Article 2 - A breakthrough.
During this time I managed to make a lot of progress in the mod.
The advance and development of ideas.
In this opportunity I will explain more about how this mod will be and how it will fulfill the goal of being a global campaign.
During this time I have managed to finish a lot of villages and all the barriers on the map. As I mentioned in the previous article, this large map contains a Calradia mini, 72 villages, 50 castles, 22 cities, 12 PVP zones, 3 bandit dens and 1 initial respawn. The only areas that had to be reduced were the villages that really are 112, that's why it was reduced to 72 so that it will fit perfectly in the 160 sectors that this large map contains.
You will wonder why I explain these sectors to you, it is because you can move freely through the mini Calradia and when you approach these mini villages, castle, city or bandit lair, you can access them through an invisible teleport that will take you to the corresponding sector that you accessed. This will allow you to develop your own adventure with friends, alone or in events performed by the administrators of the server.
This Mod will also have day and night cycles, climate changes, NPC Bandits and also missions similar to Singleplayer that will be organized by the Server Administrators. For example, an Administrator who will assume the role of Mercader, will call for brave warriors to gather and rescue their brother (another admin) in the bandit's lair (NPC bandits), which will make the success of this mission reward .
Each faction will have 12 villages of which these will be: Vineyard, Salt Mining, Metal Mining, Tavern, Blacksmith, Bank, Fishing, Wood, Leather, Church, Mill and Linen. This will give a lot of importance to the trip to get resources. In the cities there will be an advanced smithy, plus a university with books to learn skills. The cities will not be conquerable, but they could be in an event where several castles of that faction are conquered.
The type of game is based on the great mode "Persistent", but with different rules that will guide the game to a style more similar to Warband's campaign mode.
There will be four types of religion, including: Christianity (Swadia, Rhodok and Vaegir), Mongolian Shamanism (Kherguit), Islam (Sarranid) and Ásatrú (Nord). This will give great opportunities to increase the role within the game.
One of the great challenges that I mentioned in the first article, is that the limit weight of a map can not exceed 1.150kb, because if it exceeds, it spoils and stops working. That's why after adding all the most important to the map, in the end I will add the flora.