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  • 用户:zafo22
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  1. Disappearing troops?

    https://drive.google.com/file/d/1_1gekseWG-9YA3E-J3qxNh8w8qCFOtz8/view?usp=sharing
  2. Disappearing troops?

    kalarhan 说:
    1) rgl_log.txt
    2) link to download savegame
    3) make sure you are not using any cheats, tweaks or mods. Just a vanilla installation
    4) your OS (Windows 10 64bits, Ubuntu 14.04 32bits, etc)

    1)
    插入代码块:
    Starting new log file.
     Version:  1.172 
     
    -- OS: Microsoft Windows 7  Service Pack 1 (build 7601), 64-bit
    -- RAM: Available physical RAM: 4015MB/4096MB
    -- CPU: Intel(R) Core(TM)2 Quad CPU    Q6600  @ 2.40GHz (GenuineIntel)
     - L2 cache size: 4096K
     - CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT 
     - Number of CPUs: 4 ( Speed: ~2399MHz / ~2400MHz / ~2400MHz / ~2399MHz )
    
    -- GPU:
     - D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GTX 460
     - Texture Memory: 3794 ( Available Texture Memory: 3770 )
    
     Received stats and achievements from Steam
     
     Processing Ini File {
     Module_name =  Viking_Conquest2036 
     Num Hints =  12 
     Setting Map Min X =  -257.903931 
     Setting Map Max X =  281.758240 
     Setting Map Min Y =  -281.854553 
     Setting Map Max Y =  290.571899 
     Setting Time Multiplier =  0.250000 
     Setting Seeing Range Multiplier =  6.500000 
     Setting Track Spotting Multiplier =  0.800000 
     Setting player_wounded_treshold =  5.000000 
     Setting hero_wounded_treshold =  15.000000 
     Setting Skill Prisoner Management Bonus =  5 
     Setting Skill Leadership Bonus =  3 
     Setting Base Companion Limit =  20 
     Setting player_xp_multiplier =  1.000000 
     Setting hero_xp_multiplier =  2.000000 
     Setting regulars_xp_multiplier =  2.000000 
     Setting damage_interrupt_attack_treshold =  3.000000 
     Setting damage_interrupt_attack_treshold_mp =  3.000000 
     Setting armor_soak_factor_against_cut =  0.800000 
     Setting armor_soak_factor_against_pierce =  0.650000 
     Setting armor_soak_factor_against_blunt =  0.650000 
     Setting armor_reduction_factor_against_cut =  0.950000 
     Setting armor_reduction_factor_against_pierce =  0.650000 
     Setting armor_reduction_factor_against_blunt =  0.750000 
     Setting horse_charge_damage_multiplier =  1.000000 
     Setting couched_lance_damage_multiplier =  0.650000 
     Setting fall_damage_multiplier =  1.000000 
     Setting shield_penetration_offset =  30.000000 
     Setting shield_penetration_factor =  3.000000 
     Setting missile_damage_speed_power =  2.000000 
     Setting melee_damage_speed_power =  1.400000 
     Setting multiplayer_walk_enabled =  0 
     Setting mission_object_prune_time =  180 
     Scan Module Textures =  1 
     Scan Module Sounds =  1 
     Unrecognized Module_info directive =  give_performance_warnings . Skipping.
     Loading Module Resource  La_Grandmasters_Shaders 
     Loading Module Resource  test 
     Loading Module Resource  shaders 
     Loading Module Resource  textures 
     Loading Module Resource  vc_textures 
     Loading Module Resource  vc_materials 
     Loading Module Resource  materials 
     Loading Module Resource  materials_face_gen 
     Loading Module Resource  vc_bodies 
     Loading Module Resource  uimeshes 
     Loading Module Resource  meshes_face_gen 
     Loading Module Resource  helpers 
     Loading Module Resource  vc_map_objects 
     Loading Module Resource  vc_map_iconchars 
     Loading Module Resource  particle_meshes 
     Loading Module Resource  skeletons 
     Loading Module Resource  grass_meshes 
     Loading Module Resource  plant_meshes 
     Loading Module Resource  object_meshes 
     Loading Module Resource  object_bodies 
     Loading Module Resource  goods_meshes 
     Loading Module Resource  item_meshes1 
     Loading Module Resource  food 
     Loading Module Resource  village_houses 
     Loading Module Resource  village_houses_a 
     Loading Module Resource  village_houses_b 
     Loading Module Resource  interiors_a 
     Loading Module Resource  interiors_b 
     Loading Module Resource  interiors_c 
     Loading Module Resource  arena 
     Loading Module Resource  castle_a 
     Loading Module Resource  dungeon 
     Loading Module Resource  snowy_houses 
     Loading Module Resource  square_keep 
     Loading Module Resource  vc_pictures 
     Loading Module Resource  user_interface_b 
     Loading Module Resource  user_interface_c 
     Loading Module Resource  user_interface_d 
     Loading Module Resource  scene_encounter_spot 
     Loading Module Resource  interior_thirsty_lion 
     Loading Module Resource  houses1 
     Loading Module Resource  wall_meshes1 
     Loading Module Resource  town_houses 
     Loading Module Resource  doors 
     Loading Module Resource  churches 
     Loading Module Resource  castle_c 
     Loading Module Resource  castle_d 
     Loading Module Resource  castle_e 
