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  1. Atli Eriksson bug

    I am talking about viking conquest. I do not now why i say brytenwalda. Anyway, thank for telling me to update, i will try that. If i posted in the qrong place im sorry, im new in the forum.
  2. atli erickson bud

    rgl_config:

    first_time = 0

    texture_detail = 75

    render_buffer_size = 15

    max_framerate = 70

    start_windowed = 0

    use_pixel_shaders = 0

    use_vertex_shaders = 1

    fake_reflections = 1

    show_framerate = 1

    use_ondemand_textures_ = 1

    use_ondemand_textures_mt = 1

    disable_music = 0

    disable_sound = 0

    disable_frequency_variation = 0

    cheat_mode = 0

    enable_blood = 1

    enable_edit_mode = 0

    force_single_threading = 0

    debug_mode = 0

    display_width = 1024

    display_height = 768

    display_bits = 32

    antialiasing = 0

    sample_quality = 0

    alpha2coverage = 0

    force_vsync = 0

    shadowmap_quality = 0

    shader_quality = 0

    postfx_dof = 0

    postfx_hdr = 0

    postfx_autoexp = 0

    flora_degrade_distance = 75.0000

    flora_lod_detail = 2

    use_instancing = 0

    use_secure_connection = 0

    max_number_of_connections = 16

    look_for_server_on_this_machine = 0

    music_volume = 0.1846

    sound_volume = 1.0000

    mouse_sensitivity = 0.5000

    invert_mouse = 0

    enable_lighting = 0

    enable_particles = 1

    enable_blood = 1

    enable_character_shadows = 0

    enable_accurate_shadows = 1

    number_of_corpses = 1

    grass_density = 0

    combat_speed = 4

    friend_combat_difficulty = 0

    adapter_format = 0

    reduce_combat_ai = 2

    reduce_campaign_ai = 2

    combat_difficulty = 0

    display_labels = 1

    display_targeting_reticule = 1

    display_attack_direction = 1

    turn_camera_with_horse_in_first_person = 2

    verbose_damage = 1

    verbose_shot_difficulty = 0

    battle_size = 1.0000

    attack_direction_control = 2

    defend_direction_control = 0

    lance_control = 0

    anisotropic_filtering = 0

    enable_environment_shadows = 0

    verbose_casualties = 1

    verbose_experience = 0

    realistic_shadows_on_plants = 0

    number_of_ragdolls = 0

    gamma = 2.5000

    character_detail = 0.8085

    character_shadow_detail = 0.0000

    control_mouse_movement_y_scale = 1.5000

    blood_stains = 0

    use_winmm_audio = 0

    enable_version_check = 1

    enable_aspect_ratio_control = 1

    realistic_headshots = 0

    auto_gfx_quality = 0

    enable_gamepad_vibration = 1
  3. atli erickson bud

    rgl_log:

    Starting new log file.
    Version:  1.167

    -- OS: Microsoft  (build 9200), 64-bit
    -- RAM: Available physical RAM: 1627MB/3491MB
    -- CPU: AMD A6-7310 APU with AMD Radeon R4 Graphics (AuthenticAMD)
    - L1 cache size: 32K
    - L2 cache size: 2048K
    - CPU Features: FPU MMX SSE SSE2 SSE3 HTT MmxExt
    - Number of CPUs: 4 ( Speed: ~1996MHz / ~1996MHz / ~1996MHz / ~1996MHz )

    -- GPU:
    - D3D9 Adapter: 0 / Driver: aticfx32.dll / Description: AMD Radeon(TM) R4 Graphics
    - Texture Memory: 2241 ( Available Texture Memory: 2193 )


