https://www.youtube.com/playlist?list=PLuZ4w8f_02LZOLgrEwJ_9exzj2WURxGSU
Making a playlist that will try to get all the Gamescom footage from this year.
Also gonna post the Sturgian and Vlandian troop trees
I am liking the new Vlandian tree a lot better, and I think Knights may be a totally different troop tree which is nice
Exactly, this is the main concern of mine. I am really afraid that they are not going to fix this and the spears are still working like some hecking laser sabers because they can spin with it like that and it will cause so much damage.
Yay I was right for once in my life, and I hope that they'll add some other incentive to use polearms then
Gab-AG. 说:
I'd be rather sad if I had to see again a bunch of spinning, jumping pikemen infesting multiplayer servers on Bannerlord, mostly annoying during groupfights, while quite easy to defeat in a duel scenario.
How do you know this? The heavy infantry can push up to light infantry where their spears are useless and then spam them to death.
Rainbow Dash 说:
3. While his soldiers are preoccupied he can either
A. Reinforce his already engaged infantry
- If he does this it leaves him vulnerable to continuous archer fire or cavalry charges both of which will likely turn the fight in your favor
Archers will not shoot into the fight. This is confirmed By Callum, so archers are entirely out of the question.
This is also ignoring spears in the equation. So even if you have infantry and cavalry charging into the fight, they will both be dead by the sheer number of light apearmen.
And sure, you will do damage, but you lost both your infantry and your cavalry.
In other words, this is a 2 for 1 tradeoff. You threw away a squad of infantry and cavalry to take out one unit of light spearmen. Was it worth it?
So archers will not shoot into the rear of a melee where they have a clear view of the backs of the enemy? This seems pretty dumb to me
Yes I am ignoring spears in the equation when they're pointed away from you trying to kill someone else. There is no way for them to stop you if they're attacked by surprise, and if you haven't seen they have really buffed charge damage on horses so you might not kill all that many but they will be severely weakened and thrown into disorder where sword infantry rules
I think a lot of this hinges on you thinking heavy infantry can't take on light spearmen which I think is false because they will simply bypass them using their shields unless they've added shield shattering spears or some sort of fear effect that causes them to stay at spear length
Rainbow Dash 说:
B. Hold back to cover their flanks
- If he does this you can probably just carve through his infantry until you get to the last units where you can flank them
With what? Heavy infantry? Cavalry? Archers? I already explained how that is not a viable tactic.
C. Chase after your flanking forces
- Archers are probably faster than infantry with shields and cavalry almost certainly are so you can just run around while your friends kill him and then turn around when he's engaged or possibly charge him while he's out of position
How are they going to use those spears or swords with their backs to you? This seems to assume that they will advance slowly in formation which means you get away from them even faster and possibly kite them around to try and get at their other flank or just wait for them to turn around to reinforce then you can shoot them in their backs.
Im not even sure if I can make a serious reply to this since you make so many blind observations and are assuming alot of things that would mever happen in reality and really are either the stupidest enemies in the world or a strawman. Im not sure if you even understand the situation I am proposing.
In fact, I will draw a picture.
All your arguments that consist of
"Just flank them"
"just charge"
"just distract them ez kills"
just fall flat on practice. Look at the damn picture. Do you seriously think flanking and disruption tactics will work on a group of densely packed sheilded spearmen?
Unless some gameplay change was implemented I did not know, for example let cavalry charges bust through a wall of spearmen, or archers shoot through shields was in the game already and I did not know, every single tactic you mention would never work with a cooperative functioning formation like I showed above.
This is the idea, with your troops sitting back while the heavy infantry kill the spears until the reserves are forced to fight or run both of which should result in their demise.
How do you know this? The heavy infantry can push up to light infantry where their spears are useless and then spam them to death.
Rainbow Dash 说:
3. While his soldiers are preoccupied he can either
A. Reinforce his already engaged infantry
- If he does this it leaves him vulnerable to continuous archer fire or cavalry charges both of which will likely turn the fight in your favor
Archers will not shoot into the fight. This is confirmed By Callum, so archers are entirely out of the question.
This is also ignoring spears in the equation. So even if you have infantry and cavalry charging into the fight, they will both be dead by the sheer number of light apearmen.
