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  1. Beta Patch Notes v1.2.0-v1.2.4

    Why almost armies don't donate any garrison after a successful siege? A new strategy or just a bug? @Dejan
  2. Beta Patch Notes v1.1.0

    In my saved game at v1.1.0, lords get imprisoned by their own kingdom, WHY?
  3. Beta Patch Notes v1.1.0

    There is an earthquake on Turkey, are you ok?@Duh_TaleWorlds
  4. How about a rest mechanism for troops

    I think a way to make this work would be having parties automatically stop moving at night, and then the player can intentionally break camp early or apply a setting to disable autocamping. Then you start to lose party morale the longer you do it. It could solve the whole "12.1 vs 12.0 speed" debacle where you traverse the entire globe to catch a few looters, since the party with higher morale would be able to sacrifice some of it to catch other parties at night. You often read about battles decided by attacking a camp at night.I
    I did think about the camp in night indeed, but I'm afraid it's too hardcore to get everyone's support
  5. How about a rest mechanism for troops

    I agree that I wouldn't want the game to "force" the player to rest, but I would like to see your party morale increasingly decrease over time if your troops have been marching without visiting a town (or being in a siege camp). But in order to not be too tedious, the game should give the player 3-5 days of leeway of not visiting a town and the morale penalty should reach its maximum of -15 at day 18-20 of not visiting a town. Also, bandit troops should be exempt from needing to visit towns.
    The leeway is what the interaction is about. If your persuasion worked, there is leeway, and your leadership get improved. The lack of interaction is one of the reasons why Bannerlord is not immersive as Warband.
  6. How about a rest mechanism for troops

    The soldiers of Calradia are just like combat robots instead of humans, they can march day and night without any complaint. I think it's a good idea that troops need a break in a castle or some entertainment in a town for 1 day after a long-time march such as 14 days or 21 days. And if the...
  7. Beta Patch Notes v1.1.0

    Some battle situations such as "caravan ambush"or help a random caravan, or another lords party in a fight will start the battle without a pre-battle setup.
    That's true.The developers' poor programming is disappointing.
  8. Beta Patch Notes v1.1.0

    The peculiar thing is that @fragonard shared a save game with me where he does not receive renown in the upcoming battle - yet I do when I load it and fight. Going from 5 -> 8. This is me playing on steam btw - not an internal compile.
    浏览附件162633
    It's annoying that armies of player's kingdom won't donate any garrison to the settlement which they just occupy. Fix this bug in next patch plz
  9. Beta Patch Notes v1.1.0

    If player was the ruler of a kingdom,the armies of player's kingdom won't donate any garrison when they occupy a settlement successfully,just because the settlement belongs to player before the vote of ownership was accomplished.I feedbacked once but you ignored it.
  10. Resolved Garrison issues

    I don't know how to describe this situation,it appears in Takor castle's siege battle,as well as Dunglanis
    20221103190253-1.jpg
  11. Resolved Garrison issues

    Summary:If player was the king of a kingdom,the armies of player's kingdom won't donate any garrison when they occupy a settlement successfully,just because the settlement belongs to player before the vote of ownership was accomplished. What's more,in a siege,the garrison will spawn out of the...
  12. Resolved Orchards disappear from city in savedgame at e1.4.1beta

    I play on an old save and didn't know Orchard is a thing, just saw that Lime Kiln got removed, can't build Orchard and all my towns are starving with no way to make up for it.

    AD8D3B54BC10E1368964858F57D4A2D1C8CC3C85
    yes, without orchards and lime kiln, every town in the map is starving, I suppose it needs a long time to rebalance the prosperity and food in the dynamic economic system, before that, all of your garrison have been run away
  13. Resolved Orchards disappear from city in savedgame at e1.4.1beta

    I update to e1.4.1beta today, when I load my savedgame which start at e1.4.0beta,I found the orchards disappear from settlements (not castles) and the bonus of food doesn't work either, but in new game, those cities have the bonus from orchards
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