    Processing Ini File {
    Module_name =  Brytenwalda
    Num Hints =  12
    Setting Map Min X =  -178.012619
    Setting Map Max X =  185.339508
    Setting Map Min Y =  -232.722122
    Setting Map Max Y =  197.089081
    Setting Time Multiplier =  0.250000
    Setting Seeing Range Multiplier =  6.500000
    Setting Track Spotting Multiplier =  0.800000
    Setting player_wounded_treshold =  5.000000
    Setting hero_wounded_treshold =  15.000000
    Setting Skill Prisoner Management Bonus =  5
    Setting Skill Leadership Bonus =  3
    Setting Base Companion Limit =  20
    Setting player_xp_multiplier =  10.000000
    Setting hero_xp_multiplier =  20.000000
    Setting regulars_xp_multiplier =  20.000000
    Setting damage_interrupt_attack_treshold =  3.000000
    Setting damage_interrupt_attack_treshold_mp =  3.000000
    Setting armor_soak_factor_against_cut =  0.800000
    Setting armor_soak_factor_against_pierce =  0.450000
    Setting armor_soak_factor_against_blunt =  0.500000
    Setting armor_reduction_factor_against_cut =  0.800000
    Setting armor_reduction_factor_against_pierce =  0.250000
    Setting armor_reduction_factor_against_blunt =  0.650000
    Setting horse_charge_damage_multiplier =  1.000000
    Setting couched_lance_damage_multiplier =  0.650000
    Setting fall_damage_multiplier =  1.000000
    Setting shield_penetration_offset =  30.000000
    Setting shield_penetration_factor =  3.000000
    Setting missile_damage_speed_power =  1.900000
    Setting melee_damage_speed_power =  2.000000
    Setting multiplayer_walk_enabled =  0
    Setting mission_object_prune_time =  180
    Scan Module Textures =  1
    Scan Module Sounds =  1
    Loading Resource  test
    Loading Module Resource  textures_face_gen
    Loading Resource  shaders
    Loading Resource  textures
    Loading Resource  materials
    Loading Module Resource  materials_face_gen
    Loading Resource  uimeshes
    Loading Module Resource  meshes_face_gen
    Loading Resource  helpers
    Loading Resource  map_tree_meshes
    Loading Resource  map_icon_meshes
    Loading Resource  particle_meshes
    Loading Resource  skeletons
    Loading Resource  tree_meshes
    Loading Resource  xtree_meshes
    Loading Resource  grass_meshes
    Loading Resource  plant_meshes
    Loading Resource  body_meshes
    Loading Resource  object_meshes
    Loading Resource  object_bodies
    Loading Resource  goods_meshes
    Loading Resource  item_meshes1
    Loading Resource  horse_a
    Loading Resource  arabian_castle
    Loading Resource  food
    Loading Resource  beards
    Loading Resource  village_houses
    Loading Resource  village_houses_a
    Loading Resource  village_houses_b
    Loading Module Resource  hair
    Loading Resource  interiors_a
    Loading Resource  interiors_b
    Loading Resource  interiors_c
    Loading Resource  arena
    Loading Resource  map_icons_b
    Loading Resource  castle_a
    Loading Resource  dungeon
    Loading Resource  stone_houses
    Loading Resource  snowy_houses
    Loading Resource  snowy_castle
    Loading Resource  castle_b
    Loading Resource  square_keep
    Loading Resource  anim_b
    Loading Resource  weapon_meshes_c
    Loading Resource  xtree_meshes_b
    Loading Resource  map_icons_c
    Loading Module Resource  pictures
    Loading Module Resource  user_interface_b
    Loading Resource  user_interface_c
    Loading Resource  scene_encounter_spot
    Loading Resource  interior_thirsty_lion
    Loading Resource  scene_small_tavern
    Loading Resource  weapon_meshes1
    Loading Resource  weapon_meshes_b
    Loading Resource  houses1
    Loading Resource  wall_meshes1
    Loading Resource  town_houses
    Loading Resource  doors
    Loading Resource  churches
    Loading Resource  town_houses_b
    Loading Resource  castle_c
    Loading Resource  castle_d
    Loading Resource  castle_e
    Loading Resource  castle_f
    Loading Resource  castle_g
    Loading Resource  castle_h
    Loading Resource  castle_i
    Loading Resource  gatehouse
    Loading Resource  viking_houses
    Loading Resource  fake_houses
    Loading Resource  town_houses_c
    Loading Resource  particles_2
    Loading Resource  prisons
    Loading Resource  prisons_b
    Loading Resource  interiors_d
    Loading Module Resource  op_terrain_borders_textures
    Loading Module Resource  op_terrain_borders_materials
    Loading Module Resource  op_terrain_borders
    Loading Module Resource  op_terrain_borders_b
    Loading Resource  skyboxes
    Loading Resource  object_b
    Loading Resource  tree_e_meshes
    Loading Resource  destroy
    Loading Resource  xtree_meshes_c
    Loading Resource  grass_meshes_b
    Loading Resource  interiors_steppe
    Loading Resource  grooming_horse
    Loading Resource  town_houses_d
    Loading Resource  horses_b
    Loading Resource  ani_horse_mounted
    Loading Resource  deneme2
    Loading Resource  horse_skeleton
    Loading Resource  steppe_fake_houses
    Loading Resource  tableau_shields
    Loading Resource  instruments
    Loading Resource  custom_banner
    Loading Resource  simple_primitives
