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  1. Sir Drenam

    A few Questions

    Cool! Thank you very much Lav i'll get right on that :smile:
  2. Sir Drenam

    A few Questions

    Hello again guys!. This time i have a few questions, if someone could assist i would greatly appreciate it. 1)I'm currently in the process of making a few different things at the same time like new companions, playing around with a new map, new dialogues npcs experimenting in general. Which...
  3. Sir Drenam

    New Companions. Help!

    i just compiled a new one with the stuff you pasted and added some random stuff for the rest of the dialogues.
    it seems to work ok, do you see any errors while compiling?
    It sounds like it tries to reference something that it can't find.
    If not then hopefully someone more experienced will have an idea :smile:.

  4. Sir Drenam

    New Companions. Help!

    i would try to use a clear module file and build the module without any changes to rule out any possible issues with the
    module files.
    Then i would test with each companion.
    I'm not extremely experienced but this helped me the other day with a few problems i had while making companions.
    Also are you trying to make them for warband or Viking conquest?
  5. Sir Drenam

    New Companions. Help!

    Have you configured their dialogues?
  6. Sir Drenam

    Companions as vassal without having a faction

    Exactly Reus plus i have a friend whos a massive fun of a bandit campaign so that would make it even more possible :razz:
    Unlocks new potential hehe
  7. Sir Drenam

    Companions as vassal without having a faction

    I was wondering if there is a method that i could possible make a companion into an npc that functions in the same way as when you have your own faction. for example Companion 1 is recruited, after sometime you select a dialogue from the conversation menu "i want you to create your own army"...
  8. Sir Drenam

    Access to training grounds through camp menu

    Hello again, I was wondering is it possible create an option in the camp menu that when selected it allows you to access the training ground?. And also if yes, is there a way it can dynamically pick the current screen based on where you are? (like inspecting camp randomly on the map)
  9. Sir Drenam

    Syntax and companion dialogues question

    Ok will try again.
    Thanks and that's the tutorial i used when i started creating the companions :smile:
    One more question , arethe spaces infront of the code  relevant or not?
  10. Sir Drenam

    Syntax and companion dialogues question

    I tried starting over with a single companion from fresh module files.
    Before adding the companion all was fine.
    After adding the first companion and include its dialogues i get the same error with the game confusing their dialogues.

    P.S on previous spoiler i found a mistype of intro_intro which i corrected but still no solution.
  11. Sir Drenam

    OSP Other 2D Art Count's retexturing guild (download link on first page + Game of thrones OSP)

    cool thanks I'll give it a shot :smile:
    and these armors look really cool  :shock: all 3 of them
  12. Sir Drenam

    OSP Other 2D Art Count's retexturing guild (download link on first page + Game of thrones OSP)

    I was wondering could you do adjust the texture of a regular plate armor to include a cape?
    Something like this
    2.jpg
    If yes is there also a way to use the back of the texture as a heraldic, so it will adjust depending on flag?

    Sorry if it's too hard
  13. Sir Drenam

    Please help me !!

    did you by any chance edit the faction of any troop/lord ?
  14. Sir Drenam

    Syntax and companion dialogues question

    Hello, I'm new to modding so please bare with me :smile: The other day i created 9 new companions i got everything to work (skills, face, items, stats, level) But i encounter a problem the dialogues seem to be all over the place with both the old companions and the new one. This is an example...
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