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  1. Quick Questions - Quick Answers Thread

    Quick question about the marshal stealing troops that are over garrisoned. I followed the suggestions in this topic
    http://forums.taleworlds.com/index.php/topic,327228.msg7729230.html#msg7729230
    to modify the script so it would leave me alone. Seemed to work at first and I stopped getting messages about it (may have just been a coincidence). Now I keep receiving warnings about my troop size but I am unable to verify if the marshal is able to take them. Doesn't seem like it but I don't really want to play to far only to find that hes stolen my army. Is the tweak supposed to disable the warning? Or does it only stop the function?
  2. Concerning the torturer and the marriage option

    So I have been trying to use the torturer to force a marriage proposal with a rival. I have not had any luck with it though. Any time I go to ask the lord for propositions the dialog box is empty and immediately kicks me out. Anybody have any luck getting it to work?
  3. Early game strategy

    giltirn 说:
    I am having great difficulties in the early game due to the lack of enemies to fight. At the very beginning I would just circle around the map hunting desperately for thief parties, but these are rarely larger than 10 men and most run faster than my party and path past the edge of the map (VERY annoying). Now my men are leaving in droves because I can't keep their morale up, and I am losing about as much money as I gain. Most of my men are raw recruits, because massacring those small thief parties that I catch doesn't offer much xp, and therefore don't have the skill to take on the odd harder enemy I come across; I tried to take on 7 deserters with 20 men and got slaughtered. I would appreciate any advice!

    Best I can tell you is to trade and do tournaments. You have to be like lvl 25 before you can use the train skill on units. Definitely get away from anything not England. Hire some mercs and fight vkings for good money.
  4. Slow down there!

    KPJFormat 说:
    I always start battle with F1 F1, which groups your team in a line. Then when the enemy gets close I say charge (F1 F3), and run around the flank and make some cheap shots against the enemy while they deal with my team (if they target me instead of team-mates, I usually keep my shield up or focus on blocking, and try to maneuver them closer to my team-mates so they can make the sneak-attack). I've had decent success with this, won about 40-50% of the tournaments I've competed in, with a relatively low-skill character (mostly doing merchant, still only level 7).
    One thing about this game is that the enemies move very quickly! If you have enough athletics you can do the same, and get into positions where enemy shields are useless for a few moments.

    Not a lot you can do in some cases. Calling your team mates back doesn't always work (they get distracted) or you can also get two teams on you at once. This was a thing in warband as well. Probably the only difficult part about tournies late game. I have done some tournaments where 4-6 enemies focused only me while my team was off doing other things. Sometimes they would survive and come up and gut them while they refused to do anything but bang their sticks on my shield. The weapon balance is a big deal. Not having a shield is basically a death sentence if you cant pick one up (usually results in several hits). Fighting against two spearmen is a nightmare because they can chain attack multiple times in a row before you can recover. Nothing more boring than spear v spear because the AI only knows how to get as close as possible to you.

    I have done a lot of tournaments for a lot of the same reasons. At some point I just started save loading when I got certain gear or team locations. You start to learn patterns and can win some of the difficult ones eventually but it is all very luck based when it comes to who the ai targets and what gear you get. There is something of a dynamic to spears, seax, and such. Spears are basically unbeatable if they have a shield vs seax. If the seax has a shield he can get into spear range and never leave constantly swinging. Spawn with that staff and only the staff and you are in big trouble. It's kind of interesting but ultimately quite frustrating and I would gladly take a one on one fight. They are the most fun anyways.
  5. why are all the character skin colours locked from warband?

    KidKoala 说:
    mikedh08 说:
    ITT: a bunch of nerds once again claiming that lack of features was intentionally done to preserve so-called historical accuracy of the time period.

    not ITT: facts, sources, IQ's higher than half of a baked potato

    In this comment, nothing valuable to add to the discussion, seriously why even bother posting?

    If that bothered you stay away from the first 4 pages. lol
  6. Tutorial - Horse Archery - Long Bow can't be picked up

    Yeyo 说:
    The horse archery has always related with the composite bow, a type made of horn, wood and sinew laminated together. This construction system allows to get a great power and a small size that make the bow useful on horseback.

