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  1. Resolved Solved: Crashing both on map and in battles.- Possible clue to d3d_device_context->map at rglGPU_device::lock_texture

    Is there any hidden files or folders there? Didin't notice that.

    OMG there is indeed! Check in! :smile:
  2. Resolved Solved: Crashing both on map and in battles.- Possible clue to d3d_device_context->map at rglGPU_device::lock_texture

    I've got the same Issue from last two updates. Only solution is to DELETE - compressed_shader_cache.sack in Shader/D3D11 folder. I've tested everything others things, nothing works. It must be something wrong with this shaders.
  3. Resolved GPU Crashing "d3d_device_context->map at rglGPU_device::lock_texture Failed!" randomly in both large and small battles

    I've got the same Issue from last two updates. Only solution is to DELETE - compressed_shader_cache.sack in Shader/D3D11 folder. I've tested everything others things, nothing works. It must be something wrong with this shaders.
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