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  1. I can suddenly recruit the murderer from Family Feud quests as a Wanderer

    Maybe even in RL.

    I wonder how long it will be before we have a FPS single player game where the AI figures out that it can win by swatting the RL player.
  2. I can suddenly recruit the murderer from Family Feud quests as a Wanderer

    Yeah I murdered the Missing Daughters lover for some Battanian schmuck and then she offered to join me as a "The Wanderer" background Companion. I was like, Wait. Didn't you just swear an oath to forever hate me, and now you wanna join me?

    Lady plotting to stab me in my sleep when we get away from society and then flee to the woods no doubt.

    She just *really* doesn't want to be part of that arranged marriage. Better the devil you know and all that. The AI in Bannerlord is really quite amazing.
  3. I can suddenly recruit the murderer from Family Feud quests as a Wanderer

    ahh, maybe not, to be fair I never brought one in, I just looked at stats on the encylopedia and saw all zeros. It may be that the core game allows you to assign points. I know in the first week of release there were some odd duck companions you could do that to. So too soon to chalk it up to mod.

    Frankly if they really are level 1 new recruits will full points that makes them really really useful.

    edit: Ahh, if they have negative XP that's a different issue. I'm sure it's a temporary thing either way but now I'm curious.
  4. I can suddenly recruit the murderer from Family Feud quests as a Wanderer

    They're only so so as new recruits though since they have 0 in all attributes and skills. At Level 1 a player has 18 attribute points and 12 skill points. This puts them roughly 54 levels behind the player in AP and 12 behind in SP. That's pretty gimped even if the auto-generated ones are bizarro builds.
  5. Quartermaster, Scout, Surgeon etc roles

    Are these simply not fully fleshed out. Conceptually I'd expect assigning a companion to say surgeon gives them a bonus for certain medical related skills, ditto for quartermaster, scout etc. For scout the first three items under the scouting skill do list 'scout' as the member it's applied...
  6. How many Brytenwalda players? Informal Poll!

    Interesting timing.  I played Brytenwalda years ago when it was new until Vikings released.

    I haven't played M&B for several years but came back and the only version I'm interested in is Brytenwalda (more so than Vikings) so I'd be interested in a refreshed version.
  7. [SPOILER][Support needed]Dun Taruo

    Nope, just has to belong to the kingdom for 30 days.  I found it easier to have it given to somebody else and then plopped a refuge by it and jumped Alban armies as they approached. For much of the time we held it there were zero garrison soldiers
  8. companion locations: alichu & ceawlin

    kalarhan 说:
    If a npc is not part of the story you can find him in a tavern. But thats like 3-4. Got look in all taverns in the world or use a savegame editor to see where they are.

    Once we can mod this game it will be nice to have a feature like in ACOK -> new sandbox mode, all companions in the starting city/tavern. So you can go and recruit them instead of doing a world hunt.

    Agreed.  I typically want 3 or 4 (maybe more) specific ones and it's irritating spending all that time wandering around looking for them. 

    What I'd really prefer is that they be hard coded to appear in the logically consistent location based on their back story.  Finding Caewilin in Ribe or Helgi in Dublin makes little sense (ok maybe Helgi is explainable in that example).
  9. PLEASE IGNORE

    Chief_Einherjar 说:
    I think they said something about fixing the occupations in 1.3

    Interesting.
  10. Quest ending problem (please move to support sub forum)

    Yusuf_Persian 说:
    If you cant defeat a bot 1v7 you probably suck at fighting or simply bad equipment and stats.

    It's complicated by being in a small room with no where to keep from getting surrounded, plus trying to avoid hitting your mother.  As I stated I probably could beat it given a few tries but I don't see the point.  It's an implausible (I have 200 men right outside that are fanatically loyal) ending to the quest line and I just wanted to get past it.  Finding the one spot in the room where the AI whigs out and can't hit you isn't really all that interesting.  You're not beating the game you're beating the dev's pathfinding code.

  11. My Garrison

    ttgg 说:
    http://imgur.com/JFAWvYv

    You'd think his words mean something, since he's pretty much calling the shots. I'll treat it as a quest-design oversight.

    Apologies, I should learn not to trust my memory.  I was positive he was less absolute about keeping it.  I agree that it should be more accurately informative.  Misinformation in quests, unless it's in character for the NPC, is frustrating.
  12. My Garrison

    I'm pretty certain they didn't say you can keep it.  The quest giver (who doesn't make decisions, the king does) said "You will most likely get to keep it".  Which is true, unless you've really borked something up the quest line gives you very high relationship with the king.  And he probably will give it to you if they're not hurting too bad.  In my game Northymbrie  was down to just Bebbanburh and one castle they kept trading back and forth.  I was pretty sure I wouldn't get the castle since the king didn't have one himself so I didn't put any troops in it, instead I put troops in my refuge right next door and camped there.  Any time armies showed up to take it I split them up and crushed them with 200 or so high end troops
  13. Quest ending problem (please move to support sub forum)

