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  1. Too many gotchas in the quest line

    I was a little miffed at spending 900 pennings to travel to Ribe, then get a message to come back for another 900 pennings only for them to give me a ship. That was the greater part of my money. I gave up after not finding the ship. I suppose I should have searched left instead of right.
  2. Too many gotchas in the quest line

    I've been frustrated with the story campaign. It seems to not be a linear story, but it also kind of is, if you know the right choices in advance. The first quest was solving the problem at the monastery, which means allowing them to cheat the farmer out of his land. If you let the farmer keep...
  3. Game setup bug

    Never mind, it just takes a long time to work.
  4. Game setup bug

    On the first screen, if you select the autosave option, it won't check the box and it permanently disables the 'continue' button. The only way out is to force the app to shut down.
  5. Weapons dropping in battle

    I know that for my part the 'G' key has been an annoyance. My fingers are that fat.
  6. Does garisson battle order matter?

    jacobhinds 说:
    It's randomised to an extent. Ivan's right though, in autocalc nothing but numbers matter. You're better off filling your castle with 500 farmers than 500 huskarls as they'll both do just as well in offscreen combat, and both deter enemy lords equally effectively.

    Really? That's kinda messed up if true. That really changes the whole game. That means you should never level up anyone but a handful of troops that you can take to battles. That info would have saved me a lot of time training my surplus of advanced troops.
  7. Does garisson battle order matter?

    I am currently stocking my city full of troops in preparation for independence, but many of them have little training. How do I know my 20 Huscarls and 10 Rhodok Sharpshooters will be involved in defense rather than my 200 or so Swadian Militia in a siege? Since I play on easy difficulty, I have...
  8. (Native) peacemaking your own faction with others

    Make sure you don't have peace breaking out all over the place. :smile:

    It's probably a difficult balancing act because really, the biggest faction should wipe out all of the other factions if they just keep pressing, but that wouldn't be a fun condition for the player, to have all other factions gone before you can get established. For game flow, you don't want static borders but you also don't want a faction sweeping the map early. It's probably difficult to achieve the right middle ground.
  9. How do you evaluate the effectiveness of troops?

    Is there a way to log the kills made in battle? I've fought quite a few battles by now, but I only have a very general sense of who is helping vs. who is dead weight. Anything on horseback seems to be effective, but archers and infantry are much harder to evaluate. So much of what they do...
  10. Feedback - gameplay on hardest

    k61824 说:
    That has the slightest bit of a problem.  If the faction you seek protection after you take it is at war, chances are your town is next up on the siege list and you will have difficulty defending it.  If the campaign of the original faction can't defend it, what makes you think you can?

    I suppose there is always risk, but all you need is a bit of time to build up a defense there, and the income you get is so mad, that even if  you only get one paycheck it's quite a boost. In my case, my taking of Praven was the thing that caused the Nords to make peace with Swabia, who I then joined. Once it became official, I was safe! I could then augment the mostly farmer and peasant woman army manning the walls with more money than I could spend. It's also very nice to have a grouping of villages that you can always reach in time to stop raids.

    These events were a far cry from my first game, where I moved up in ranks the normal way of just taking villages that are assigned to me, usually ones that are 3 days ride from any of my castles.
  11. Sabotaging my king

    So I am finding that one of the interesting choices in this game is how much to help your king. Gaining the kings favor tends to also increase his strength, which in turn makes it harder to become independent. Since I'm playing on easy difficulty (I'm still new), is there anything I can do cause...
  12. Feedback - gameplay on hardest

    I'm new myself, but I wonder if the auto-resolve is more attractive at a harder difficulty level. It's devastating on the default easy difficulty, but that's probably because battles are so darn easy when your men take half damage. If you're knocked out, and your troops must fight without you, do you end up with the casualties that you would expect anyway?

    As far as money goes, I have found that building the most profitable enterprise according to what the guild master says is pretty darn stable. You could check out the villages associated with the town to see what raw materials they produce, but the guild master's estimates are good enough in my experience.

    Another way to make huge money as a neutral is to hang around the front line of wars and take a town that was recently captured. Occasionally you can catch a town with a garrison as low as 50. If you succeed, you immediately seek the protection of the original faction that owned the town (you'll have to meet with the king ASAP so make sure you know where he is). If peace is made quickly or perhaps before you took the town then you won't have to defend it right away, and the king will allow you to have the town plus all the associated villages as your fief! Since most of your troops will be dead you'll be raking in 30,000 a week with an easy to defend territory to build on.

    I imagine that winning siege battles on the hardest difficulty would be quite difficult even at even strength, but you have to start somewhere.
  13. Does female character get invited as *mercenary"?

    I did become a mercenary as a female character, but I don't remember if they asked me or if I asked them. Becoming a vassal was harder, I had to pledge without a fief, but I got some eventually.
  14. Unmarried Queen

    Thanks for the advice. Maybe I can dig out of this.

    EDIT: Another problem is that I already decided to give fiefs to my non-noble friends at the beginning, thinking that I would avoid any penalties, but I was wrong. Not only does this malus happens retroactively, it's one of the largest in the game at like -5 or something! So for every new vassal I take, the conversation goes like this, "Oh thank you so much I promise to serve you! But I also hate you now worse than ever... Now that you have rescued me from poverty, we're enemies. Funny how that works."
  15. Unmarried Queen

    Well, I'm not sure if I have a bad reputation. I have plenty of renown from splitting a thousand skulls, but I did recently rebel from my king. Maybe I earned some dishonor. I would have taken care of this beforehand if I knew it was so vital. Another huge problem is that while I have quite a few landless lords showing up at my castle, I can't tell who's willing to marry without making them vassals.

    It might be game over.
  16. Unmarried Queen

    So I worked really hard and ended up with a fairly large starting kingdom with 4 castles and a city after making peace with my former faction. However, now that I have to deal with vassals, I can see that I need to hold feasts! The problem is that not even my trusted heroes-made-vassals will...
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