    Loading Resource  ani_man_walk
    Loading Resource  ani_twohanded
    Loading Resource  ani_onehanded
    Loading Resource  ani_death
    Loading Resource  ani_stand_guardsman
    Loading Resource  ani_human_mounted
    Loading Resource  ani_lady_stand
    Loading Resource  ani_poses
    Loading Resource  ani_stand_shopkeeper
    Loading Resource  ani_man_cheer
    Loading Resource  ani_stand_onhorse
    Loading Resource  ani_throw_stone
    Loading Resource  ani_strikes
    Loading Resource  ani_equip_arms
    Loading Resource  ani_run_p
    Loading Resource  ani_run_forward_left_right
    Loading Resource  uni_strikes3
    Loading Resource  ani_walk_sideways
    Loading Resource  ani_run_sideways
    Loading Resource  ani_stand
    Loading Resource  ani_crouch_down
    Loading Resource  ani_low_walk
    Loading Resource  ani_turn_man
    Loading Resource  ani_attacks_single
    Loading Resource  ani_lancer
    Loading Resource  ani_attacks
    Loading Resource  ani_kicks
    Loading Resource  ani_parry_attack
    Loading Resource  ani_walk_backward
    Loading Resource  ani_run_lookingsides
    Loading Resource  ani_defends
    Loading Resource  ani_walk_lookingsides
    Loading Resource  ani_jump
    Loading Resource  ani_wedding
    Loading Resource  arabian_props
    Loading Resource  uni_jump
    Loading Resource  uni_stances
    Loading Resource  uni_equip
    Loading Resource  uni_strike
    Loading Resource  uni_throws
    Loading Resource  uni_fistswing
    Loading Resource  uni_lord_stand
    Loading Resource  uni_defence
    Loading Resource  uni_sideways
    Loading Resource  dart
    Loading Resource  armors_new_b
    Loading Resource  armors_new_arena
    Loading Resource  rock
    Loading Resource  raw_materials
    Loading Resource  gauntlets_new
    Loading Resource  bride_dress
    Loading Resource  ui_server_filter
    Loading Resource  ship
    Loading Resource  arabian_houses
    Loading Resource  object_c
    Loading Resource  tree_f
    Loading Resource  interiors_arabian
    Loading Resource  arabian_village
    Loading Resource  valleyProps
    Loading Resource  workshops
    Loading Resource  barrier_primitives
    Loading Resource  town_houses_e
    Loading Resource  wb_mp_objects_a
    Loading Module Resource  animalesdecaza
    Loading Module Resource  animals
    Loading Module Resource  animals2
    Loading Module Resource  otrositems
    Loading Module Resource  arcosyflechas
    Loading Module Resource  armadurasmedias
    Loading Module Resource  armadurasmedias2
    Loading Module Resource  armaduraspesadas
    Loading Module Resource  armaduraspesadas2
    Loading Module Resource  armaduraspesadas3
    Loading Module Resource  armaduraspesadas4
    Loading Module Resource  battlebanners
    Loading Module Resource  botasycalzado
    Loading Module Resource  capasycabeza
    Loading Module Resource  capasycabeza2
    Loading Module Resource  coronas
    Loading Module Resource  hachas
    Loading Module Resource  desnudos1
    Loading Module Resource  desnudosypantalones
    Loading Module Resource  escudos1
    Loading Module Resource  escudos2
    Loading Module Resource  escudos3
    Loading Module Resource  escudos4
    Loading Module Resource  escudos5
    Loading Module Resource  espadas1
    Loading Module Resource  sail
    Loading Module Resource  espadas2
    Loading Module Resource  espadas3
    Loading Module Resource  gorros1
    Loading Module Resource  std_banners
    Loading Module Resource  std_banners_default
    Loading Module Resource  std_flags_vertical
    Loading Module Resource  gorros2
    Loading Module Resource  seaxycuchillos
    Loading Module Resource  iconos1
    Loading Module Resource  lanzasyhastas
    Loading Module Resource  Companions_Overview_mesh
    Loading Module Resource  sceneprops1
    Loading Module Resource  sceneprops2
    Loading Module Resource  sceneprops3
    Loading Module Resource  sceneprops4
    Loading Module Resource  Tempered_mat
    Loading Module Resource  Tempered_mesh
    Loading Module Resource  core_ui_meshes
    Loading Module Resource  command_cursor
    Loading Module Resource  tunicalarga
    Loading Module Resource  tunicas1
    Loading Module Resource  tunicas2
    Loading Module Resource  tunicas3
    Loading Module Resource  tunicas4
    Loading Module Resource  tunicas5
    Loading Module Resource  tunicas6
    Loading Module Resource  tunicasyropavaria
    Loading Module Resource  yelmos1
    Loading Module Resource  yelmos2
    Loading Module Resource  yelmos3
    Loading Module Resource  vegetacion
    Loading Module Resource  vestuariomujeres
    Loading Module Resource  variosadd
    Loading Module Resource  ani_overhand_spear
    Unrecognized Module_info directive =  network_compatible . Skipping.
    Unrecognized Module_info directive =  hide_other_mod_servers . Skipping.
    Unrecognized Module_info directive =  ground_weapon_collision . Skipping.
    Unrecognized Module_info directive =  use_missile_damage_type . Skipping.
    Unrecognized Module_info directive =  allow_unset_script_params . Skipping.