    The bows from Northern Europe during the High Middle Ages were longbows, made in just one piece of yew, ash or elm wood. The thirty six bows found in the Danish bogs of Nydam and Thorsbjerg are from 170 to 185 centimeters length, and they are almost all made from yew wood in a D section. They are dated in the third century and almost identical to the Dark Age and medieval longbows and even the ones found in the Mary Rose, an English ship sunken in 1545. As the Angles and Saxons emigrated from around Jutland, the A-S shared the Norse archery tradition, as proofs one archaeological find from the Isle of Wight. Andrew Halpin has studied a great amount of Hiberno-Norse longbows in his book ‘Weapons and warfare in Viking and Medieval Dublin’.

    The longbow had roughly equal length to the height of the person who uses it, and this make difficult to use it on horseback. It has been supposed the composite bows were not used in the Atlantic Europe due the humidity ruin the animal glue that attached the horn, wood and sinew parts. Horse archers in Europe always responded to an Eastern origin or influence, like the Sarmatian auxilia of the Roman army, the Avar or Hunnish raiders, the 'cursores' of the Byzantyne army or maybe the Gothic cavalry, very influenced by the Iranians when they settled around the Black Sea.

    However, there is not any evidence about the existence of horse archers among the Norsemen at this time.

    To be fair, you could argue that the PC could do it if they got their hands on the appropriate bow.
  7. How many two handed weapons are there?

    Heskeytime 说:
    With the most recent patch and messing around with my setting and forcing single threading etc i've been able to actually run the game and play around in singleplayer much more than before. Doing this has actually made me change my mind completely on the subject of 2handed weapons.

    I still object to the fact that it's a WPF that people can sink points into with nearly no weapons to use, and some of the 'realism' arguments for this irritate me too. But it remains that the bots perform so much better with the weapons they have. The problem with 2handed weapons in native always was that they're really good, infact often considered 'OP' in the hands of human players, they're fast, great damage, and really nice reach especially if you're walking backwards whilst swinging. They promoted the worst circle-jerking footwork, spam-feinting and general mechanic abuse in multiplayer too.

    Add to this from a singleplayer perspective that bots are notoriously bad at using them, they attack slowly in clear directions and when they thrust they generally do it badly and it glances. They also cant abuse the 's' key the same way human players can to gain that extra reach. 2handed weapons thus make the game favour the player-character too much by being great for them, but kinda sucky for everyone else.

    The army compositions in this DLC even from low levels, consist of bots that nearly all use shields, this already eliminates most of the ranged cheesing you can do against bots in warband that lumber towards you with no protection. Also, unlike in Warband, the bots in Viking Conquest are decent at using spear and shield, they gain good reach and even if you reduce player-damage taken in the options you can still take good damage from a standing spear thrust and it will certainly stagger you. This makes it harder to solo a whole army of bots by walking backwards and doing overheads. It encourages more of a 'brawling' battle-style with troops beside you rather than expecting to rambo a whole army alone, this is matched by the new leveling system.

    Which is why most people have concluded that no units should be equipped with them. I find it to be a nice middle ground between the realism camp and the fun camp. At most they could add a mercenary group with the new units but I don't think that is necessary to sate people's concerns.
  8. [Feedback] Some suggestions for the future

    krisvk 说:
    I think people can attack your refuge, but only if they're near it, and they won't go near it on their own (they'll never go for it on purpose, only if they by chance happens upon it) but i'm not sure, I haven't had it happen myself, but I remember a thread with someone complaining about his refuge getting attacked.

    I have noticed that bandits have failed to chase me into camp so I don't know about that. Seems like the creation of the location tricks the AI. Haven't spent a lot of time with the refuge due to bugs but I think player made locations function similarly to towns/castles which makes the player "safe."
  9. weird beta bug

    Richard of longbottom 说:
    The animation with the spear and shield changed to where the shield is under your spear when you stab you also when this is happening only stab with a seax

    Can you screen shot this? Might help the devs to fix it.
  10. How many two handed weapons are there?

    kalarhan 说:
    Ehombre 说:
    strict adherence to "historical accuracy"

    Thats the thing. They did not.

