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  1. Tweaks for Viking Conquest (one for 2.028, others for 2.021, 2.012, 2.010 etc)

    kraggrim 说:
    Nah, the 29 is how many hours it takes between checking how unhappy they are. Change that to 99999.

    oh what about rejecting them not to leave if i choose "not to discuss this matter" they will try to be an adventurer

    is there any way to stop this?

    this is correct right?

    0.000000 0.000000 99999.000000  0  133 2133 2 1224979098644774912 0 2133 2 1224979098644774913 99999 6 3 1224979098644774914

    99999 for morale and the message
  2. Tweaks for Viking Conquest (one for 2.028, others for 2.021, 2.012, 2.010 etc)

    kraggrim 说:
    Change time between companions trying to leave:

    Tired of constantly reminding your companions that nobody gets to leave the party? Use this!

    Make a backup of triggers.txt, then open it and search for
    插入代码块:
    0.000000 0.000000 24
    There are four three instances, the one nearest the top of the file is the one you want. Change that 24 to a higher number, 99999 worked for me.

    Please note, if it's the same as Brytenwalda this trigger contains a few different companion conflict related things (see the spoiler below). I would advise only using this if you have your party as you'd like to have it for the rest of the game. Do not use during story mode, I don't know for sure but would probably **** things up.

    #Process morale and determine personality clashes
      (0, 0, 24,
      [],
    [

    #Count NPCs in party and get the "grievance divisor", which determines how fast grievances go away
    #Set their relation to the player
            (assign, ":npcs_in_party", 0),
            (assign, ":grievance_divisor", 100),
            (try_for_range, ":npc1", companions_begin, companions_end),
                (main_party_has_troop, ":npc1"),
                (val_add, ":npcs_in_party", 1),
            (try_end),
            (val_sub, ":grievance_divisor", ":npcs_in_party"),
            (store_skill_level, ":persuasion_level", "skl_persuasion", "trp_player"),
            (val_add, ":grievance_divisor", ":persuasion_level"),
            (assign, reg7, ":grievance_divisor"),

    #        (display_message, "@{!}Process NPC changes. GD: {reg7}"),



    ##Activate personality clash from 24 hours ago
            (try_begin), #scheduled personality clashes require at least 24hrs together
                (gt, "$personality_clash_after_24_hrs", 0),
                (eq, "$disable_npc_complaints", 0),
                (try_begin),
                      (troop_get_slot, ":eek:ther_npc", "$personality_clash_after_24_hrs", slot_troop_personalityclash_object),
                      (main_party_has_troop, "$personality_clash_after_24_hrs"),
                      (main_party_has_troop, ":eek:ther_npc"),
                      (assign, "$npc_with_personality_clash", "$personality_clash_after_24_hrs"),
                (try_end),
                (assign, "$personality_clash_after_24_hrs", 0),
            (try_end),
    #

           
            (try_for_range, ":npc", companions_begin, companions_end),
    ###Reset meeting variables
                (troop_set_slot, ":npc", slot_troop_turned_down_twice, 0),
                (try_begin),
                    (troop_slot_eq, ":npc", slot_troop_met, 1),
                    (troop_set_slot, ":npc", slot_troop_met_previously, 1),
                (try_end),

    ###Check for coming out of retirement
                (troop_get_slot, ":eek:ccupation", ":npc", slot_troop_occupation),
                (try_begin),
                    (eq, ":eek:ccupation", slto_retirement),
                    (troop_get_slot, ":renown_min", ":npc", slot_troop_return_renown),

                    (str_store_troop_name, s31, ":npc"),
                    (troop_get_slot, ":player_renown", "trp_player", slot_troop_renown),
                    (assign, reg4, ":player_renown"),
                    (assign, reg5, ":renown_min"),
    #                (display_message, "@{!}Test {s31}  for retirement return {reg4}, {reg5}."),

                    (gt, ":player_renown", ":renown_min"),
                    (troop_set_slot, ":npc", slot_troop_personalityclash_penalties, 0),
                    (troop_set_slot, ":npc", slot_troop_morality_penalties, 0),
                    (troop_set_slot, ":npc", slot_troop_occupation, 0),
                (try_end),


    #Check for political issues
    (try_begin), #does npc's opponent pipe up?
    (troop_slot_ge, ":npc", slot_troop_days_on_mission, 5),
    (troop_slot_eq, ":npc", slot_troop_current_mission, npc_mission_kingsupport),

    (troop_get_slot, ":eek:ther_npc", ":npc", slot_troop_kingsupport_opponent),
    (troop_slot_eq, ":eek:ther_npc", slot_troop_kingsupport_objection_state, 0),

    (troop_set_slot, ":eek:ther_npc", slot_troop_kingsupport_objection_state, 1),

    (str_store_troop_name, s3, ":npc"),
    (str_store_troop_name, s4, ":eek:ther_npc"),