    } //Processing Ini File Finished
    Loading Music...
    Loading Textures...
    Finished Loading Textures...
    L8 Format is  supported
    WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_medium
    WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_far
    WARNING: UNABLE TO MAP SOUND CODE:  snd_bullet_hit_body
    WARNING: UNABLE TO MAP SOUND CODE:  snd_player_hit_by_bullet
    WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_dives_into_water
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_troop_upgrades_button_clicked
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_character_screen_requested
    Loading Module...
    Loading item kinds...
    Loading dialogs...
    Loading mission templates...
    Loading party templates...

    rgl_post_warning_line: get_skeleton_anim failed for: equip_musket
    rgl_post_warning_line: get_skeleton_anim failed for: equip_musket
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_stand_man
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_stand_man
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_greatsword_cstance
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_staff_cstance
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_fire_pistol
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_fire_pistol
    rgl_post_warning_line: get_skeleton_anim failed for: man_reload
    rgl_post_warning_line: get_skeleton_anim failed for: man_reload
    rgl_post_warning_line: get_skeleton_anim failed for: man_reload
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_staff_cstance_attack
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_staff_cstance_attack
    rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead
    rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead
    rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead
    rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead
    rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead
    rgl_post_warning_line: get_skeleton_anim failed for: reload_pistol_new
    rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
    rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
    rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
    rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
    rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
    rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward
    rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward
    rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward
    rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward_parry
    rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward_parry
    rgl_post_warning_line: get_skeleton_anim failed for: equip_pistol
    rgl_post_warning_line: get_skeleton_anim failed for: equip_pistol loading time:  117616
    Finished All...
    load_map_data complete.
    Init_map complete.
    init_meta_mission complete.
    map mesh built.
    get_ideal_sun_color.
    get_ideal_fog_color.
    449 parties added.
    launch complete.
    Switching to menu window...

    Saving options...  OK!

    Frame# : 9554 Exiting network manager...  OK!
    Deleting resources...  OK!
    Exiting physics manager...  OK!

    num rt_material : <c: r  0 > / <c: y 0 >

    Render Target Format Usages:

    Dumping resource usage information:
    #Full textures:  4
    #RT textures:  0
    #RT materials:  0
    #RT Memory usage:  0
    Exiting graphics manager...  OK!