    Its not a weapon available for troops. Its not a weapon available in stores. Its just a club. A weapon that doesnt require metal crafting. And it was invented thousands of years ago.

    When people talk about 2H weapons (axes, polearms, swords) they can talk about which weapons existed in a specific time and place. Thats the point of *historical accuracy* as you put it.

    People started to mention the club just cause it had a TROLL in the name. Like how they can add a TROLL weapon and not a 2h axe?

    It is the same argument as why cant they add a samurai sword in the game? They have a TROLL weapon afterall.

    In any case this discussion is pointless. Devs have already talked about it. They will make a decision. Both sides have already exausted all arguments (ignore the childish atempts using tantrum and bad manner).

    Your argument is all over the place bud. The reason stated for our current situation is that the devs wanted to make the game as accurate as possible to the time period and the location. They fudged some areas where absolute certainty did not exist for gameplay reasons. This is a fact.

    People mentioned the club because it represents goofy sillyness that is directly opposite of what they said was their reason for not stretching the accuracy argument a bit.

    To be honest, I have no problem with the addition of close to the time period weapons for general (ie not troop) use. Same with geographical weapons and discipline. However, that is not what most people want. You are vastly over simplifying a legitimate complaint with the game by equating it to just a "TROLL weapon."

    It is important to talk about this because until we come to a consensus the devs will be unsure what exactly we want. They want to hear what they did correctly and incorrectly.
  11. [Feedback] Some suggestions for the future

    I'd like to see the ability to build your refuge into existing grey locations once their quest line is finished. For example, the old roman fort or strange ruins. Where possible obviously.
  12. How many two handed weapons are there?

    kalarhan 说:
    mikedh08 说:
    And yet I still don't see people *****ing about the 2 handed club being removed from the game due to its historical inaccuracy. My point is that too many people are ass kissing devil's advocates in here, claiming the devs are adhering to a strict policy of historical accuracy when it is painfully clear to anyone with an IQ higher than that of a baked potato that this is simply not the case.


    thats the thing. People that cant argue using logic try to bash a topic instead. Alright.

    Whyl ask....dunno why really... but lets do it.

    What is wrong with the idea of a wooden club? One of the oldest weapons know by man. Older than spears. And that is only used ingame as a part of a cool quest that tries to bring some of the era mythology to life without going the supernatural way.

    Its not like a 20 feet green monster shows up with a club and tries to hit you. It is just a dude (maybe a big crazy) with a stick bashing peoples heads unless they give him money

    Come now, you know why it's a good example. The club takes 25 strength to wield. So it is essentially a tree limb. Thats not a club. Thats a fantasy weapon for rock golems or some ****. We all know it is an easter egg. But it clearly is super natural due to its stats. Debating this 16 pages in is just trying to derail the conversation. Either the devs want 100% historical accuracy or they are willing to have some grey areas. It can't be both.
  13. Seriously? Ending the story ends the game? [Developer answered!]

    Mravac Kid 说:
    Bluebeard 说:
    Come on, all sandbox games offer the opportunity to keep on playing once you finish the story!
    Except the likes of Fallout 3 and New Vegas... at least without DLC's.

    And they drew heavy criticism for doing so.
  14. [BUG] "Farmland" location [Spoiler!]

    Berzerkra 说:
    Idibil 说:
    No, this is storyline, and oyu need to have space free in your inventory.

    What do you mean with "No, this is storyline"?

    I'm definitely playing a Sandbox campaign.
    I started over in a Sandbox campaign because the Story is too bug ridden at the moment and had lots of showstoppers.

    Also had enough free space in my inventory. Lots of it actually.

    Are you saying those Vikings should only be there in Story mode? If so, they're definitely there in my Sandbox campaign for me.

    It would be a bug either way then.

    Just to be clear, I'm talking about the "Farmland" location on the british island.

    Had the same bug happen in story.
  15. Leadership no longer increases morale, yet....

    Redleg 说:
    WeaponsOfTheMass 说:
    if you hover over any of the stats strength / agility  etc it shows vanilla warband tooltip they played lazy and left them the same. for instance agility still talks about horse archery and charisma, prisoner management.

