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  1. MerCuRi

    Lower speed while aiming! [firearms]

    I asked the same here and in FSE for months and noone knows or answer me with the solution :sad:
  2. MerCuRi

    [NEED HELP] Reloading while moving? NapoleonicWars

    Plsss, any one can help?
  3. MerCuRi

    [NEED HELP] Reloading while moving? NapoleonicWars

    Hi, I removed the  "itp_cant_reload_while_moving" on the muskets in module_items.py and now you can reload while moving (obviously xD) But you run while reloading!!! and I want that you walk like when you reload a pistol or press sift. How can i do it? I tryed to adding itcf_reload_pistol item...
  4. MerCuRi

    The Original L'Aigle Thread, for the sake of history. Be ye warned.

    Hello Docm30! Are you looking for people to help you? Me and my friends can do it with the spanish uniforms, battles and units, I know that few of them are members of historical military museums, so if you want the help just pm me
  5. MerCuRi

    Hide factions? [NW]

    Fire_and_Blood 说:
    You can. The question is, how well do you want to hide the faction  :lol:
    1) Easy
    #To simply hide the faction:
    (faction_set_note_available, ":fac_30", 0),

    2) Medium
    #But if you want to completely disable the faction, you have to do something about the range kingdoms_begin, kingdoms_end:
    (try_for_range, ":kingdom", kingdoms_begin, kingdoms_end),

    You can move the faction outside of that range, by adding a global variable:
    kingdoms_end = "$g_kingdoms_end"
    where you define "$g_kingdoms_end", based on a script.
    Downside is, that you can only disable/enable the last faction, not a faction in-between.

    3) Great
    It should also be possible, to completely get rid of (try_for_range, ":kingdom", kingdoms_begin, kingdoms_end), by using a troop as a list, where you store all existing and active kingdoms inside the troop and then just iterate through that troop. That way you can disable any kingdom.

    For details, check out Lumos list script. It's pretty cool:
    http://forums.taleworlds.com/index.php/topic,8652.msg6845772.html#msg6845772

    Hi mate, I tryed that this weekend with my friend, and we can't make it work.

    What .py file I must edit in earch type of hide faction? (easy, medium...)

    Can you be more specifier?

    cheers.

  6. MerCuRi

    NPCs inmultiplayer scenes?

    Hi all, I want to ask if someone knows if it's possible to implement npcs (villagers etc) in the Napoleonic Wars multiplayer scenes like in the Native singleplayer scenes. It could be so cool to see!
  7. MerCuRi

    Hide factions? [NW]

    Wow Thanks!!! Love u  :grin: I'm going to try!
  8. MerCuRi

    Hide factions? [NW]

    Hi, I want to know if it's posible to hide factions and not remove it, I'm making a mod for Napoleonic Wars and I only need to do that to finish it. Cheers.
  9. MerCuRi

    Uniforms, With a Twist!

    How did you do that uniforms? it's a web or a program?
  10. MerCuRi

    Bugtracking - see first post

    Hello, I want to report a bug, when you're digging and someone kills you, the sound stays for all the rounds and is very annoying.

    :sad:
  11. MerCuRi

    MP Musket Era Oriental [NW] El Último Samurai

    El Último Samurai / The Last Samurai The mod is in developing by comunidadgamerhispana.es members (Mercuri project leader). The Boshin War was a civil war in Japan, fought from 1868 to 1869 between forces of the ruling Tokugawa Shogunate and those seeking to return political power to the...
  12. MerCuRi

    Battle of Nations [Need a good coder!]

    add Spanish Kingdom imo
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