    Current Config {
      first_time : 0
  4. atli erickson bud

    first of all i finded another topic about it, but it was old, so i do not think i am getting an answer there. the ploblem is this: in the campaign, when i have to go find atli erickson in the cave, i kill everyone in there, but i can not kill atli. i can not talk to him either, so i got stuck in...
  5. Atli Eriksson bug

    hi i know this topic is old but just in case i will leave my rgl_log and rgl_config files in case anyone can help me. i have the same problem, i go, kill everyone in the cave but i cant hit atli erickson. i cant talk to him or bodo, so i cant advance in the campain. i started the game again but the same thing happened again. thanks.

    rgl_log:
    Starting new log file.
    Version:  1.167

    -- OS: Microsoft  (build 9200), 64-bit
    -- RAM: Available physical RAM: 1627MB/3491MB
    -- CPU: AMD A6-7310 APU with AMD Radeon R4 Graphics (AuthenticAMD)
    - L1 cache size: 32K
    - L2 cache size: 2048K
    - CPU Features: FPU MMX SSE SSE2 SSE3 HTT MmxExt
    - Number of CPUs: 4 ( Speed: ~1996MHz / ~1996MHz / ~1996MHz / ~1996MHz )

    -- GPU:
    - D3D9 Adapter: 0 / Driver: aticfx32.dll / Description: AMD Radeon(TM) R4 Graphics
    - Texture Memory: 2241 ( Available Texture Memory: 2193 )