    Why assume it's from the designers being lazy?  Have you never overlooked a detail in your own work?  I noticed a few grammatical errors in your post- does that come from laziness?

    Yes. He also isn't selling his post.
  16. Bug Report: [Side Mission] Bandit Hideout Assault

    I have also encountered this.
  17. What do the Banners do?

    Gab-AG. 说:
    modsec 说:
    When you go to host a Multiplayer server the banners say, "Inspires nearby teammates 10%"

    What exactly does it increase by 10%? I'd like to know if this giant club has any uses aside from waving around like a happy moron :razz:

    It should increase the health, I guess... I am not totally sure.

    Morale. Doubt it does anything in MP.
  18. Stones deal more damage than longbows

    kalarhan 说:
    In SP you can edit the damage in case you want to try a new balance settting.

    Care to elaborate? Sounds promising.
  19. Party size and prisoner limit

    I also noticed strange things with party size. I recall seeing something in the camp menu that suggested leadership was stacking over companions. It said combined leadership or something to that effect.
  20. The Armor omg .....

    Yeyo 说:
    MaxiWilliam 说:
    Hi all why dev only put 1 mail armor and all other its damn paysan cloth armor ..... Why we don't have real viking armor whit Animal stuff and for the helmet its the same thing only 3 helmet ... We need more helmet whit protection face and helmet whit Horns ..... I very sad only paysan armor cloth .... And other bad stuff in multiplayer the Mail armor its over price .... -,- We can only fight whit cloth and 1 bad wepond .... Well i hope to see more stuff Because right now the mods look more better lol ....

    In the 9th century, most of the chainmails were made in the Frankish realm and exported all around Europe. According to the Lex Ribuaria the price of a brunia or chainmail was 12 solidi (the solidus was a coin of 4.5 grams of gold, and an ox costed 2 solidi). So this armor was really expensive and in Frankia only landowners in excess of 300 acres were expected to wear it. Since the 11th century onwards the chainmail was much more common, but in the Viking Era was a privilege of the aristocracy.

    We have included scale armors as an extra item, but I’m afraid there are not more types of metal armors in this geographical context. It has been supposed the Norsemen used lamellar armors due several plates found in the Garrison of Birka (Sweden), but these armors has an eastern origin and were probably a possession of Magyar mercenaries.

    Something similar happens with the helms. There are roughly just four types in this period: the spangenhelm, the broadband helm, the Wolaston/Coppergate type and the ‘spectacle’ helms like the one from Gjermundbu. The helmets with a protection over the face were typical of centuries later and the horned ones are just a myth based in the depictions of some ornamental plates from the Vendel Era.

    We know for customizing a character these few types of weapons could be very limited, but we have tried to improve the gameplay in other aspects and our first aim was to get a good historical authenticity level.

    That's all well and good but why limit the game that way? If you think it would be unlikely or rare then make it very difficult to find in shops. Don't put it on troops to damage authenticity. Only allow the PC to ever touch it if he finds it. Would be pretty easy for the hist acc guys to just ignore these things and keep going.

    Armaury 说:
    Besides design and historical limitation I would think that devs had another problem: Brytenwalda had free access to LLOOOOTTTSSSS of 3D models published by the community as OSP.

    Now the DLC probably cant use that. Neither use the mods/scripts like Freelancer. They need to create things from scratch. I may be wrong tho...

    For one time i totally agree with Karlahan, if i understood well there is only one guy who did all the models and textures for the weapons and armors for this "DLC" and in my opinion it is a shame to put so much work on a lonely guy. A DLC like this need at least 2 maybe 3D artist. I'm very disapointed :sad:

    It seems that modding with free licence OSP is more powerfull than game industry.

    And you need a lead designer which now history and have good design tastes who said if your designs sucks!!! Cause even if there is a kind of diversity the designs choices are pretty crazy: huge pectoral looking ridiculous, gambeson looking too puffy, and there is zero character design cause all factions looks the same, character design is not necessary done by the artists.

    The equivalent of huscarl for saxon warrior is a Thegn.

    Food for thought.
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