    (try_begin),
    (eq, "$cheat_mode", 1),
    (display_message, "str_s4_ready_to_voice_objection_to_s3s_mission_if_in_party"),
    (try_end),
    (try_end),

    #Check for quitting
                (try_begin),
                    (main_party_has_troop, ":npc"),

                    (call_script, "script_npc_morale", ":npc"),
                    (assign, ":npc_morale", reg0),

                    (try_begin),
                        (lt, ":npc_morale", 20),
                        (store_random_in_range, ":random", 0, 100),
                        (val_add, ":npc_morale", ":random"),
                        (lt, ":npc_morale", 20),
                        (assign, "$npc_is_quitting", ":npc"),
                    (try_end),

    #Reduce grievance over time (or augment, if party is overcrowded
                    (troop_get_slot, ":grievance", ":npc", slot_troop_personalityclash_penalties),
                    (val_mul, ":grievance", 90),
                    (val_div, ":grievance", ":grievance_divisor"),
                    (troop_set_slot, ":npc", slot_troop_personalityclash_penalties, ":grievance"),

                    (troop_get_slot, ":grievance", ":npc", slot_troop_morality_penalties),
                    (val_mul, ":grievance", 90),
                    (val_div, ":grievance", ":grievance_divisor"),
                    (troop_set_slot, ":npc", slot_troop_morality_penalties, ":grievance"),


    #Change personality grievance levels
                    (try_begin),
                        (this_or_next|troop_slot_ge, ":npc", slot_troop_personalityclash_state, 1),
                            (eq, "$disable_npc_complaints", 1),
                        (troop_get_slot, ":eek:bject", ":npc", slot_troop_personalityclash_object),
                        (main_party_has_troop, ":eek:bject"),
                        (call_script, "script_reduce_companion_morale_for_clash", ":npc", ":eek:bject", slot_troop_personalityclash_state),
                    (try_end),
                    (try_begin),
                        (this_or_next|troop_slot_ge, ":npc", slot_troop_personalityclash2_state, 1),
                            (eq, "$disable_npc_complaints", 1),
                        (troop_get_slot, ":eek:bject", ":npc", slot_troop_personalityclash2_object),
                        (main_party_has_troop, ":eek:bject"),
                        (call_script, "script_reduce_companion_morale_for_clash", ":npc", ":eek:bject", slot_troop_personalityclash2_state),
                    (try_end),
                    (try_begin),
                        (this_or_next|troop_slot_ge, ":npc", slot_troop_personalitymatch_state, 1),
                            (eq, "$disable_npc_complaints", 1),
                        (troop_get_slot, ":eek:bject", ":npc", slot_troop_personalitymatch_object),
                        (main_party_has_troop, ":eek:bject"),
                        (troop_get_slot, ":grievance", ":npc", slot_troop_personalityclash_penalties),
                        (val_mul, ":grievance", 9),
                        (val_div, ":grievance", 10),
                        (troop_set_slot, ":npc", slot_troop_personalityclash_penalties, ":grievance"),
                    (try_end),



    #Check for new personality clashes

    #Active personality clash 1 if at least 24 hours have passed
                    (try_begin),
                        (eq, "$disable_npc_complaints", 0),
                        (eq, "$npc_with_personality_clash", 0),
                        (eq, "$npc_with_personality_clash_2", 0),
                        (eq, "$personality_clash_after_24_hrs", 0),
                        (troop_slot_eq, ":npc", slot_troop_personalityclash_state, 0),
                        (troop_get_slot, ":eek:ther_npc", ":npc", slot_troop_personalityclash_object),
                        (main_party_has_troop, ":eek:ther_npc"),
                        (assign, "$personality_clash_after_24_hrs", ":npc"),
                    (try_end),

    #Personality clash 2 and personality match is triggered by battles
    (try_begin),
    (eq, "$npc_with_political_grievance", 0),

    (troop_slot_eq, ":npc", slot_troop_kingsupport_objection_state, 1),
    (assign, "$npc_with_political_grievance", ":npc"),
    (try_end),

    #main party does not have troop, and the troop is a companion
    (else_try),
    (neg|main_party_has_troop, ":npc"),
    (eq, ":eek:ccupation", slto_player_companion),


    (troop_get_slot, ":days_on_mission", ":npc", slot_troop_days_on_mission),
    (try_begin),
    (gt, ":days_on_mission", 0),
    (val_sub, ":days_on_mission", 1),
    (troop_set_slot, ":npc", slot_troop_days_on_mission, ":days_on_mission"),
    ##diplomacy chief begin
            (else_try),
              (troop_slot_eq, ":npc", slot_troop_current_mission, dplmc_npc_mission_spy_request), #spy mission
              (troop_slot_ge, ":npc", dplmc_slot_troop_mission_diplomacy, 1), #caught

