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  1. When is Bannerlord playable?

    The big thing it's missing right now to be called fully playable is a proper diplomacy module. With that in place a lot of the rest is a matter of taste whether certain features should or should not be in the game. And frankly there's some things in the game where the experience would be the same or even improved if they were cut out entirely (Smithing, children, etc) But a diplomacy model is non-negotiable. To many the entire point of the late game is diplomacy.
    i would add full perc implementation and proper unit stats, however i have well above 150h in the game, so in fact it is playable for me, but not finished yet, if this makes sense
  2. Trade Bug

    And please don't make the game remember more stuff it's already bloated and slow. Just make it level off of selling trade goods or something else.
    Trade is silly anyways but some people like it I guess.

    Putting a few int variables into a save file really doesn't affect perfomance and neither has a remarkable impact on the file size. I guess it's just an oversight and an easy fix once they get to it.
  3. Trade Bug

    I think its a known bug. Trade values are not saved and when you reload the game doesnt know at which price you bought the goods thus no experience
  4. Resolved Game crashes when entering some cities

    It happened to me a few times now, that when i enter a city the game jsut freezes in loading screen and then crashes. For whatever reason i cant send the bug report. The failure code says: d3d_device_context map at rglgpu_device::lock_texture failed Specs: Win 10 16 GB Ram Amd Radeon RX Vega...
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