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  1. Tweaks for Viking Conquest (one for 2.028, others for 2.021, 2.012, 2.010 etc)

    Hey all, I have a tweaking question:

    Somehow I (or the game, somehow) ended up with a Saxon character after charactergeneration, when I wanted one from the Norse culture. When I struck out on my own in the sandbox mode, I discovered this due to the Lords who joined me being named Drythen (Saxon title) and not Hersir (Norse). Also, the guards in my Lords Halls are Saxons not Norse (but outside in the city, they're Norse).

    So, I checked out the savegame with MnBSaveGameEditor and found the variable 'nacionalidad_type' which was '7' and I changed it to '6'. That gave me the Norse background under 'Story', and it seems to have also made it so new Lords joining me are named 'Hersir' - those already joined are not corrected, and that's ok. But, it doesn't change my Saxon guards in my Halls, and when I conquer a new city, it still puts Saxons in there.

    So, my question - anyone know ALL of the variables I need to change to actually have my character and kingdom be fully Norse? Might also have missed other stuff somewhere.

    I did notice the 'slot_faction_culture(10)' variables under 'factions/#14(fac_player_faction)/#slots' and 'factions/#15(fac_player_supporters_faction)/#slots' but messing around with those didn't seem to change anything, so I'd rather not mess up anything else that I don't see an immediate effect with.

    So, hope someone here can help :smile:
  2. Changing kingdom culture variables

    So, I thought I was playing a norse character, played through the storyline, but after after leaving the Northhymbre faction and establishing my own player faction when going sandbox, the guards at my new conquests were Saxon, and all Lords who show up for recruitment had Saxon titles (Drythen)...
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