搜索结果: *

  • 用户:casca
  • 按日期排序
  1. Game crash at settlement screen

    This should be after the crash:

    rgl log:
    Starting new log file.
    Version:  1.162

    -- OS: Microsoft Windows 7  Service Pack 1 (build 7601), 64-bit
    -- RAM: Available physical RAM: 2518MB/4094MB
    -- CPU: AMD Phenom(tm) II X4 965 Processor (AuthenticAMD)
    - L1 cache size: 64K
    - L2 cache size: 512K
    - CPU Features: FPU MMX SSE SSE2 SSE3 HTT 3DNow! Ex3DNow! MmxExt
    - Number of CPUs: 4 ( Speed: ~3415MHz / ~3415MHz / ~3415MHz / ~3415MHz )

    -- GPU:
    - D3D9 Adapter: 0 / Driver: aticfx32.dll / Description: AMD Radeon HD 7800 Series
    - Texture Memory: 2800 ( Available Texture Memory: 2777 )

    Received stats and achievements from Steam

    Processing Ini File {
    Module_name =  Viking
    Num Hints =  12
    Setting Map Min X =  -257.903931
    Setting Map Max X =  281.758240
    Setting Map Min Y =  -281.854553
    Setting Map Max Y =  290.571899
    Setting Time Multiplier =  0.350000
    Setting Seeing Range Multiplier =  6.500000
    Setting Track Spotting Multiplier =  0.800000
    Setting player_wounded_treshold =  5.000000
    Setting hero_wounded_treshold =  15.000000
    Setting Skill Prisoner Management Bonus =  5
    Setting Skill Leadership Bonus =  3
    Setting Base Companion Limit =  20
    Setting player_xp_multiplier =  1.000000
    Setting hero_xp_multiplier =  2.000000
    Setting regulars_xp_multiplier =  2.000000
    Setting damage_interrupt_attack_treshold =  3.000000
    Setting damage_interrupt_attack_treshold_mp =  3.000000
    Setting armor_soak_factor_against_cut =  0.800000
    Setting armor_soak_factor_against_pierce =  0.650000
    Setting armor_soak_factor_against_blunt =  0.500000
    Setting armor_reduction_factor_against_cut =  1.000000
    Setting armor_reduction_factor_against_pierce =  0.500000
    Setting armor_reduction_factor_against_blunt =  0.750000
    Setting horse_charge_damage_multiplier =  1.000000
    Setting couched_lance_damage_multiplier =  0.650000
    Setting fall_damage_multiplier =  1.000000
    Setting shield_penetration_offset =  30.000000
    Setting shield_penetration_factor =  3.000000
    Setting missile_damage_speed_power =  1.900000
    Setting melee_damage_speed_power =  2.000000
    Setting multiplayer_walk_enabled =  0
    Setting mission_object_prune_time =  180
    Scan Module Textures =  1
    Scan Module Sounds =  1
    Unrecognized Module_info directive =  give_performance_warnings . Skipping.
    Loading Module Resource  La_Grandmasters_Shaders
    Loading Resource  test
    Loading Resource  textures_face_gen
    Loading Resource  shaders
    Loading Module Resource  textures
    Loading Module Resource  vc_textures
    Loading Module Resource  vc_materials
    Loading Module Resource  materials
    Loading Module Resource  materials_face_gen
    Loading Module Resource  vc_bodies
    Loading Module Resource  body_meshes
    Loading Resource  uimeshes
    Loading Module Resource  meshes_face_gen
    Loading Resource  helpers
    Loading Module Resource  vc_map_objects
    Loading Module Resource  vc_map_iconchars
    Loading Resource  particle_meshes
    Loading Resource  skeletons
    Loading Module Resource  grass_meshes
    Loading Resource  plant_meshes
    Loading Resource  object_meshes
    Loading Resource  object_bodies
    Loading Resource  goods_meshes
    Loading Resource  item_meshes1
    Loading Resource  horse_a
    Loading Resource  arabian_castle
    Loading Resource  food
    Loading Resource  beards
    Loading Resource  village_houses
    Loading Resource  village_houses_a
    Loading Resource  village_houses_b
    Loading Resource  hair
    Loading Resource  interiors_a
    Loading Resource  interiors_b
    Loading Resource  interiors_c
    Loading Resource  arena
    Loading Resource  castle_a
    Loading Resource  dungeon
    Loading Resource  stone_houses
    Loading Resource  snowy_houses
    Loading Resource  snowy_castle
    Loading Resource  castle_b
    Loading Resource  square_keep
    Loading Module Resource  vc_pictures
    Loading Module Resource  user_interface_b
    Loading Module Resource  user_interface_c
    Loading Resource  scene_encounter_spot
    Loading Resource  interior_thirsty_lion
    Loading Resource  scene_small_tavern
    Loading Resource  houses1
    Loading Resource  wall_meshes1
    Loading Resource  town_houses
    Loading Resource  doors
    Loading Resource  churches
    Loading Resource  town_houses_b
    Loading Resource  castle_c
    Loading Resource  castle_d
    Loading Resource  castle_e
    Loading Resource  castle_f
    Loading Resource  castle_g
    Loading Resource  castle_h
    Loading Resource  castle_i
    Loading Resource  gatehouse