    This is with 1.165 and 1.02 latest.
    I don't have great relationship with my companions.  It's kind of tough to do.  In the quest lines there are decisions that will piss one or more of them off.  Half of them leave with the letter decision, Solveig never showed up so you're left with Egil, Helgi and Agonothis as fighters.  I do have those 200 other guys that I pay extremely well,  I should be able to convince a few of them to go in.

    edit:
    Well I worked around it by cheating and setting the player damage to lowest, at that point it was pretty easy to win the 1v6 (or 7 battle).  I might have been able to do it on normal but I didn't see the point as it's effectively the end and it would have taken many tries.  The end result is the same, bring things to an end 

    I'll probably go through a fresh sandbox play through and then try the quest line as a non-viking.  Nice job on the quests overall, I normally prefer sandbox but they they were quite entertaining
  14. Quest ending problem (please move to support sub forum)

    There seems to be a problem or several problems with the ending for the line I took through the quest. edit: Just noticed I posted this in Story & Lore, meant to post it in support.
  15. Invalid Party ID error

    I can't tell if the patch fixed it or it just stopped on it's own after a save restart.  Could be either of the two.

    In any event I haven't seen those errors in a bit.
  16. Invalid Party ID error

    Playing through quest line with latest patches (1.165 +1.02).  I have Egil, Helgi, Agathinos and Asbjorn as companions.  Bodo, Reginhard and Brunhild ran off.  Solveig never showed up except when I made the final decision about the letter.  She expressed her opinion and disappeared again. ...
  17. Archers refuse to respond to any orders during battle

    Cookie Eating Huskarl 说:
    Some archers still prefer to mingle with the infantry shield wall but it doesn't happen consistently in the new 1.02 beta.

    Yeah I'm seeing this too with the most recent 1.02 patch.  Occasionally my Vegr warrior archers will decide they're infantry grunts.  Got a lot of them killed before I noticed.  The handful of Gestr and random archers seemed fine though I can't swear to it.  I double checked that I hadn't accidentally reclassified them.
  18. Raiding playstyle.

    I have two parallel games going, a storyline play through and a raider sandbox play through.  I've stopped the latter till the Vegr, Denmark AI gets fixed so they'll attack across the sea.  You really need them to attack in late mid game so you can hop into to lord vs lord fights for trophy scumming.  In the sandbox play through I became a vassal and did a lot of trophy farming kiting Alban armies from my village to various lords (AI will attack across sea to loot your village).

    There's a few things you can do to level up.  Villages do have a small militia, usually about 30 or so villagers.  If you raid a village with an army of 34 or so men (or less) they'll fight you, much more than that they'll run off and you'll get the option to burn and loot.  So just attack with a small force, fight the villagers and after you win leave, don't take the burn and loot option, unless of course you're sure there are no enemy armies around.  I did most of my leveling signing up as a merc to Vegr and repeatedly doing hit and runs on the Alban and Aileach villages.  A 39 crew boat is perfect for that.  If you have 10 or 15 gestr or better warrior archers, 10 or so foot and the rest companions and you then you shouldn't take any casualties.  Companions up front to engage, archers to do most of the killing and the 10 or warriors just to scare off the occasional semi small bandit bands if you aren't ready for them.  Most bandits will run from a 30+ man army, they'll engage a 20+ one and that can get dicey if you're hurt.  That way you can decide when to fight.

    I'd strongly caution against raiding monestaries, that really pisses them off.  Once in a while for food is ok but I'd only do it in a pinch.  Later when you have a good strong 150 man army and a refuge feel free to raid monestaries, gives the lords a reason to attack you and you won't lose reputation honor when you kill them.  Be warned though that it makes starting a kingdom tough.

    To be a good raider you really need a larger inventory and skills designed around fast movement and spotting.  I wouldn't worry too much about trader skill, a lot of your money comes from selling slaves.

    The two three biggest tweaks I'd see are Vegr/Denmark AI, a bit more variety in bandits (huge gap between bandits and vikings) and freelancer.  Next play through I'm going to try to play nice with the Swedish farming fleet and see if we can be friends.

  19. Drowning bug

    Adorno 说:
    Thanks. This is my fault for not taking into account the drowning feature. Will be fixed.

    Cool, certainly makes for a defensible castle.  You can pretty much stand on the far side of the stream and thumb your nose at the Alban picts as they slowly sink beneath the water :smile:.
  20. How do you avoid/minimize severe weather damaging your ships?

    edwardecl 说:
    I think they should make the game more realistic, have a random chance for you boat to sink in stormy weather and wash your dude ashore in his underpants with a head injury with no boat and your army dead and all companions put back in the pubs after 2 weeks in their starter gear.

    That would be the most popular feature ever.
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