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  1. Kenshiken

    Need More Info Beta 1.4 Game crashes when I open the clan window

    Download latest release of the Community Patch. It has been fixed.
  2. Kenshiken

    Resolved (Beta 1.3-1.4) Constantly crashing after long (237 day) campaign while traveling the map

    This crash is caused by a mod. The line "at DMD?38554055::CalculateProsperityChangeInternal_Patch2>(DefaultSettlementProsperityModel this, Town fortification, StatExplainer explanation)" tells you it is caused by a mod which patches the CalculateProsperityChangeInternal method.
    This crash was caused by native.

    Community Patch mod author managed to implement a patch for it, and my saves are literally saved!

    Campaign.Current.AllCastles.Where(c => c.CurrentBuilding == null).ToArray() returns none
    Campaign.Current.AllTowns.Where(c => c.CurrentBuilding == null).ToArray() returns Dunglanys
    so CurrentBuilding should never be null, and should always fallback to CurrentDefaultBuilding
    here CurrentDefaultBuilding is also null...

    because <<Dunglanys>>.Buildings.Find((Predicate<Building>) (k => k.IsCurrentlyDefault))(edited)
    there are no buildings set to default

    So he writed a patch for the CurrentDefaultBuilding getter
    where if CurrentDefaultBuilding returns null, it will instead just pick something e.g. Daily Default

    He also notified Devs of this problem.
  3. Kenshiken

    Need More Info Game crashing on daily hero tick

    Put you're save without mods here, please. Save that crashes.
  4. Kenshiken

    Resolved (Beta 1.3-1.4) Constantly crashing after long (237 day) campaign while traveling the map

    Yeah, another my save bites the dust at 154 day after getting another Castle ... 1.4 Beta

    Source: TaleWorlds.CampaignSystem
    Object reference not set to an instance of an object.

    at DMD?38554055::CalculateProsperityChangeInternal_Patch2>(DefaultSettlementProsperityModel this, Town fortification, StatExplainer explanation)
    at TaleWorlds.CampaignSystem.Town.DailyTick()
    at TaleWorlds.CampaignSystem.Campaign.DailyTickSettlement(Settlement settlement)
    at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)
    at TaleWorlds.CampaignSystem.CampaignEvents.DailyTickSettlement(Settlement settlement)
    at TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTickSettlement(Settlement settlement)
    at TaleWorlds.CampaignSystem.PeriodicTicker`1.PeriodicTickSome(Single timeUnitsElaped)
    at TaleWorlds.CampaignSystem.Campaign.Tick(Single dt)
    at TaleWorlds.CampaignSystem.Campaign.RealTick(Single realDt)
    at TaleWorlds.CampaignSystem.MapState.OnMapModeTick(Single dt)
    at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
    at TaleWorlds.Core.Game.OnTick(Single dt)
    at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
    at DMD?10119587::OnApplicationTick_Patch1>(Module this, Single dt)
  5. Kenshiken

    Resolved (Beta 1.3-1.4) Constantly crashing after long (237 day) campaign while traveling the map

    Unfortunately I have same issue. I think this is more common than anyone thinking... I see everyone fills nexus mods with same error messages because they think the mods they used causing this:
    ikMH6.png
    Please throw you're save in here. (in you're post)
  6. Kenshiken

    Resolved (Beta 1.3-1.4) Constantly crashing after long (237 day) campaign while traveling the map

    That works for "finish" button crash. However, it still continue like that.
    Crash
    Damn. What day?
  7. Kenshiken

    Resolved (Beta 1.3-1.4) Constantly crashing after long (237 day) campaign while traveling the map

    Same crash continue with new update. After the fight, i only click to finish button.
    Crash photo
    What if you disable "FightningTogether" mod? Crashes too?
  8. Kenshiken

    Resolved (Beta 1.3-1.4) Constantly crashing after long (237 day) campaign while traveling the map

    Last campaign dead after 1000 days. The latest version come with 500 days. All crash at a certain time point. No other action can fix
    So, hotfix didn't help with our problem? You crash after 500 days in latest beta? Damn ...
  9. Kenshiken

    Resolved (Beta 1.3-1.4) Constantly crashing after long (237 day) campaign while traveling the map

    From the Beta patch notes for the patch that went out today:



    This could be a fix for our crash? Unfortunately it won't fix old saves.
    That's sad and great at the same time. I don't feel like starting a new save today for sure.
    Where to read patch notes tho?
  10. Kenshiken

    Resolved (Beta 1.3-1.4) Constantly crashing after long (237 day) campaign while traveling the map

    It will be much appreciated if could at least follow the instructions as recommended. Or at least in the format as per recommendation.
    What do you mean? We provide everything and far and beyond that. Saves, mods used, how to replicate, how we tried to debug it, enabling/disabling mods, etc.