    Loading Resource  viking_houses
    Loading Resource  fake_houses
    Loading Resource  town_houses_c
    Loading Resource  particles_2
    Loading Resource  prisons
    Loading Resource  prisons_b
    Loading Resource  interiors_d
    Loading Module Resource  vc_terrain_borders
    Loading Resource  skyboxes
    Loading Module Resource  new_skyboxes
    Loading Resource  object_b
    Loading Resource  destroy
    Loading Module Resource  vc_trees
    Loading Module Resource  grass_meshes_b
    Loading Resource  interiors_steppe
    Loading Resource  town_houses_d
    Loading Resource  horses_b
    Loading Resource  ani_horse_mounted
    Loading Resource  deneme2
    Loading Resource  horse_skeleton
    Loading Resource  steppe_fake_houses
    Loading Resource  tableau_shields
    Loading Resource  instruments
    Loading Resource  custom_banner
    Loading Resource  simple_primitives
    Loading Resource  ani_man_walk
    Loading Resource  ani_death
    Loading Resource  ani_stand_guardsman
    Loading Resource  ani_human_mounted
    Loading Resource  ani_lady_stand
    Loading Resource  ani_poses
    Loading Resource  ani_man_cheer
    Loading Module Resource  ani_stand_onhorse
    Loading Resource  ani_strikes
    Loading Resource  ani_equip_arms
    Loading Resource  ani_run_p
    Loading Resource  ani_run_forward_left_right
    Loading Resource  uni_strikes3
    Loading Resource  ani_walk_sideways
    Loading Resource  ani_run_sideways
    Loading Resource  ani_stand
    Loading Resource  ani_crouch_down
    Loading Resource  ani_low_walk
    Loading Module Resource  ani_turn_man
    Loading Resource  ani_lancer
    Loading Module Resource  ani_attacks
    Loading Resource  ani_kicks
    Loading Resource  ani_walk_backward
    Loading Resource  ani_run_lookingsides
    Loading Resource  ani_defends
    Loading Resource  ani_walk_lookingsides
    Loading Resource  ani_jump
    Loading Resource  ani_wedding
    Loading Resource  arabian_props
    Loading Resource  uni_jump
    Loading Module Resource  uni_stances
    Loading Resource  uni_equip
    Loading Resource  uni_strike
    Loading Module Resource  uni_throws
    Loading Resource  uni_fistswing
    Loading Resource  uni_lord_stand
    Loading Resource  uni_defence
    Loading Resource  uni_sideways
    Loading Resource  dart
    Loading Module Resource  rock
    Loading Resource  raw_materials
    Loading Resource  gauntlets_new
    Loading Resource  bride_dress
    Loading Resource  ui_server_filter
    Loading Resource  ship
    Loading Resource  arabian_houses
    Loading Resource  object_c
    Loading Resource  interiors_arabian
    Loading Resource  arabian_village
    Loading Module Resource  valleyProps
    Loading Resource  workshops
    Loading Resource  barrier_primitives
    Loading Resource  town_houses_e
    Loading Resource  wb_mp_objects_a
    Loading Module Resource  vc_arcosyflechas
    Loading Module Resource  bry_banners
    Loading Module Resource  bry_banners_default
    Loading Module Resource  bry_battlebanners
    Loading Module Resource  bry_flags_vertical
    Loading Module Resource  vc_iconos
    Loading Module Resource  bry_pic_mesh
    Loading Module Resource  core_ui_meshes
    Loading Module Resource  command_cursor
    Loading Module Resource  vc_shields
    Loading Module Resource  vc_shields_tableau
    Loading Module Resource  vc_tunics
    Loading Module Resource  vc_tunics2
    Loading Module Resource  vc_tunics3
    Loading Module Resource  vc_tunicsbasic
    Loading Module Resource  vc_tunicsbasic_female
    Loading Module Resource  vc_hoodtunics
    Loading Module Resource  vc_gambesons
    Loading Module Resource  vc_gambesons2
    Loading Module Resource  vc_armors
    Loading Module Resource  vc_armors2
    Loading Module Resource  vc_cloaks
    Loading Module Resource  vc_clerics
    Loading Module Resource  vc_female_dresses
    Loading Module Resource  vc_shoes
    Loading Module Resource  vc_swords
    Loading Module Resource  vc_helmets
    Loading Module Resource  vc_axes
    Loading Module Resource  vc_native
    Loading Module Resource  vc_props
    Loading Module Resource  vc_props2
    Loading Module Resource  vc_props3
    Loading Module Resource  vc_props_new_houses
    Loading Module Resource  vc_sea_battle
    Loading Module Resource  vc_spears
    Loading Module Resource  dedal_anims
    Loading Module Resource  vc_hoods
    Loading Module Resource  vc_shields2
    Loading Module Resource  vc_swords2
    Loading Module Resource  vc_food
    Loading Module Resource  vc_tradeitems
    Loading Module Resource  vc_knifes
    Loading Module Resource  vc_horses
    Loading Module Resource  La_Grandmasters_map_text
    Loading Module Resource  vc_shields_basic

