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  1. mf shro0m

    PLEASE HELP : The game crashes every time I try to start a campaign

    You just posted the error message again. We need your mod list. Just type out the mods you are using and in what order they are loaded in the launcher, and people should be able to help you better, because then they can see if there are compatibility issues.

    If all else fails, deactivate all mods, running nothing but the default modules, and then activate the mods one at a time until it breaks. Then you can narrow down what mods are in conflict with each other.
    Whoops my bad



    Does that help?
    The load order I use is the one in the photos I posted earlier
  2. mf shro0m

    PLEASE HELP : The game crashes every time I try to start a campaign

    Can you give us a list of all mods you have, no just a picture but a typed out list? I am sure that will help more, because I think you have far more mods that what is showing in one picture.
    This is the full list on vortex

  3. mf shro0m

    PLEASE HELP : The game crashes every time I try to start a campaign

    You have a mod incompatibility issue most likely. Like I said in my first post sometimes just deactivating a mod won't do it, you actually have to delete the mod before you can load a save or start a new game. My suspicion is one or both of those 2 mods listed - DCC main and mod config menu. Using mods on beta branch is a crap shoot because updates can come 2 -3 times a week and most mod authors can't keep up with that. If you want mods I would suggest moving to stable branch or stay on beta and go without mods, or at least as few as possible. I have 2 running collision fix and fast dialog and even with only 2 I've occasionally run into problems with one or the other when updates come.
    I’m currently following a bunch of mods which are most of the components of that ‘overhaul’ mod minus the extra weapons and armours. My plan B is to switch off the overhaul mod and go with the others and I could do that if I can’t get the game running soon.
  4. mf shro0m

    PLEASE HELP : The game crashes every time I try to start a campaign

    You have 2 mods out of order they need to come after the TW stuff those are typically the issue. Make sure all your mods are up to date sometimes just deactivating mods may not do it they may have to be deleted before a game will restart.
    DCC Main must come first or it may crash, at least it does for me unless I place it first, and on Nexus, the author says it must be first. I don't know about the Mod Menu one.
    Ok so I almost made it through the character creation but then I started getting this message every time I try to finalise my character



    any guesses as to what the problem is now?
  5. mf shro0m

    PLEASE HELP : The game crashes every time I try to start a campaign

    This is what my mod manager looks like I haven’t made any manual changes to the load order and just clicked ‘sort mods’
  6. mf shro0m

    Combat feels a bit sluggish and we need a sprint button

    Steam Workshop support hasn't been implemented yet, it will come later.

    Most people get their Bannerlord mods from Nexus Mods currently. I've used the site for other games, but I haven't used any mods with Bannerlord yet.
    I understand how you're feeling, early is slow as fuuu. I honestly play with mods to give like 5x the experience to hurry up with the leveling. Because the game revolves around your troops, more than the your character. But being the weakest link of your army is pretty whack. My opinion if you trying to get to the deeper level of combat. Use some mods.
    Thanks guys, appreciate the help!
  7. mf shro0m

    Combat feels a bit sluggish and we need a sprint button

    I understand how you're feeling, early is slow as fuuu. I honestly play with mods to give like 5x the experience to hurry up with the leveling. Because the game revolves around your troops, more than the your character. But being the weakest link of your army is pretty whack. My opinion if you trying to get to the deeper level of combat. Use some mods.
    I use mods with all the other PC games I play but when I checked steam to see if Bannerlord had a workshop I couldn’t find one

    where dyou get your mods from?
  8. mf shro0m

    Combat feels a bit sluggish and we need a sprint button

    What is your athletics and specific weapon skill at. I find that once its up past 100, the speed of the game and fights are much more dynamic.

    I pretty much just started. My athletics and weapon skills are all sub 25 and tbh with the combat the way it is atm I cba to play. The battles just bore me and I’m not in a position to even sample the management side of the game yet. Rn playing’s just grinding levels. I wish the devs would make the combat more skill based and less about what level you are. Level locking weapons and armour really doesn’t help either
  9. mf shro0m

    Combat feels a bit sluggish and we need a sprint button

    You can already gallop your horse if you double tap w button, you only need a better horse to do that than your starting one.
    Ah thank you. That’s a ridiculous rule

    anyway it’d still be nice if you could sprint whilst on foot. Not only does it not make sense that you’re the only one on the battlefield who can’t sprint but it makes battles less dynamic than they otherwise would be
  10. mf shro0m

    Combat feels a bit sluggish and we need a sprint button

    If you speed up swings, you won't be able to block without a shield because a split second is required to determine which direction a swing is coming from so the right block direction can be determined and executed.

    Some kind of limited sprint capability would feel good. I don't know how much I'll appreciate my opponents sprinting away from me when they are running, but overall it would make mobility more dynamic.

    I don't see a problem with horseback archery. It is already conceptually strong and the penalties to accuracy are both realistic and necessary for balance. Maybe the accuracy when standing still on horseback could be a little tighter, but it should never be as good as standing still on the ground.

    Lethality in combat seems about right to me on the Realistic settings. You can one hit kill unarmoured enemies with a heavy weapon strike to the head (including high tier ranged weapons, or any javelin lol). Most other situations should take more than one hit.

    I also feel that blocking with two handed weapons could do with a bit of revising. Like for example swinging from right to left whilst holding block could make you swing your sword/axe whatever from right to left in a defensive manner to block swings from that side. A change like that would make the combat more immersive and also allow players to react more quickly to attacks, which in turn would also facilitate a small increase in swing speeds

    To expand on using bows on horseback, i think it’d be awesome if they made timing your shots more important and increased the skill gap, allowing more skilled players a greater degree of accuracy whilst increasing the penalty for mistiming shots.
    Mongol and Hun horse archers were taught to loose their arrows when all four hooves of their horse were off the ground and the horse was at the peak of its arc [i’m not an equestrian and don’t know the right words to use here lol but if you’re curious it’s worth googling] because that’s the moment when they’re the most stable, allowing them to be as accurate as they could be.
    I would love to see a system like that in-game.
    I agree that shooting whilst moving on horseback shouldn’t be as accurate as if you were stand still with your feet on the ground but atm the combat feels too level dependent imo which stifles the gameplay and frankly in the early game combat is a grind imo
  11. mf shro0m

    Combat feels a bit sluggish and we need a sprint button

    I have a few suggestions - The swing times of weapons feels sluggish, is slower than irl speeds and should be buffed - you should be able to sprint, including when on horseback as this would make things more realistic and more immersive - your starting accuracy with bows on horseback is too...
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