    Processing Ini File {
    Module_name =  Brytenwalda
    Num Hints =  12
    Setting Map Min X =  -178.012619
    Setting Map Max X =  185.339508
    Setting Map Min Y =  -232.722122
    Setting Map Max Y =  197.089081
    Setting Time Multiplier =  0.250000
    Setting Seeing Range Multiplier =  6.500000
    Setting Track Spotting Multiplier =  0.800000
    Setting player_wounded_treshold =  5.000000
    Setting hero_wounded_treshold =  15.000000
    Setting Skill Prisoner Management Bonus =  5
    Setting Skill Leadership Bonus =  3
    Setting Base Companion Limit =  20
    Setting player_xp_multiplier =  10.000000
    Setting hero_xp_multiplier =  20.000000
    Setting regulars_xp_multiplier =  20.000000
    Setting damage_interrupt_attack_treshold =  3.000000
    Setting damage_interrupt_attack_treshold_mp =  3.000000
    Setting armor_soak_factor_against_cut =  0.800000
    Setting armor_soak_factor_against_pierce =  0.450000
    Setting armor_soak_factor_against_blunt =  0.500000
    Setting armor_reduction_factor_against_cut =  0.800000
    Setting armor_reduction_factor_against_pierce =  0.250000
    Setting armor_reduction_factor_against_blunt =  0.650000
    Setting horse_charge_damage_multiplier =  1.000000
    Setting couched_lance_damage_multiplier =  0.650000
    Setting fall_damage_multiplier =  1.000000
    Setting shield_penetration_offset =  30.000000
    Setting shield_penetration_factor =  3.000000
    Setting missile_damage_speed_power =  1.900000
    Setting melee_damage_speed_power =  2.000000
    Setting multiplayer_walk_enabled =  0
    Setting mission_object_prune_time =  180
    Scan Module Textures =  1
    Scan Module Sounds =  1
    Loading Resource  test
    Loading Module Resource  textures_face_gen
    Loading Resource  shaders
    Loading Resource  textures
    Loading Resource  materials
    Loading Module Resource  materials_face_gen
    Loading Resource  uimeshes
    Loading Module Resource  meshes_face_gen
    Loading Resource  helpers
    Loading Resource  map_tree_meshes
    Loading Resource  map_icon_meshes
    Loading Resource  particle_meshes
    Loading Resource  skeletons
    Loading Resource  tree_meshes
    Loading Resource  xtree_meshes
    Loading Resource  grass_meshes
    Loading Resource  plant_meshes
    Loading Resource  body_meshes
    Loading Resource  object_meshes
    Loading Resource  object_bodies
    Loading Resource  goods_meshes
    Loading Resource  item_meshes1
    Loading Resource  horse_a
    Loading Resource  arabian_castle
    Loading Resource  food
    Loading Resource  beards
    Loading Resource  village_houses
    Loading Resource  village_houses_a
    Loading Resource  village_houses_b
    Loading Module Resource  hair
    Loading Resource  interiors_a
    Loading Resource  interiors_b
    Loading Resource  interiors_c
    Loading Resource  arena
    Loading Resource  map_icons_b
    Loading Resource  castle_a
    Loading Resource  dungeon
    Loading Resource  stone_houses
    Loading Resource  snowy_houses
    Loading Resource  snowy_castle
    Loading Resource  castle_b
    Loading Resource  square_keep
    Loading Resource  anim_b
    Loading Resource  weapon_meshes_c
    Loading Resource  xtree_meshes_b
    Loading Resource  map_icons_c
    Loading Module Resource  pictures
    Loading Module Resource  user_interface_b
    Loading Resource  user_interface_c
    Loading Resource  scene_encounter_spot
    Loading Resource  interior_thirsty_lion
    Loading Resource  scene_small_tavern
    Loading Resource  weapon_meshes1
    Loading Resource  weapon_meshes_b
    Loading Resource  houses1
    Loading Resource  wall_meshes1
    Loading Resource  town_houses
    Loading Resource  doors
    Loading Resource  churches
    Loading Resource  town_houses_b
    Loading Resource  castle_c
    Loading Resource  castle_d
    Loading Resource  castle_e
    Loading Resource  castle_f
    Loading Resource  castle_g
    Loading Resource  castle_h
    Loading Resource  castle_i
    Loading Resource  gatehouse
    Loading Resource  viking_houses
    Loading Resource  fake_houses
    Loading Resource  town_houses_c
    Loading Resource  particles_2
    Loading Resource  prisons
    Loading Resource  prisons_b
    Loading Resource  interiors_d
    Loading Module Resource  op_terrain_borders_textures
    Loading Module Resource  op_terrain_borders_materials
    Loading Module Resource  op_terrain_borders
    Loading Module Resource  op_terrain_borders_b
    Loading Resource  skyboxes
    Loading Resource  object_b
    Loading Resource  tree_e_meshes
    Loading Resource  destroy
    Loading Resource  xtree_meshes_c
    Loading Resource  grass_meshes_b
    Loading Resource  interiors_steppe
    Loading Resource  grooming_horse
    Loading Resource  town_houses_d
    Loading Resource  horses_b
    Loading Resource  ani_horse_mounted
    Loading Resource  deneme2
    Loading Resource  horse_skeleton
    Loading Resource  steppe_fake_houses
    Loading Resource  tableau_shields
    Loading Resource  instruments
    Loading Resource  custom_banner
    Loading Resource  simple_primitives