And sure, you will do damage, but you lost both your infantry and your cavalry.
In other words, this is a 2 for 1 tradeoff. You threw away a squad of infantry and cavalry to take out one unit of light spearmen. Was it worth it?
So archers will not shoot into the rear of a melee where they have a clear view of the backs of the enemy? This seems pretty dumb to me
Yes I am ignoring spears in the equation when they're pointed away from you trying to kill someone else. There is no way for them to stop you if they're attacked by surprise, and if you haven't seen they have really buffed charge damage on horses so you might not kill all that many but they will be severely weakened and thrown into disorder where sword infantry rules
I think a lot of this hinges on you thinking heavy infantry can't take on light spearmen which I think is false because they will simply bypass them using their shields unless they've added shield shattering spears or some sort of fear effect that causes them to stay at spear length
Rainbow Dash 说:
B. Hold back to cover their flanks
- If he does this you can probably just carve through his infantry until you get to the last units where you can flank them
With what? Heavy infantry? Cavalry? Archers? I already explained how that is not a viable tactic.
C. Chase after your flanking forces
- Archers are probably faster than infantry with shields and cavalry almost certainly are so you can just run around while your friends kill him and then turn around when he's engaged or possibly charge him while he's out of position
How are they going to use those spears or swords with their backs to you? This seems to assume that they will advance slowly in formation which means you get away from them even faster and possibly kite them around to try and get at their other flank or just wait for them to turn around to reinforce then you can shoot them in their backs.
The entire enemy team has picked light infantry spearmen.
They are moving and capturing flags one at a time.
Now lets see what each unit can do.
Cavalry is terrible and will not win this fight. Charging into a group of spearmen gets you killed. Even with Vlandian Knights who have the best horse armor and damage output in the game they will maybe get a couple units before dying because of the massive amount of spears.
Archers will not win. If you go archers and try to shoot these spearmen their shields will block all the arrows. If you pick the lower tier archers you can maybe shoot enough arrows to break shields or something and kill 1 or 2 people, but not an entire enemy squad.
Horse archers will not work. As I said, charging into a group of spearmen will kill your cavalry unit so the only option is to circle the enemy team and shoot them. But like the archer problem, the shields will just soak up all the arrows.
Heavy Infantry is horrible idea. If you pick Heavy infantry, you are sacrificing troop numbers for better armor, but with the massive amount of spears the enemy has, your heavy infantry can maybe kill 1 unit befors being poked to death by spears.
So, the only other option left is to pick light spearmen infantry. That is the only choice you have.
Is this **** **** fun gameplay to you? Being only allowed to pick light infantry spearmen or else intentionally lose the game? Because I don't see how playing as only light infantry spearman and hoping to win is fun, at all.
So the only counter for this is Bezerkers. Bezerkers will charge into light infantry formation, and maybe lose half of their units being poked by spears, but once they get pat the spearmen, they can use AOE attacks and easily remove 2 players from the game.
Without AOE attacks, the Bannerlord multiplayer meta will become light nfantry spearmen.
This is what I think Taleworlds have realized in their playtesting and implemented in the game.
1. Take your cavalry or archers around the flanks and be ready to attack him
2. I'm going to assume you've taken heavy infantry to fight theirs so take your infantry and attack his.
3. While his soldiers are preoccupied he can either
A. Reinforce his already engaged infantry
- If he does this it leaves him vulnerable to continuous archer fire or cavalry charges both of which will likely turn the fight in your favor
B. Hold back to cover their flanks
- If he does this you can probably just carve through his infantry until you get to the last units where you can flank them
C. Chase after your flanking forces
- Archers are probably faster than infantry with shields and cavalry almost certainly are so you can just run around while your friends kill him and then turn around when he's engaged or possibly charge him while he's out of position
There's probably more that I am not thinking of but oh well.
I'm quite confused how you think berserkers with no shields or armor will fare better against a spearwall than heavily armed and armored infantry though.
