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  1. Imprisoned Lords Escape Too Easily

    They do escape way to easily, but you can actually use them in a peace offer, if u capture the king you can pretty much just offer him for peace, if u can keep him that long. I think early game the system works as it is, but it dsnt scale good into the lategame.
  2. Bad loot and overpowered crafting

    Summary: So since the last patch (beta) litteraly every single item i get from looting is so BAD, not even bad just litteraly trash, i kill high kings and lords left and right but none drops anything higher than T4 and the things they do drop is all cracked, blunted, bumped, splintered, rusty...
  3. Crossbowmen better at bows?

    So maybe this is intentional but i just saw that the "imperial crossbowman" has 100 skill at bows, and only 45 skill att crossbows. While the equivalent "imperial veteran archer" has also 100 skills at bows, and 45 at crossbows? I know crossbows can be op but i mean what? Should not the troops...
  4. Smithing 75skill points from smelting 1 mace. 65k from selling 1 sword.

    The 75 Skill points in smithing will be for your first interaction with any smithing since the patch. If you checked your character page you will have seen that you'll have the previous amount of XP earned but all the level requirements are reduced. E.g. Being at level 10 with 250,000 / 2,000 for level 11. Suddenly you jump up to level 50. Basically, for the amount of smithing you've done before you should be at level 50 already but the skill grind has been borked before this.

    On the cash side, I have no idea.

    Yes that makes sence, i made a new campain and i noticed the change in xp per skill level as well. The cash is still a mistery tho, i have no idea but i got the feeling that they "rebalanced" the economy somehow, because i could now make weapons (pretty average onces as well) that i could sell for 25-35k at lvl 130 in smithing but the "thamaskene steel" that before i could sell for 1-3k is now only worth like 200 ^^
  5. Smithing 75skill points from smelting 1 mace. 65k from selling 1 sword.

    Beta Branch e1.1.0 I hope this is the right forum and place to report this. So i just enabled the beta patch e1.1.0, went into smithing and smelted down a low tier mace and got 75 skillpoints in smithing. I could also sell a sword i previously crafted and in the previous patch the value was...
  6. Resolved Forever stuck in siege, mapview

    Dont know if this is a known issue, but last patch 1.8, i got attacked while sieging down a town, and in the conversation that followed, i offered the guy that attacked me to become my mercenary, which he accepted. Then i got stuck in siege mode. I could still see the symbols where i can build...
  7. My clan is declaring war on his own

    Do you have companions that have parties? I was wondering the same but i am more thinking that it might be my companions or vassals that are attacking someone, that leads to war.
  8. Resolved Gear comparison/ highlighted numbers gone?

    I dont know if this is a bug, but before this patch you could hover over an item you found and if you had a similar item equiped it would show the differences in green and red. For example you pick up some body armor, if the item you hover over has more armor it would show the number in green...
  9. Resolved Siege Glitch

    Yeah i notice this yestarday too, my enemy AI did attack but they didnt use any siege weapons or the ram, and there was no way to tell my troops inside the castle to defend it properly so all the AI just derped arround inside and outside xD
  10. Breaking into siege/ how to make your party defend?

    So i broke into a siege to help. How do i make my party troops actually defend the walls and not acting like derps?
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