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  1. Resolved (Beta 1.3-1.4) Constantly crashing after long (237 day) campaign while traveling the map

    In campaign options? Yep, shall I turn it off?
    try that. that option is pretty buggy, i think. pretty sure i saw somewhere someone saying it's crashy
  2. Resolved (Beta 1.3-1.4) Constantly crashing after long (237 day) campaign while traveling the map



    ~1900 days, game crashes very often while travelling on world map...

    do you have the auto distribute attributtes on?
  3. Resolved (Beta 1.3-1.4) Constantly crashing after long (237 day) campaign while traveling the map

    Hmm, not sure, I had the same issue on the stable branch, where character entries weren't glitching... though, lo and behold:
    (..)
    Might be one bird with two stones, LOL
    Here's hoping!
    i'd say one bird with a stack of bodkin arrows

    i don't even dare to go to the beta branch. the stable version is only stable 90% of 20% of times already and this daily tick problem only became clear to me recently because i was always restarting, testing and stuff before diving more into the game.
    never got the entries glitch though

    seems to me, in my case, this scenario of mine, an occasion unique to myself, the particular predic... seems like the only workaround for me is to not have any fiefs and keep murdering nobles for fun
  4. Resolved (Beta 1.3-1.4) Constantly crashing after long (237 day) campaign while traveling the map

    when i took a peak at the core dlls everything seemed alright but i don't speak computer though, so it was just an "okay, the syntax looks right".
    one thing that i can confirm to my case is that it happens after i get a fief and only after that. maybe the leak it placing the command at a range outside of the allocated memory? or are the my mods themselves causing or at least aggravating the leak somehow?
    those are my hypotheses.

    Looks like the devs hit a snag... here's hoping it's addressing those core problems...

    so cucked is indeed the proper term for what i am

    Memory leak, totally agree with you. Believe that the devs are already working on it. Simple workaround: at every hour interval, save and shutdown the game (or even your PC), take a break.
    Basically, we are running the same "misplaced command", but on different systems (and different users). "Ironically", I don't have the same encounter as you.

    could you post your unhandled exception here?
  5. Resolved (Beta 1.3-1.4) Constantly crashing after long (237 day) campaign while traveling the map

    Correct, nice essay.

    Basically all along you are focusing only the software side of spectrum. Additionally, no one even mentioned about their state of their OS and drivers, i.e. versions, antivirus programs, background services etc.

    Secondly, don’t you aware that hardware also plays a part? You've totally missed out that crash can also caused by hardware side, i.e. memory condition, storage condition, CPU number of cores/threads.

    If you find that it is all irrelevant, and you already know it all and given it all. Anyway, its your call.

    EDIT:
    Forgot to mention. With almost 200 hours of gameplay, almost 400 in-game days (this is my latest 5th re-runs), and with either mods or no mods. So far, only 3 things had caused my game to crash:
    1. Running out of memory
    2. Returning certain delivery quest upon quest completion
    3. Running a test on certain custom map in custom battle
    i can confirm the memory related crash. sometimes the game crashed on me if i had facebook open on chrome (like ?????? alright thanks bethes taleworlds) but, in this specific topic, it's something related to the code, not the hardware. a memory leak, a misplaced command, a mod overriding a vanilla line which is not exposed by the crash log or just one or a chain of events that happens and just cucks your game... something in the software part i guess

    No progress - did a couple of clean installs, on stable and beta, some new debugging, but couldn't narrow it down...

    On the stable save I was able to replicate this with no mods active (completely purged, albeit after a lot of time running said mods something might've been thrown off along the way by the mods themselves and the saves are doomed).
    There is definitely something weird going on with "*tick()" functions/events and how they're stored in saves (or better yet, how they're NOT stored), though I couldn't pinpoint what exactly is causing the crash on my end and it's all so obscured by messy code... there are so many corners being cut to keep the code slim XD I do suspect something in the way the beta handles those events has exacerbated that problem because of the "save failed"...

    On beta I wasn't running any mods but I can't replicate the issue since I'm running on the "save failed" issue in parallel, my campaign is dead on its tracks...
    oh je, same scenario here. took a look at the dlls and stuff but nothing to be concluded besides "i got cucked"
  6. Resolved (Beta 1.3-1.4) Constantly crashing after long (237 day) campaign while traveling the map

    (...)
    If you take a look at the very title of this thread it says all - at first there's absolutely no connection to anything, the game just constantly crashes at some point, at long playthroughs. There are several posts on similar issues, some say it's daily gold ticking, others speculate on some "off-screen" interactions that cause unhandled exceptions... I saw Kenshiken himself commenting and trying to "soft merge" several related threads to this particular issue.

