RoboSenshi 说:
That means if the game wasn't designed to have the time passage tweaked it would be a giant heap of work or near impossible to mod?
Yeah. And development of a commercial product is, of course, also faced with a different set of challenges than modding in that it is supposed to deliver a largely enjoyable, balanced, polished, etc experience at release, which makes fundamental changes to the core game at a late stage of development quite unattractive. Imo that is especially true for a game like M&B that revolves so strongly around systemic design, long gameplay loops and emergent gameplay (i.e. that no playthrough is the same and the world lives and evolves with and without player input) because... it is really quite difficult to tell what will happen if you change things around. (When we introduced bandit heroes into floris, which is a fairly minor change in comparison, it came with an unforeseen chance of massive bandit or manhunters hoards in the late game - because individual bandit parties would follow and fight alongside the hero party, which led to larger encounters and then either increased their survivability, freed prisoners, etc or boosted the manhunters to a level they could have never reached otherwise. Barely noticable in early to mid game. Massive change to late game.)
Having said that, I do believe that modders could achieve a redesign/recreation of the world - if given the technical ability. Remaking the original game with a different gameplay speed in mind would certainly be a daunting task and maybe impossible in terms of retaining the original experience, but if we are given freedom to change speed, UI and world logic... folks could just create a different game. One that better suits the flow of time and/or has a more viable scope. At that point it's just a question of skill and desire. (I.e. If you are really completely departing from the M&B formula... why not just use unity/unreal/etc?)
RoboSenshi 说:
I certainly hope they do that. It would be incredibly boring if you could still just steamroll the entire map once your kingdom becomes invincible. We're still waiting to the extent of kingdom politics.
Maybe

I do think the world will be more complex overall. With the clans and kingdom politics. But the current passage of time (from what we have seen/heard... maybe it was changed) somewhat speaks against CK 2 level dynamics. Because the majority of players won't play that long.