I guess I should clarify. My main problem with the vaegir infantry is how their equipment can drastically change from battle to battle. It's the same reason I used swadian knights and not mamelukes. Simply put, vaegir infantry cannot be counted on to have a shield, or to not have a shield, 100% of the time. That bugs me. It's not that Battanian infantry will necessarily be much better stastically, but based on the gameplay I have seen their equipment and higher tiers is at least consistent, so I can expect their units to perform more consistently as a result. They may not always win, but at least if they lose, I can't blame RNG for giving everyone two handed axes instead of shields.
Fair enough, just seemed like Battania would be the least consistent faction out of all of them seeing as they're basically higher tier forest bandits. You sure that you don't want to play Sturgia seeing as they're the descendants of the Vaegirs?
BlazingScribe 说:
Follow-up. I liked playing Rhodoks in Warband. But I would like to try more combined arms tactics, get creative in bannerlord. Besides which, I would need to see how effective Vlandian crossbows actually are. Archers have so far proven deadly.
I imagine that means that crossbows will be even more deadly, and Vlandians are almost definitely going to have more variety than literally spearmen and crossbows. They also have archers themselves I think and are probably the most varied faction out of them all except the Imperials perhaps.
AmateurHetman 说:
I've changed my mind to Vlandians, I think they'll be a lot of fun. But I still want to get involved with the imperial minor faction that sounded like Cossacks or something.
The precursors to the Swadians are the Vlandians and the prescusors to the Rhodoks are the Swadians. They also seem like the most likely faction to have good spearmen/pikemen and are the only faction to have crossbows that we know of. I think Vlandians would be a much more Rhodok choice honestly
That might be damage delivered to the horse, despite not mentioning the mount in the "Delivered 29 damage." It is hard to tell if the swing causes the body to change direction or not, I doubt it.
It's very clear that the swing does cause the body to change direction, even from this low quality gif embedded here. Did you click the link? It's higher quality so it's even clearer there.
Maybe bodies don't lose collision until theyve completely hit the ground or something. It shouldnt bother giving a damage notification to an already dead body either way.
It does look like it could be just how he's falling to me, but early on in the gif you can see that there is a separate damage message for horses and men as well as the fact you can hear some sort of thump when the sword passes through the corpse so it definitely could be there.
Edit: Actually I can see the corpse move forward a bit when he hits it
Because buffing light infantry is the exact opposite of fun. Let me explain.
Based on this thread, we all can agree that when we are talking about light infantry, we are talking about a troop who
-moves fast
-wears little or no armor
-can do high damage if used correctly
-usually accompanied with throwing weapons.
And what about Heavy Infantry?
From what I can tell
-move slow
-have high armor and health so they can take damage
Now on paper, this sounds great, heavy infantry tanks damage, light infantry hae to skirmish around to do damage.
However, in reality, whats really is going to happen is that light infantry will almost never touch a heavily armored man with their speed, and combined with their damage output of the throwing weapons, any person with a brain will almost always pick light infantry.
This basically turns the game into a ****fest of people in tshirts and sandles throwing spears at each other and running away.
I don't want to see knights being useless. I don't want to see legionares being pelted to death without the ability to fight back.
Why would you want to wear armor if that is a surefire way to make you a massive target?
This also puts more emphasis on equipment than player skill.
And that really just reassures that my fears of Bannerlord becoming a reskinned medieval Overwatch becoming a reality.
So the only way to counter light infantry is to play heavy cavalrh,. But is that really the correct way to go? Last time I checked, cavalry needs a merf, not a buff in Bannerlord.
This is why the idea of light infantry in Bannerlord is ocerall, a terrible idea to implement in Bannerlord.
"The bigger picture" is that we already know how much people value mobility over protection because of the diversity in equipment selection in Warband. Practically no-one will take lighter armor in Warband if they can afford something that offers more protection (which is typically heavier). The loss of mobility is not considered so significant that it outweighs the benefits. The main concern here is how TaleWorlds will distribute weapons among their differing infantry types in Bannerlord, and whether that will sway people to choose lighter armor for the sake of versatility or damage potential, or if it will be a choice at all (i.e. both types may get throwing weapons of different kinds, in which case efficacy in any situation is just a matter of degree rather than can/can't).