    } //Processing Ini File Finished
    Loading Music...
    Loading Textures...
    Finished Loading Textures...
    L8 Format is  supported
    WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
    Loading Module...
    Loading item kinds...
    Loading dialogs...
    Loading mission templates...
    Loading party templates...
    loading time:  169041
    Finished All...
    Loading tracks
    load_map_data complete.
    Init_map complete.
    init_meta_mission complete.
    map mesh built.
    get_ideal_sun_color.
    get_ideal_fog_color.
    1113 parties added.
    launch complete.

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Cant find the rgl config tho :razz:
  2. Game crash at settlement screen

    Hi I have been playing for about 1 hour and have had 2 game crashes both when entering towns/villages :P. Except that i have no problems. Computer: Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.140303-2144)           Language: Swedish...
  3. Feedback

    Sometimes the game crashes when i go into the town screen :razz: Anyone else? this is the third time in an hour... And yes i can play this game on my computer :razz:
  4. Couple of questions

    ok thanks alot. Ill check out Silverstag also :wink:
  5. Couple of questions

    Hi 1. what good are the freelance troops? theyr worse then Swadian troops (btw i play native troop tree) 2. When troops are on patrol (round your town) do they earn experience? 3. Can you stop lords from defecting? 4. Is there people still working on this mod? Just have to say i really...
  6. Things you Want to See in Pendor Version Three!

    Great mod i love it!

    The things i would wish for is:

    1. a stronger empire with some cavalry, cavalry is really the key for it all. oh and cavalry without crossbow, lance is so much more effective then crossbows.

    2. When you convert lords they should start recruiting kingdom of pendor troops.

    that's about it =)
  7. Converting Lords to your kingdom

    Hi Love the mod its a really great one! keep up the good work  :D I got one problem tho... I have started my own kingdom and all. But when i convert lords from, for example the empire. Then they produce empire troops. Why is this shouldent they produce kingdom of pendor troops? Is there...
后退
顶部 底部