    Or you want to point out to PC specs? They are irrelevant, pal. Doesn't matter on which hardware you playing on. Support and devs know that.
    I, myself, a little programmer in a game company too, and information that we provide are more than enough to sip some knowledge about our problem to us. Support need like 1 to 2 min to collect all the valuable data from that topic and forward it to QA or DEVS.
  11. Kenshiken

    Resolved (Beta 1.3-1.4) Constantly crashing after long (237 day) campaign while traveling the map

    Wonder why not following the instructions here to report:

    https://forums.taleworlds.com/index.php?threads/how-to-report-a-bug.403418/

    and yet expecting devs to take a look/action urgently.

    We provide all the information we could multiple times. Someone even dig deeper than that and tried to debug it to the core only to come to conclusion that native modules start to behave badly with mods not because of bad written mods that write data to saves, but native modules can't handle correctly themselves if certain situation in game occurs. I guess, problems like this is in a "low" priority of crashes to TW - which is sad, because mod community is large and most active and passion players. (like myself)

    So some reply from SUPPORT or DEV would be appreciated. (much needed)
  12. Kenshiken

    Resolved (Beta 1.3-1.4) Constantly crashing after long (237 day) campaign while traveling the map

    i'm not getting any save corruption, just a crash after holding a fief. in fact i managed to save just 30s before the crash event. still can't pinpoint what exactly is causing it. the exception only says what went wrong but not where nor when. it would be nice to have a console to monitor in realtime the events

    Recorded Unhandled Exceptions:
    1. System.NullReferenceException: Object reference not set to an instance of an object.
    at TaleWorlds.CampaignSystem.Town.DailyTick()
    at TaleWorlds.CampaignSystem.Campaign.DailyTickSettlement(Settlement settlement)
    at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)
    at TaleWorlds.CampaignSystem.CampaignEvents.DailyTickSettlement(Settlement settlement)
    at TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTickSettlement(Settlement settlement)
    at TaleWorlds.CampaignSystem.PeriodicTicker`1.PeriodicTickSome(Single timeUnitsElaped)
    at TaleWorlds.CampaignSystem.Campaign.Tick(Single dt)
    at TaleWorlds.CampaignSystem.Campaign.RealTick(Single realDt)
    at TaleWorlds.CampaignSystem.MapState.OnMapModeTick(Single dt)
    at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
    at TaleWorlds.Core.Game.OnTick(Single dt)
    at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
    at DMD<DMD<OnApplicationTick_Patch2>?60056595::OnApplicationTick_Patch2>(Module this, Single dt)
    at TaleWorlds.DotNet.Managed.ApplicationTick(Single dt)
    at DMD<DMD<Managed_ApplicationTick_Patch1>?19472837::Managed_ApplicationTick_Patch1>(Single dt)