     Loading Module Resource  castle_f 
     Loading Module Resource  castle_g 
     Loading Module Resource  castle_h 
     Loading Module Resource  castle_i 
     Loading Module Resource  viking_houses 
     Loading Module Resource  town_houses_c 
     Loading Module Resource  particles_2 
     Loading Module Resource  prisons 
     Loading Module Resource  prisons_b 
     Loading Module Resource  vc_terrain_borders 
     Loading Module Resource  skyboxes 
     Loading Module Resource  new_skyboxes 
     Loading Module Resource  object_b 
     Loading Module Resource  destroy 
     Loading Module Resource  vc_trees 
     Loading Module Resource  grass_meshes_b 
     Loading Module Resource  interiors_steppe 
     Loading Module Resource  town_houses_d 
     Loading Module Resource  ani_horse_mounted 
     Loading Module Resource  horse_skeleton 
     Loading Module Resource  instruments 
     Loading Module Resource  simple_primitives 
     Loading Module Resource  ani_man_walk 
     Loading Module Resource  ani_death 
     Loading Module Resource  ani_stand_guardsman 
     Loading Module Resource  ani_human_mounted 
     Loading Module Resource  ani_lady_stand 
     Loading Module Resource  ani_poses 
     Loading Module Resource  ani_man_cheer 
     Loading Module Resource  ani_stand_onhorse 
     Loading Module Resource  ani_strikes 
     Loading Module Resource  ani_equip_arms 
     Loading Module Resource  ani_run_p 
     Loading Module Resource  ani_run_forward_left_right 
     Loading Module Resource  uni_strikes3 
     Loading Module Resource  ani_walk_sideways 
     Loading Module Resource  ani_run_sideways 
     Loading Module Resource  ani_stand 
     Loading Module Resource  ani_crouch_down 
     Loading Module Resource  ani_low_walk 
     Loading Module Resource  ani_turn_man 
     Loading Module Resource  ani_lancer 
     Loading Module Resource  ani_attacks 
     Loading Module Resource  ani_kicks 
     Loading Module Resource  ani_walk_backward 
     Loading Module Resource  ani_run_lookingsides 
     Loading Module Resource  ani_defends 
     Loading Module Resource  ani_walk_lookingsides 
     Loading Module Resource  ani_jump 
     Loading Module Resource  ani_wedding 
     Loading Module Resource  uni_jump 
     Loading Module Resource  uni_stances 
     Loading Module Resource  uni_equip 
     Loading Module Resource  uni_strike 
     Loading Module Resource  uni_throws 
     Loading Module Resource  uni_fistswing 
     Loading Module Resource  uni_lord_stand 
     Loading Module Resource  uni_defence 
     Loading Module Resource  uni_sideways 
     Loading Module Resource  dart 
     Loading Module Resource  rock 
     Loading Module Resource  raw_materials 
     Loading Module Resource  gauntlets_new 
     Loading Module Resource  bride_dress 
     Loading Module Resource  ui_server_filter 
     Loading Module Resource  ship 
     Loading Module Resource  arabian_houses 
     Loading Module Resource  object_c 
     Loading Module Resource  valleyProps 
     Loading Module Resource  workshops 
     Loading Module Resource  barrier_primitives 
     Loading Module Resource  town_houses_e 
     Loading Module Resource  wb_mp_objects_a 
     Loading Module Resource  vc_arcosyflechas 
     Loading Module Resource  bry_banners 
     Loading Module Resource  bry_banners_default 
     Loading Module Resource  bry_battlebanners 
     Loading Module Resource  bry_flags_vertical 
     Loading Module Resource  vc_iconos 
     Loading Module Resource  bry_pic_mesh 
     Loading Module Resource  vc_shields 
     Loading Module Resource  vc_shields_tableau 
     Loading Module Resource  vc_armors_angle 
     Loading Module Resource  vc_armors_briton 
     Loading Module Resource  vc_armors_frisians 
     Loading Module Resource  vc_armors_generic 
     Loading Module Resource  vc_armors_irish 
     Loading Module Resource  vc_armors_norse 
     Loading Module Resource  vc_armors_picts 
     Loading Module Resource  vc_armors_saxon 
     Loading Module Resource  vc_clerics 
     Loading Module Resource  vc_female_dresses 
     Loading Module Resource  vc_shoes 
     Loading Module Resource  vc_swords 
     Loading Module Resource  vc_helmets 
     Loading Module Resource  vc_axes 
     Loading Module Resource  vc_native 
     Loading Module Resource  vc_props 
     Loading Module Resource  vc_props2 
     Loading Module Resource  vc_props3 
     Loading Module Resource  vc_props_new_houses 
     Loading Module Resource  vc_sea_battle 
     Loading Module Resource  vc_spears 
     Loading Module Resource  dedal_anims 
     Loading Module Resource  vc_hoods 
     Loading Module Resource  vc_shields2 
     Loading Module Resource  vc_swords2 
     Loading Module Resource  vc_food 
     Loading Module Resource  vc_tradeitems 
     Loading Module Resource  vc_knifes 
     Loading Module Resource  vc_horses 
     Loading Module Resource  La_Grandmasters_map_text 
     Loading Module Resource  vc_shields_basic 
     Loading Module Resource  vc_work 
     Loading Module Resource  vc_animals 
     