    This is the purpose of having a "crash reporting" sub-forum - to form a front line for user based Beta/Black Box QA/testing it is just that much harder for the users than it is for the devs, who have access to source code; a forum is not a mere "bug reporting" tool, it's a (guess what) community.
    (...)
    i second that. sometimes the users themselves can rule out the cause by messing around with the game and taking a peek at the dlls' codes (which can be done with the dnspy tool) and even create fixes (like mods) or at least point out what could be done with the code

    anyway, has anyone made any progress or have any observations related with this issue?
  7. Resolved (Beta 1.3-1.4) Constantly crashing after long (237 day) campaign while traveling the map

    Can you post you're save? somehow support here more willing to respond if you have a great save that they can send to QA/DEV team to research. Maybe it can help us.
    sure thing mate
    the save named test is the one i made purposely 30s before the crash
  8. Resolved (Beta 1.3-1.4) Constantly crashing after long (237 day) campaign while traveling the map

    Yeah, same here https://forums.taleworlds.com/index...-cannot-create-save-data.418430/#post-9419258

    And it's not a few hours lost - once this starts happening, I'm pretty positive that all your recent saves are eventually doomed to bloat/crash/save failed... mine sure were.
    i'm not getting any save corruption, just a crash after holding a fief. in fact i managed to save just 30s before the crash event. still can't pinpoint what exactly is causing it. the exception only says what went wrong but not where nor when. it would be nice to have a console to monitor in realtime the events

    Recorded Unhandled Exceptions:
    1. System.NullReferenceException: Object reference not set to an instance of an object.
    at TaleWorlds.CampaignSystem.Town.DailyTick()
    at TaleWorlds.CampaignSystem.Campaign.DailyTickSettlement(Settlement settlement)
    at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)
    at TaleWorlds.CampaignSystem.CampaignEvents.DailyTickSettlement(Settlement settlement)
    at TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTickSettlement(Settlement settlement)
    at TaleWorlds.CampaignSystem.PeriodicTicker`1.PeriodicTickSome(Single timeUnitsElaped)
    at TaleWorlds.CampaignSystem.Campaign.Tick(Single dt)
    at TaleWorlds.CampaignSystem.Campaign.RealTick(Single realDt)
    at TaleWorlds.CampaignSystem.MapState.OnMapModeTick(Single dt)
    at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
    at TaleWorlds.Core.Game.OnTick(Single dt)
    at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
    at DMD<DMD<OnApplicationTick_Patch2>?60056595::OnApplicationTick_Patch2>(Module this, Single dt)
    at TaleWorlds.DotNet.Managed.ApplicationTick(Single dt)
    at DMD<DMD<Managed_ApplicationTick_Patch1>?19472837::Managed_ApplicationTick_Patch1>(Single dt)

