itself (to make the game honest) the game doesn't manage to load the campaign, and after restarting it (with more ram showing cached now), not load at all, it runs out of ram before it even loads into the main menu.
后退
顶部 底部