    } //Processing Ini File Finished
     Loading Music...
     Loading Textures...
     Finished Loading Textures...
     L8 Format is  supported
     WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape 
     WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party 
     WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch 
     Loading Module...
     Loading item kinds...
     Loading dialogs...
     Loading mission templates...
     Loading party templates...
     loading time:  38094 
     Finished All...
     Loading tracks
     load_map_data complete.
     Init_map complete.
     init_meta_mission complete.
     map mesh built.
     get_ideal_sun_color.
     get_ideal_fog_color.
     1387 parties added.
     launch complete.
     
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
     Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
     
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
     Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
     
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
     Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
     
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
     Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
     
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
     Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
     
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
     Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
     
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
     Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
     
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
     Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
     
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
     Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
     
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
     Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
     
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
     Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
     
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
     Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
     
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
     Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
     
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
     Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
     
    Saving options...  OK!
     
    Frame# : 63016 Exiting network manager...  OK!
     Deleting resources...  OK!
     Exiting physics manager...  OK!
     
     num rt_material : <c: r  0 > / <c: y 0 >
     
     Render Target Format Usages:
     
    Dumping resource usage information: 
     #Full textures:  172 
     #RT textures:  0 
     #RT materials:  0 
     #RT Memory usage:  0 
     Exiting graphics manager...  OK!
     
    Current Config { 
    	first_time : 0 
    	texture_detail : 100 
    	render_buffer_size : 15 
    	max_framerate : 120 
    	start_windowed : 0 
    	use_pixel_shaders : 1 
    	use_vertex_shaders : 1 
    	fake_reflections : 1 
    	show_framerate : 0 
    	use_ondemand_textures_ : 1 
    	use_ondemand_textures_mt : 1 
    	disable_music : 0 
    	disable_sound : 0 
    	disable_frequency_variation : 0 
    	cheat_mode : 0 
    	enable_blood : 1 
    	enable_edit_mode : 0 
    	force_single_threading : 0 
    	debug_mode : 0 
    	display_width : 1920 
    	display_height : 1200 
    	display_bits : 32 
    	antialiasing : 0 
    	sample_quality : 0 
    	alpha2coverage : 0 
    	force_vsync : 0 
    	shadowmap_quality : 1 
    	shader_quality : 0 
    	postfx_dof : 0 
    	postfx_hdr : 0 
    	postfx_autoexp : 0 
    	flora_degrade_distance : 100.000000 
    	flora_lod_detail : 0 
    	use_instancing : 0 
    	use_secure_connection : 0 
    	max_number_of_connections : 16 
    	look_for_server_on_this_machine : 0 
    	music_volume : 0.120800 
    	sound_volume : 0.652800 
    	mouse_sensitivity : 0.668500 
    	invert_mouse : 0 
    	enable_lighting : 1 
    	enable_particles : 1 
    	enable_blood : 1 
    	enable_character_shadows : 1 
    	enable_accurate_shadows : 1 
    	number_of_corpses : 3 
    	grass_density : 50 
    	combat_speed : 1 
    	friend_combat_difficulty : 2 
    	adapter_format : 0 
    	reduce_combat_ai : 1 
    	reduce_campaign_ai : 1 
    	combat_difficulty : 2 
    	display_labels : 1 
    	display_targeting_reticule : 1 
    	display_attack_direction : 0 
    	turn_camera_with_horse_in_first_person : 2 
    	verbose_damage : 1 
    	verbose_shot_difficulty : 1 
    	battle_size : 0.242000 
    	attack_direction_control : 2 
    	defend_direction_control : 1 
    	lance_control : 1 
    	anisotropic_filtering : 1 
    	enable_environment_shadows : 1 
    	verbose_casualties : 1 
    	verbose_experience : 1 
    	realistic_shadows_on_plants : 2 
    	number_of_ragdolls : 3 
    	gamma : 2.200000 
    	character_detail : 0.500000 
    	character_shadow_detail : 0.500000 
    	control_mouse_movement_y_scale : 1.500000 
    	blood_stains : 1 
    	use_winmm_audio : 0 
    	auto_gfx_quality : 0 
    	enable_gamepad_vibration : 1 
    }
     
    Closing log file... 

    2) I'm not sure where to access my save game files.  I think they are on the steam cloud. How would I go about accessing those files?

    3)  No cheats, tweaks or mods.  It is an up to date vanilla installation.

    4) Windows 7 64bit
  3. Disappearing troops?

    I have had multiple incidents of about a third of my army disappearing after battles or at other random times with no explanation. No one was killed in battle and the army moral was high. I checked the log each time and there was no message about any desertions.  When it happens all remaining...
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