    Modules Information:
    1. !DCC v1.0.0.227732
    *DCC Main* (Required) (!DCC)
    2. Aragas.CastleTownWithHorse v1.0.4.227732
    Enter Castle/Town With Horse (Aragas.CastleTownWithHorse)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. StoryMode
    5. CustomBattle
    3. Aragas.Civilized v1.0.1.227732
    Civilized (Aragas.Civilized)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. StoryMode
    5. CustomBattle
    4. Aragas.SaveMissingModuleFix v1.0.1.227732
    Save Missing Module Fix (Aragas.SaveMissingModuleFix)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. StoryMode
    5. CustomBattle
    5. BannerLib v0.0.9.227732
    BannerLib (BannerLib)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    6. Bannerlord.MBOptionScreen v2.0.11.227732
    Mod Configuration Menu (Bannerlord.MBOptionScreen)
    7. BannerlordEssentials v1.2.3.227732
    BannerlordEssentials (BannerlordEssentials)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. StoryMode
    8. BestWorkshopType v1.0.5.227732
    BestWorkshopType (BestWorkshopType)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. StoryMode
    9. BetterTime v1.0.3.227732
    Better Time (BetterTime)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    10. CharacterTrainer v1.0.10.227732
    Character Trainer (CharacterTrainer)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    11. CITEditor v1.2.1.227732
    Character, Inventory, and Troop Editor (CITEditor)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    12. CommunityPatch v0.0.2.227732
    Community Patch (CommunityPatch)
    13. CompanionHoarder v1.0.2.227732
    Companion Hoarder (CompanionHoarder)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    14. CraftedItemSaver v1.2.0.227732
    Crafted Item Saver (CraftedItemSaver)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    15. CustomBattle e1.2.1.227732 *Selected*
    CustomBattle (CustomBattle) *Official*
    Dependencies:
    1. Native
    2. SandBoxCore
    16. CustomizableCrosshair v1.0.0.227732
    Customizable Crosshair (CustomizableCrosshair)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    17. DeveloperConsole v1.3.2.227732
    Developer Console (DeveloperConsole)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    18. DiplomacyFixes v1.0.10.227732
    Diplomacy Fixes (DiplomacyFixes)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    19. DummyArmor v1.0.0.227732
    DummyArmor (DummyArmor)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    20. EquipBestItem v1.4.1.227732
    EquipBestItem (EquipBestItem)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    21. ExperienceMultiplier v0.8.6.227732
    Experience Multiplier (ExperienceMultiplier)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    22. FightingTogetherRelationship v1.3.8.227732
    Fighting Together Relationship (FightingTogetherRelationship)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    23. FixPersuasion v2.0.0.227732
    Persuasion less brutal (FixPersuasion)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    24. GayMarriage b1.0.1.227732
    Gay Marriage Mod (GayMarriage)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    25. ImprovedSmithing v0.8.0.227732
    Improved Smithing (ImprovedSmithing)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    26. KaosProjectiles v0.0.7.227732
    Kaos Projectiles (KaosProjectiles)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. StoryMode
    27. lords_better_spouse_traits v1.0.0.227732
    Better Spouse Traits (lords_better_spouse_traits)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. StoryMode
    28. MB2Shotgun v1.1.2.227732
    MB2Shotgun (MB2Shotgun)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    29. MBFastDialogue v2.3.1.227732
    MBFastDialogue (MBFastDialogue)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    30. MixedGenderTroops v0.10.0.227732
    Mixed Gender Troops (MixedGenderTroops)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    31. ModLib v1.0.2.227732
    ModLib (ModLib)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    32. Native e1.2.1.227732 *Selected*
    Native (Native) *Official*
    33. NobleNobles v1.5.0.227732
    Noble Nobles (NobleNobles)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    34. NPCRevamp v8.0.0.227732
    NPC Revamp (NPCRevamp)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    35. PartyManager v1.13.3.227732
    PartyManager (PartyManager)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    36. RepeatingCrossbow v1.0.2.227732
    Repeating Crossbow (RepeatingCrossbow)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. StoryMode
    37. Sandbox e1.2.1.227732 *Selected*
    Sandbox (SandBox) *Official*
    Dependencies:
    1. Native
    2. SandBoxCore
    38. SandBoxCore e1.2.1.227732 *Selected*
    SandBox Core (SandBoxCore) *Official*
    Dependencies:
    1. Native
    39. SettlementIcons v1.2.0.227732
    Settlement Icons (SettlementIcons)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    40. ShowSettlement v1.0.1.227732
    Show Settlement (ShowSettlement)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    41. StoryMode e1.2.1.227732 *Selected*
    StoryMode (StoryMode) *Official*
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    42. TraitsMod v1.0.0.227732
    Traits Mod (TraitsMod)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    43. TyniBannerlordFixes v1.6.0.227732
    TyniBannerlordFixes (TyniBannerlordFixes)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    44. WeaponPartWorkshop v1.2.3.227732
    Weapon Part Workshop (WeaponPartWorkshop)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    45. Wolf v1.0.0.227732
    Wolf (wolf)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. StoryMode
    46. XorberaxCutThroughEveryone v0.3.1.227732
    Xorberax's Cut Through Everyone (XorberaxCutThroughEveryone)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    47. zCulturedStart v1.1.6.227732
    zCulturedStart (zCulturedStart)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    48. zGrowUpAndWork v1.1.3.227732
    GrowUpAndWork (zGrowUpAndWork)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    49. zzBannerlordTweaks v1.1.7.227732
    Bannerlord Tweaks (zzBannerlordTweaks)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    6. ModLib
    50. zzCharacterCreation v1.1.2.227732
    Detailed Character Creation (zzCharacterCreation)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    51. zzzAnotherChanceAtMarriage v1.1.1.227732
    Another Chance at Marriage (zzzAnotherChanceAtMarriage)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    52. zzZCompanion v1.0.0.227732
    Z Companion (zzZCompanion)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    53. zzzUniversalClose v1.3.0.227732
    Universal Close (zzzUniversalClose)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    some parts were removed for the sake of simplicity
  9. Resolved (Beta 1.3-1.4) Constantly crashing after long (237 day) campaign while traveling the map