    Loading Resource  ani_man_walk
    Loading Resource  ani_twohanded
    Loading Resource  ani_onehanded
    Loading Resource  ani_death
    Loading Resource  ani_stand_guardsman
    Loading Resource  ani_human_mounted
    Loading Resource  ani_lady_stand
    Loading Resource  ani_poses
    Loading Resource  ani_stand_shopkeeper
    Loading Resource  ani_man_cheer
    Loading Resource  ani_stand_onhorse
    Loading Resource  ani_throw_stone
    Loading Resource  ani_strikes
    Loading Resource  ani_equip_arms
    Loading Resource  ani_run_p
    Loading Resource  ani_run_forward_left_right
    Loading Resource  uni_strikes3
    Loading Resource  ani_walk_sideways
    Loading Resource  ani_run_sideways
    Loading Resource  ani_stand
    Loading Resource  ani_crouch_down
    Loading Resource  ani_low_walk
    Loading Resource  ani_turn_man
    Loading Resource  ani_attacks_single
    Loading Resource  ani_lancer
    Loading Resource  ani_attacks
    Loading Resource  ani_kicks
    Loading Resource  ani_parry_attack
    Loading Resource  ani_walk_backward
    Loading Resource  ani_run_lookingsides
    Loading Resource  ani_defends
    Loading Resource  ani_walk_lookingsides
    Loading Resource  ani_jump
    Loading Resource  ani_wedding
    Loading Resource  arabian_props
    Loading Resource  uni_jump
    Loading Resource  uni_stances
    Loading Resource  uni_equip
    Loading Resource  uni_strike
    Loading Resource  uni_throws
    Loading Resource  uni_fistswing
    Loading Resource  uni_lord_stand
    Loading Resource  uni_defence
    Loading Resource  uni_sideways
    Loading Resource  dart
    Loading Resource  armors_new_b
    Loading Resource  armors_new_arena
    Loading Resource  rock
    Loading Resource  raw_materials
    Loading Resource  gauntlets_new
    Loading Resource  bride_dress
    Loading Resource  ui_server_filter
    Loading Resource  ship
    Loading Resource  arabian_houses
    Loading Resource  object_c
    Loading Resource  tree_f
    Loading Resource  interiors_arabian
    Loading Resource  arabian_village
    Loading Resource  valleyProps
    Loading Resource  workshops
    Loading Resource  barrier_primitives
    Loading Resource  town_houses_e
    Loading Resource  wb_mp_objects_a
    Loading Module Resource  animalesdecaza
    Loading Module Resource  animals
    Loading Module Resource  animals2
    Loading Module Resource  otrositems
    Loading Module Resource  arcosyflechas
    Loading Module Resource  armadurasmedias
    Loading Module Resource  armadurasmedias2
    Loading Module Resource  armaduraspesadas
    Loading Module Resource  armaduraspesadas2
    Loading Module Resource  armaduraspesadas3
    Loading Module Resource  armaduraspesadas4
    Loading Module Resource  battlebanners
    Loading Module Resource  botasycalzado
    Loading Module Resource  capasycabeza
    Loading Module Resource  capasycabeza2
    Loading Module Resource  coronas
    Loading Module Resource  hachas
    Loading Module Resource  desnudos1
    Loading Module Resource  desnudosypantalones
    Loading Module Resource  escudos1
    Loading Module Resource  escudos2
    Loading Module Resource  escudos3
    Loading Module Resource  escudos4
    Loading Module Resource  escudos5
    Loading Module Resource  espadas1
    Loading Module Resource  sail
    Loading Module Resource  espadas2
    Loading Module Resource  espadas3
    Loading Module Resource  gorros1
    Loading Module Resource  std_banners
    Loading Module Resource  std_banners_default
    Loading Module Resource  std_flags_vertical
    Loading Module Resource  gorros2
    Loading Module Resource  seaxycuchillos
    Loading Module Resource  iconos1
    Loading Module Resource  lanzasyhastas
    Loading Module Resource  Companions_Overview_mesh
    Loading Module Resource  sceneprops1
    Loading Module Resource  sceneprops2
    Loading Module Resource  sceneprops3
    Loading Module Resource  sceneprops4
    Loading Module Resource  Tempered_mat
    Loading Module Resource  Tempered_mesh
    Loading Module Resource  core_ui_meshes
    Loading Module Resource  command_cursor
    Loading Module Resource  tunicalarga
    Loading Module Resource  tunicas1
    Loading Module Resource  tunicas2
    Loading Module Resource  tunicas3
    Loading Module Resource  tunicas4
    Loading Module Resource  tunicas5
    Loading Module Resource  tunicas6
    Loading Module Resource  tunicasyropavaria
    Loading Module Resource  yelmos1
    Loading Module Resource  yelmos2
    Loading Module Resource  yelmos3
    Loading Module Resource  vegetacion
    Loading Module Resource  vestuariomujeres
    Loading Module Resource  variosadd
    Loading Module Resource  ani_overhand_spear
    Unrecognized Module_info directive =  network_compatible . Skipping.
    Unrecognized Module_info directive =  hide_other_mod_servers . Skipping.
    Unrecognized Module_info directive =  ground_weapon_collision . Skipping.
    Unrecognized Module_info directive =  use_missile_damage_type . Skipping.
    Unrecognized Module_info directive =  allow_unset_script_params . Skipping.