Now then, some of your assumptions are nonsensical, mainly because of an obvious omission. You talk about high damage output of light infantry and the resilience of heavy infantry, but how much damage output does the heavy infantry have? You've just pigeonholed them into this "exists only to take a beating" role, when really they are the ultimate meatgrinder in the game that is the most relevant to compare Bannerlord with: Warband. Why are you projecting the class archetypes of Overwatch onto Bannerlord? What purpose does that serve, and how on Earth is it relevant in any way? Bannerlord has never been, is not, and will never be a MOBA, MMO, or traditional class-based RPG. The "trinity" of classes just doesn't exist in M&B. Nobody is a healer, an individual's tankiness is determined by a combination of skill and equipment, and everyone will have high lethality that is entirely dependent on skill. Nobody is forced into the strict roles you're trying to shove them into. Every class will have good capacity for damage because it is an absolute necessity for the balance of the game. This must be complemented by a balanced selection of armor for all classes, as all classes must be viable against all others even if not necessarily ideal (i.e. an archer should be capable of winning in melee against a heavy infantryman if the archer is skilled or lucky enough).
Secondly, all this talk of counters to this and that is pointless. Everything is situational, being dependent on terrain and loadouts. There are many situations where even the most commonly agreed counter is not effective or not the most effective. For instance, infantry are typically considered counters to cavalry because infantry get spears. What if an infantryman doesn't have a spear, but he has javelins instead? In an open field he's just like a less accurate archer to a cavalryman, and cavalry is typically considered a counter to archers. Does the cavalry then counter the infantry? What if we put that infantryman in a building? Now he counters the cavalry without a spear, because the cavalry can't reach him in the first place. Cavalry counters archers when cavalry has armored horses, but if they have unarmored horses then archers can easily kill their mounts and turn them into subpar infantry with small shields. Then archers counter cavalry, because dismounted cavalry is slow with poor shield coverage. Your purpose as a commander in singleplayer is to position yourself & exploit terrain in such a way that you minimize the strengths of your opponents while you maximize your own. In multiplayer you do the same thing as an individual and as a team via coordination with other players. This game is not like rock-paper-scissors where one thing always beats the other but is always defeated by something else.
Despite having the ability to run around in T-shirts with stacks of javelins in Warband, we have seen time and again over the years that this is not a reliable tactic. Neither are any gimmicks, like full archer teams or two-handed hammer swarming. Everything is viable, as it should be. How effective it is in practice should be determined solely by skill, and you need a big skill differential to pull off one-dimensional gimmicks like that.
Now on paper, this sounds great, heavy infantry tanks damage, light infantry has to skirmish around to do damage.
However, in reality, whats really is going to happen is that light infantry will almost never touch a heavily armored man with their speed, and combined with their damage output of the throwing weapons, any person with a brain will almost always pick light infantry.
You do know you can't throw while not facing the enemy right? If you do face them you will be a lot slower than even heavy infantry while walking backwards.
That being said you're at a disadvantage being flanked by any troop type
Rainbow Dash 说:
I don't want to see knights being useless. I don't want to see legionares being pelted to death without the ability to fight back.
Why would knights be useless? I'm going to assume you mean foot knights of some sort since Vlandian Knights would massacre light infantry. Foot knights would probably have shields and heavy armor which means they can tank the javs and every time the light infantry turns around to throw them the heavy infantry will be able to get a lot closer and the light infantry will have to fight or keep running which will prevent them from doing any damage. Same thing with Legionnaires assuming they aren't given throwing weapons of their own.
Rainbow Dash 说:
Why would you want to wear armor if that is a surefire way to make you a massive target?
Because you are made a lot more durable? I'm not sure what you mean by being made a massive target since you would already be a massive target if you're well equipped.
Rainbow Dash 说:
This also puts more emphasis on equipment than player skill.
Having good armor and weapons helps in Warband too
Rainbow Dash 说:
And that really just reassures that my fears of Bannerlord becoming a reskinned medieval Overwatch becoming a reality.
So the only way to counter light infantry is to play heavy cavalry, But is that really the correct way to go? Last time I checked, cavalry needs a nerf, not a buff in Bannerlord.
To counter light infantry you can take heavy infantry, heavy/light cavalry, or better light infantry. You could also use archers or crossbowmen to whittle them down before they get to you.
I wouldn't mind hearing why cav needs a nerf, I personally think it needs changed but not a flat nerf.