    Modules Information:
    1. !DCC v1.0.0.227732
    *DCC Main* (Required) (!DCC)
    2. Aragas.CastleTownWithHorse v1.0.4.227732
    Enter Castle/Town With Horse (Aragas.CastleTownWithHorse)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. StoryMode
    5. CustomBattle
    3. Aragas.Civilized v1.0.1.227732
    Civilized (Aragas.Civilized)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. StoryMode
    5. CustomBattle
    4. Aragas.SaveMissingModuleFix v1.0.1.227732
    Save Missing Module Fix (Aragas.SaveMissingModuleFix)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. StoryMode
    5. CustomBattle
    5. BannerLib v0.0.9.227732
    BannerLib (BannerLib)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    6. Bannerlord.MBOptionScreen v2.0.11.227732
    Mod Configuration Menu (Bannerlord.MBOptionScreen)
    7. BannerlordEssentials v1.2.3.227732
    BannerlordEssentials (BannerlordEssentials)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. StoryMode
    8. BestWorkshopType v1.0.5.227732
    BestWorkshopType (BestWorkshopType)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. StoryMode
    9. BetterTime v1.0.3.227732
    Better Time (BetterTime)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    10. CharacterTrainer v1.0.10.227732
    Character Trainer (CharacterTrainer)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    11. CITEditor v1.2.1.227732
    Character, Inventory, and Troop Editor (CITEditor)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    12. CommunityPatch v0.0.2.227732
    Community Patch (CommunityPatch)
    13. CompanionHoarder v1.0.2.227732
    Companion Hoarder (CompanionHoarder)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    14. CraftedItemSaver v1.2.0.227732
    Crafted Item Saver (CraftedItemSaver)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    15. CustomBattle e1.2.1.227732 *Selected*
    CustomBattle (CustomBattle) *Official*
    Dependencies:
    1. Native
    2. SandBoxCore
    16. CustomizableCrosshair v1.0.0.227732
    Customizable Crosshair (CustomizableCrosshair)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    17. DeveloperConsole v1.3.2.227732
    Developer Console (DeveloperConsole)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    18. DiplomacyFixes v1.0.10.227732
    Diplomacy Fixes (DiplomacyFixes)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    19. DummyArmor v1.0.0.227732
    DummyArmor (DummyArmor)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    20. EquipBestItem v1.4.1.227732
    EquipBestItem (EquipBestItem)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    21. ExperienceMultiplier v0.8.6.227732
    Experience Multiplier (ExperienceMultiplier)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    22. FightingTogetherRelationship v1.3.8.227732
    Fighting Together Relationship (FightingTogetherRelationship)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    23. FixPersuasion v2.0.0.227732
    Persuasion less brutal (FixPersuasion)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    24. GayMarriage b1.0.1.227732
    Gay Marriage Mod (GayMarriage)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    25. ImprovedSmithing v0.8.0.227732
    Improved Smithing (ImprovedSmithing)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    26. KaosProjectiles v0.0.7.227732
    Kaos Projectiles (KaosProjectiles)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. StoryMode
    27. lords_better_spouse_traits v1.0.0.227732
    Better Spouse Traits (lords_better_spouse_traits)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. StoryMode
    28. MB2Shotgun v1.1.2.227732
    MB2Shotgun (MB2Shotgun)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    29. MBFastDialogue v2.3.1.227732
    MBFastDialogue (MBFastDialogue)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    30. MixedGenderTroops v0.10.0.227732
    Mixed Gender Troops (MixedGenderTroops)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    31. ModLib v1.0.2.227732
    ModLib (ModLib)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    32. Native e1.2.1.227732 *Selected*
    Native (Native) *Official*
    33. NobleNobles v1.5.0.227732
    Noble Nobles (NobleNobles)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    34. NPCRevamp v8.0.0.227732
    NPC Revamp (NPCRevamp)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    35. PartyManager v1.13.3.227732
    PartyManager (PartyManager)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    36. RepeatingCrossbow v1.0.2.227732
    Repeating Crossbow (RepeatingCrossbow)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. StoryMode
    37. Sandbox e1.2.1.227732 *Selected*
    Sandbox (SandBox) *Official*
    Dependencies:
    1. Native
    2. SandBoxCore
    38. SandBoxCore e1.2.1.227732 *Selected*
    SandBox Core (SandBoxCore) *Official*
    Dependencies:
    1. Native
    39. SettlementIcons v1.2.0.227732
    Settlement Icons (SettlementIcons)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    40. ShowSettlement v1.0.1.227732
    Show Settlement (ShowSettlement)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    41. StoryMode e1.2.1.227732 *Selected*
    StoryMode (StoryMode) *Official*
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    42. TraitsMod v1.0.0.227732
    Traits Mod (TraitsMod)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    43. TyniBannerlordFixes v1.6.0.227732
    TyniBannerlordFixes (TyniBannerlordFixes)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    44. WeaponPartWorkshop v1.2.3.227732
    Weapon Part Workshop (WeaponPartWorkshop)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    45. Wolf v1.0.0.227732
    Wolf (wolf)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. StoryMode
    46. XorberaxCutThroughEveryone v0.3.1.227732
    Xorberax's Cut Through Everyone (XorberaxCutThroughEveryone)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    47. zCulturedStart v1.1.6.227732
    zCulturedStart (zCulturedStart)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    48. zGrowUpAndWork v1.1.3.227732
    GrowUpAndWork (zGrowUpAndWork)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    49. zzBannerlordTweaks v1.1.7.227732
    Bannerlord Tweaks (zzBannerlordTweaks)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    6. ModLib
    50. zzCharacterCreation v1.1.2.227732
    Detailed Character Creation (zzCharacterCreation)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    51. zzzAnotherChanceAtMarriage v1.1.1.227732
    Another Chance at Marriage (zzzAnotherChanceAtMarriage)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    52. zzZCompanion v1.0.0.227732
    Z Companion (zzZCompanion)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    53. zzzUniversalClose v1.3.0.227732
    Universal Close (zzzUniversalClose)
    Dependencies:
    1. Native
    2. SandBoxCore
    3. Sandbox
    4. CustomBattle
    5. StoryMode
    some parts were removed for the sake of simplicity

