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  • 用户:Thag
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  1. Bannerlord Online mod

    Really cool foundation, can't wait to see what they do next!
  2. SP Native Realistic Weapon Collision. V1.5 Update

    I hope they add this to the game, looks so much better!
  3. Patch Notes e1.2.0 & Beta e1.3.0

    i cant seem to paste* banner codes anymore?
  4. SP Native Mercenary Army

    oh nice one!
  5. Mount & Blade II: Bannerlord Old Discussion Thread

    ToyBoat 说:
    I kind of expected responses like these. Accessibility isn't removing features wholesale, it's making existing features in your game understandable through design, natural progression, etc.  A game can have lots of features and still be accessible - though they shouldn't take 'over a decade' to understand (you may be using 'understand' in a different way than I'm using it but that's a different discussion). The issues you're describing are to due to production constraints & restrictions revolving around the marketing scheme. Devs spend their money on graphics & single, well-known aspects of their series that, at this point, result in diminishing returns in both cases, and are left without enough money to spend on tighter design & - you guessed it - accessibility. To compensate, they just remove what they can't get to work. I assume that's also to do with the process and order in which games are workshopped and eventually built. It's also why stories tend to fall to the wayside and video game writing is some of the worst I've ever read lol.

    Anyway, these seem like unimportant or pedantic distinctions, but this fear of the 'gaming community' opening up and losing its 'hardcore' edge is just as bad as hipsters lamenting their favourite underground bands becoming popular. Maybe you don't mean it like that, but I hear arguments like this a lot and they're just counter-intuitive, misguided, and silly. It looks like Tale Worlds is making their game more easily read without sacrificing any important aspects of the game to me, anyway.
    Taleworlds seems to do it right, creative assembly absolutely doesn't, i still like their games but the abstraction of the empire managing for no reason whatsoever because it only "gamefies" the empire management part makes the game a whole lot less immersive and less fun, and that is just an example of the things they been doing, expecially since rome II.
  6. Mount & Blade II: Bannerlord Old Discussion Thread

    They said multiple times that they don't know if its the full release or not, but its coming this year, so i take that we will either have a beta by the end of the year or the full game by the end of the year, not a beta in 2 or 3 months.
  7. Mount & Blade II: Bannerlord Old Discussion Thread

    Golradir 说:
    ponc 说:
    GUYS! DO YOU REALIZE??

    THIS is the moment we have been waiting for for YEARS!
    Pretty sure I was waiting for the game to come out, not some vids
    who knew
    I am waiting for them to cancel the whole thing.  :party:
  8. Mount & Blade II: Bannerlord Old Discussion Thread

    Polycount 说:
    zackgreco 说:
    One thing that every single game does wrong and bannerlord also does is we walk sooo slow and run so fast!!!, why can't we have a middle ground T_T.

    The running speed/animations look more believable when the character has his/her weapons out, so perhaps it's just something they haven't touched up yet. I really hope they listen and fix it, though, because it looks truly dreadful right now. Especially in the city scenes, it looks like the character is just floating around people. Blech.
    I am not that annoyed that we run fast, mostly that we walk slowly actually :\
  9. Mount & Blade II: Bannerlord Old Discussion Thread

    One thing that every single game does wrong and bannerlord also does is we walk sooo slow and run so fast!!!, why can't we have a middle ground T_T.
  10. Mount & Blade II: Bannerlord Old Discussion Thread

    DanAngleland 说:
    Nice find and thanks for posting it. Of course, it doesn't guarantee that they'll show much, if anything, of Bannerlord, but it should get at least get a brief showing.
    atleast the interview will be shown, but i think they will actually show everything, maybe they won't the hands down stuff.
  11. Mount & Blade II: Bannerlord Old Discussion Thread

    I just saw this so i guess there will be streams for weekender :smile:
    vaOeNAv.png

    https://imgur.com/vaOeNAv
  12. Mount & Blade II: Bannerlord Old Discussion Thread

    Guray 说:
    Guys , seriously there is no point on discussing this at this very moment. We will have to wait and see..
    wait and see? what are you, normal?  :facepalm:
  13. Mount & Blade II: Bannerlord Old Discussion Thread

    Wulfburk 说:
    Well you are out then, we are looking for someone good enough that will manage to steal it without any use of weapons.
    ain't nobody that crazy.
  14. Mount & Blade II: Bannerlord Old Discussion Thread

    [SPQR]Eduard 说:
    Guys, anyone coming on weekender? I will pay someone to steal the PC with Bannerlord in it.

    (I hope it won't be prerecorded.)

    Anyone into it?
    if you pay my travel and weaponry costs i can do it.  :party:
  15. Mount & Blade II: Bannerlord Old Discussion Thread

    Bloc 说:
    Enough spam, moar Bannerlord info

    A fella from Turkish forum asked one of the developer about the battle sizes, how many people can gonna fight in the same battlefield, like 250vs250,400vs400,1000vs1000 etc.
    And his answer was
    "Right now we are planning to support 200vs200 at least. Numbers can change according to situations (Few months ago I played 400vs400 with a good computer, It was running smoothly. But I cannot promise that this will be same when game released )"
    hopefully with my bad videocard i can play 250vs250 with 60 fps and ok graphics.(gtx550ti)
  16. Mount & Blade II: Bannerlord Old Discussion Thread

    Oh never heard of that show before  :grin: i may watch it.
  17. Mount & Blade II: Bannerlord Old Discussion Thread

    what are you all going about? seems like rome II wrong sandals stuff  :lol:
  18. Mount & Blade II: Bannerlord Old Discussion Thread

    I will join whoever has the most butter  :fruity:
  19. Mount & Blade II: Bannerlord Old Discussion Thread

    Has anyone else read the pcgamer one page preview on the magazine?
    “The new engine that we have is so much easier to work with for modders,” says Yavuz. “We’ll be supporting multiple mods together, so players will be able to cherry pick the mods that they want, and use them altogether to exactly customise their experience. If, for example, one changes the user interface, another edits some items, and another is some political thing, players will be able to combine those and play their dream game.”
  20. Mount & Blade II: Bannerlord Old Discussion Thread

    ToyBoat 说:
    jacobhinds 说:
    I dunno. I assume whatever system is in most modern games, since the AI mesh/nav-ribbon is truly archaic technology now. I might just be going off rumours but I'm sure I've seen a developer comment on it.
    how are nav meshes archaic?
    i guess a system where devs don't need to waste their time adding every single mesh would be better, even more if it was all under the hood.
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