    } //Processing Ini File Finished
    Loading Music...
    Loading Textures...
    Finished Loading Textures...
    L8 Format is  supported
    WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_medium
    WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_far
    WARNING: UNABLE TO MAP SOUND CODE:  snd_bullet_hit_body
    WARNING: UNABLE TO MAP SOUND CODE:  snd_player_hit_by_bullet
    WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_dives_into_water
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_troop_upgrades_button_clicked
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_character_screen_requested
    Loading Module...
    Loading item kinds...
    Loading dialogs...
    Loading mission templates...
    Loading party templates...

    rgl_post_warning_line: get_skeleton_anim failed for: equip_musket
    rgl_post_warning_line: get_skeleton_anim failed for: equip_musket
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_stand_man
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_stand_man
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_greatsword_cstance
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_staff_cstance
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_fire_pistol
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_fire_pistol
    rgl_post_warning_line: get_skeleton_anim failed for: man_reload
    rgl_post_warning_line: get_skeleton_anim failed for: man_reload
    rgl_post_warning_line: get_skeleton_anim failed for: man_reload
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_staff_cstance_attack
    rgl_post_warning_line: get_skeleton_anim failed for: crouch_staff_cstance_attack
    rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead
    rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead
    rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead
    rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead
    rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead
    rgl_post_warning_line: get_skeleton_anim failed for: reload_pistol_new
    rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
    rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
    rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
    rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
    rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
    rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward
    rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward
    rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward
    rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward_parry
    rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward_parry
    rgl_post_warning_line: get_skeleton_anim failed for: equip_pistol
    rgl_post_warning_line: get_skeleton_anim failed for: equip_pistol loading time:  117616
    Finished All...
    load_map_data complete.
    Init_map complete.
    init_meta_mission complete.
    map mesh built.
    get_ideal_sun_color.
    get_ideal_fog_color.
    449 parties added.
    launch complete.
    Switching to menu window...

    Saving options...  OK!

    Frame# : 9554 Exiting network manager...  OK!
    Deleting resources...  OK!
    Exiting physics manager...  OK!
    num rt_material : <c: r  0 > / <c: y 0 >

    Render Target Format Usages:

    Dumping resource usage information:
    #Full textures:  4
    #RT textures:  0
    #RT materials:  0
    #RT Memory usage:  0
    Exiting graphics manager...  OK!

    Current Config {
    first_time : 0
    rgl_config
    first_time = 0

    texture_detail = 75

    render_buffer_size = 15

    max_framerate = 70

    start_windowed = 0

    use_pixel_shaders = 0

    use_vertex_shaders = 1

    fake_reflections = 1

    show_framerate = 1

    use_ondemand_textures_ = 1

    use_ondemand_textures_mt = 1

    disable_music = 0

    disable_sound = 0

    disable_frequency_variation = 0

    cheat_mode = 0

    enable_blood = 1

    enable_edit_mode = 0

    force_single_threading = 0

    debug_mode = 0

    display_width = 1024

    display_height = 768

    display_bits = 32

    antialiasing = 0

    sample_quality = 0

    alpha2coverage = 0

    force_vsync = 0

    shadowmap_quality = 0

    shader_quality = 0

    postfx_dof = 0

    postfx_hdr = 0

    postfx_autoexp = 0

    flora_degrade_distance = 75.0000

    flora_lod_detail = 2

    use_instancing = 0

    use_secure_connection = 0

    max_number_of_connections = 16

    look_for_server_on_this_machine = 0

    music_volume = 0.1846

    sound_volume = 1.0000

    mouse_sensitivity = 0.5000

    invert_mouse = 0

    enable_lighting = 0

    enable_particles = 1

    enable_blood = 1

    enable_character_shadows = 0

    enable_accurate_shadows = 1

    number_of_corpses = 1

    grass_density = 0

    combat_speed = 4

    friend_combat_difficulty = 0

    adapter_format = 0

    reduce_combat_ai = 2

    reduce_campaign_ai = 2

    combat_difficulty = 0

    display_labels = 1

    display_targeting_reticule = 1

    display_attack_direction = 1

    turn_camera_with_horse_in_first_person = 2

    verbose_damage = 1

    verbose_shot_difficulty = 0

    battle_size = 1.0000

    attack_direction_control = 2

    defend_direction_control = 0

    lance_control = 0

    anisotropic_filtering = 0

    enable_environment_shadows = 0

    verbose_casualties = 1

    verbose_experience = 0

    realistic_shadows_on_plants = 0

    number_of_ragdolls = 0

    gamma = 2.5000

    character_detail = 0.8085

    character_shadow_detail = 0.0000

    control_mouse_movement_y_scale = 1.5000

    blood_stains = 0

    use_winmm_audio = 0

    enable_version_check = 1

    enable_aspect_ratio_control = 1

    realistic_headshots = 0

    auto_gfx_quality = 0

    enable_gamepad_vibration = 1
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