    Can you post you're save? somehow support here more willing to respond if you have a great save that they can send to QA/DEV team to research. Maybe it can help us.
  13. Kenshiken

    Resolved (Beta 1.3-1.4) Constantly crashing after long (237 day) campaign while traveling the map

    i think you should make a new save without those patches and universal close to make it as the final test

    edit: so the antidepressants kicked in and i stopped being so lazy. this means that i checked the mods' dlls and the game's and it looks like a core game problem. maybe related to the .net thing or idk, weird stuff, skyrim like stuff
    meaning that it's definitely a buggerlord problem and not a mod problem

    Nice to know. I hope they gonna fix it in next big update to beta or something because it's sucks to play such long games only to be doomed.
  14. Kenshiken

    Resolved (Beta 1.3-1.4) Constantly crashing after long (237 day) campaign while traveling the map

    I believe this is the base game's' problem. I also have this issue and disabling mods doesn't help. It started happening since the release of stable 1.2 and beta patch 1.3. I also get crashes when attacking armies on the map with Vlandians. These recent patches are really disappointing. 1.3 even made my game more unstable and have poor performance and stutters. It's really a bummer. Well, that's Early Access for us I guess.
    Yeah, you're right. EA stuff.

    But that would be great to get a Community support representative in our thread to sip some knowledge about our problem nevertheless.
  15. Kenshiken

    Resolved (Beta 1.3-1.4) Constantly crashing after long (237 day) campaign while traveling the map

    Update: disabling Settlement Icons didn't help. I will try disabling Community Patch next.



    That's really unfortunate. If none of the mods are the culprit, then I really hope they patch this up soon!

    Disabling "Community Patch" and "Settlement Icons" didn't help, yes. Alongside with "Changes settlement culture".
    And all other mods - didn't help at all.
  16. Kenshiken

    Resolved (Beta 1.3-1.4) Constantly crashing after long (237 day) campaign while traveling the map

    You don't have any mods enabled?
    I have a lot. But disabling every one of them didn't fix this crash.
    I am praying to TW to fix this in hotfix or another big 1.3 patch, or I'm literally done. Can't bear it anymore and vanilla game is too boring to play right now anyway.
  17. Kenshiken

    Resolved (Beta 1.3-1.4) Constantly crashing after long (237 day) campaign while traveling the map

    Nope, have another crash like this with new save at 1.3, 400 days campaign

    looks like that's it for me, uninstalling Bannerlord for a year or so

    at TaleWorlds.CampaignSystem.Town.DailyTick()
    at TaleWorlds.CampaignSystem.Campaign.DailyTickSettlement(Settlement settlement)
    at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)
    at TaleWorlds.CampaignSystem.CampaignEvents.DailyTickSettlement(Settlement settlement)
    at TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTickSettlement(Settlement settlement)
    at TaleWorlds.CampaignSystem.PeriodicTicker`1.PeriodicTickSome(Single timeUnitsElaped)
    at TaleWorlds.CampaignSystem.Campaign.Tick(Single dt)
    at TaleWorlds.CampaignSystem.Campaign.RealTick(Single realDt)
    at TaleWorlds.CampaignSystem.MapState.OnMapModeTick(Single dt)
    at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
    at TaleWorlds.Core.Game.OnTick(Single dt)
    at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
    at DMD?31071611::OnApplicationTick_Patch1>(Module this, Single dt)
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