Hi, I could use some help pls.

I play a mod, let's say Native Expansion, and I'd like to implement your edited village raiding script. So I removed that (else-try) block from the native module system, added the second script right after, and compiled it. Then I took new rows corresponding with those scripts from simple_triggers.txt (one starting with 1.000000, the other with 0.250000) and placed it into NE's simple_triggers.txt (replacing the first one, adding the second one). I also added "breaking_off_raid" string to NE's quick_string.txt... So, that should do it, shouldn't it? Am I missing something important or doing something terribly wrong?
Edit: I assume those "rest_for_hours" to "rest_for_hours_interactive" changes don't affect the basic idea, which is the ability to break off raid..