    Nice to know. I hope they gonna fix it in next big update to beta or something because it's sucks to play such long games only to be doomed.
    imagine not being able to see your kids grow up because the world simply ends after one year
    i'm reinstalling beggarlord to see if it changes anything. maybe i messed something up.
    btw, are the governors of your city overpowered gods too? because my wife in bannerlord can kill a person just by walking into them
  10. Resolved (Beta 1.3-1.4) Constantly crashing after long (237 day) campaign while traveling the map

    I had Universal Close and CP installed originally, and then I tried multiple times with various combinations of those patches on and off. Nothing helped.

    I've verified game files and even switched to beta 1.3, but that save game is still crashing at the exact same point.
    i think you should make a new save without those patches and universal close to make it as the final test

    edit: so the antidepressants kicked in and i stopped being so lazy. this means that i checked the mods' dlls and the game's and it looks like a core game problem. maybe related to the .net thing or idk, weird stuff, skyrim like stuff
    meaning that it's definitely a buggerlord problem and not a mod problem
  11. Resolved (Beta 1.3-1.4) Constantly crashing after long (237 day) campaign while traveling the map

    It happened to me even without maxing all buildings. Lageta was pretty underdeveloped when I got it. Though the crash might be happening just as one of the buildings is completed?
    The Building- completing thing seems to be a possibility, since i noticed too something about buildings

    have both of you universalclose or CP installed? are there any mods in common with the ones cited here?

    I started a new save (still on e1.2.1) with far fewer mods enabled, but my game just crashed with the same error a few hundred days in.

    The only remaining mods in common are:
    missingmodulesavefix
    bannerlib
    modlib
    community patch
    settlement icon
    show settlement
    universal close

    Since the crash seems to be settlement related, I'm now thinking the error might be related to "Settlement Icon", since it does update the icons depending on whether there are missions/tourneys available. Will disable that mod and try again.

    edit: i highly doubt that the frameworks mods (bannerlib, modlib, mboptionscreens, livejasmine ads, missingmodulefix et ****ing cetera) are the cause. it's probably best to deactivate all mods, purge it all in vortex, verify the game integrity, which is about the same as my psychological's and delete (after backing up, of course) the mb2buggerloyd folder in the documents library before
  12. Resolved (Beta 1.3-1.4) Constantly crashing after long (237 day) campaign while traveling the map

    Same, I had one 1.2 game that started crashing when I started having a town. It has something something daily tick something error. Apologies I can't recall it.
    i also noticed that it happens after i max every building. could be wrong and need testing but i'm the laziest person i know
  13. Resolved (Beta 1.3-1.4) Constantly crashing after long (237 day) campaign while traveling the map

    hold on guys, which launcher are you guys using? fixed launcher, bannerlord mod launcher which is way better or just the original one?
    i take you guys have sorted the mods correctly, because i did and voila: still getting the same crash
    one thing i noticed is that it only happens if i own a fief. did a playthrough with ~400 days just killing every single npc i could get my hands on and no crashes, then i decided to settle down with an evil lady in a city and boom, bannerlord decided to skyrim on me
    weird, really weird. i'll go check some of those mentioned mods source code and get back here if i find the culprit, then i'll inform you and xanax myself until a new update
    edit: hey hey people sset... so i think it's the showsettlement or settlementicons mod, since i couldn't find the source code OR the land grant for veterans/reconstruction patches from the community patch OR universal close (like ???????? but the diagnostic file says something about townmanagement and stuff and this exception is town related so idk, it could be or it could very well not be, just like my supposed biological father)
  14. Resolved (Beta 1.3-1.4) Constantly crashing after long (237 day) campaign while traveling the map

    same here and the only mods we have in common are:
    missingmodulesavefix
    bannerlib
    modlib
    community patch
    diplomacy reworked
    settlement icon
    show settlement
    cultured start
    universal close

    i do have a settlement culture changer mod on, but it's a different one from yours
    if you solved it already or have any idea as what could be causing it, share it here mate
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