              (troop_set_slot, "trp_hired_blade", slot_troop_mission_object, ":npc"),
              (assign, "$npc_to_rejoin_party", "trp_hired_blade"),
            ##diplomacy chief end
    (else_try),
    (troop_slot_ge, ":npc", slot_troop_current_mission, 1),

    #If the hero can join
    (this_or_next|neg|troop_slot_eq, ":npc", slot_troop_current_mission, npc_mission_rejoin_when_possible),
                            # (hero_can_join, ":npc"),    MOTO error! This explains why companions sometimes never come back from mission...
                            (hero_can_join, "p_main_party"),

    (assign, "$npc_to_rejoin_party", ":npc"),
    (try_end),
                (try_end),
            (try_end),
        ]),

    You can see what is probably the :grievance_divisor", 100 in the text file just along from the 24.0000.  Changing that might be a more elegant way of doing this, not tried it though.

    tested from a new game in 1.04 sandbox, companions will complain about and praise each other after battle but never try to leave, so should be fine to have on from the start.

    This will affect companions sent off on missions, so you'll need to reset it when you want them back.

    EDIT: For reforged beta it's probably this bit now
    0.000000 0.000000 29.000000  0  133 2133 2 1224979098644774912 0 2133 2 1224979098644774913 100 6 3 1224979098644774914

    so i found this on triggers.txt what should i do to make them not leave my party? do i need to change the 29 to 24 or 99999??

    also
    Change the negative effect companions have on each other's morale

    0.000000 0.000000 29.000000  0  133 2133 2 1224979098644774912 0 2133 2 1224979098644774913 100 6 3 1224979098644774914

    do i need to change the 100 to 99999 too?




    NOTE I would recommend this tweak instead, doesn't stop companions coming back from missions.
  3. Tweaks for Viking Conquest (one for 2.028, others for 2.021, 2.012, 2.010 etc)

    kraggrim 说:
    Yep, use either MB Barracks or Morgh's editor to open the party-templates file and you can edit how many/what type of guys are in each party type.

    so i went to party templates northmen were steppe bandits so i change num_parties_created to 200  num_parties_destroyed 0 num_parties_destroyed_by_player 16 i tried this but i can't find any northmen near bebbanburh i tried with swedish vikingr too with num_parties_created to 200 travelled near tunsberg and roam around only saw 1


    any idea?
  4. Tweaks for Viking Conquest (one for 2.028, others for 2.021, 2.012, 2.010 etc)

    any idea how to make viking bandits spawn more or make them 100+ since for some reason the raiders and swedish vikingr are so few unlike last time they were 40+ now its 10-20
  5. Viking Conquest: Reforged Edition (Lastest features added, page 1) - 31/05/2015

    CeltiberoCaesar 说:
    kuplas 说:
    kraggrim 说:
    kuplas 说:
    So I can swap 1 companion and get her?is my game gonna be modded or I'm just editing my save game?

    Yes, but you can probably re-recruit them, didn't test that myself though. And it's just the save your modifying. Make backups, use at your won risk etc etc.

    Nice so i can recruit the guy i swap out? I want morrigan since she got 20str better stats than the men lol
    The idea was to make her go forever :twisted:

    Too bad I got her back thanks to kraggrim and his tweaks  :lol:
  6. Tweaks for Viking Conquest (one for 2.028, others for 2.021, 2.012, 2.010 etc)

    kraggrim 说:
    kuplas, 45 is Aileach so it might be he'd moved on to another town by the time you got there. Try using the save editor to check his current town and see if he's there. If that doesn't work I'd try starting anew game, saving, then compare that save with your current one in the editor and reset all helgi's slots to what they were in the new game save. Hopefully it will be like you'e never met him and he'll show up now.

    'Companions: change time between attempts to leave the party' hasn't been tested in the full reforged release but yes it should stop them trying to leave if you set the number high enough. It does stop them coming back if you send them on missions or lose them for whatever reason. I would recommend this one instead, just keep your morale up for a couple of days as it gradually comes into effect.


    Dracosoara, I think prisoner recruitment feature might be in presentations.txt now, have a look there. I'm not sure about the prisoner limit one, I'll have a wee look.

    thanks to u im loving it i got helgi back i wanna collect all the companions btw what slot is the current town they are in i still need to find alichu and caelwin

  7. Tweaks for Viking Conquest (one for 2.028, others for 2.021, 2.012, 2.010 etc)

    kraggrim 说:
    Add a certain character back to your party as a companion again Reforged/2.0

    Irish questline spoilers:
    If you want to have Morrigan back to your party after the questline is over then follow this guide.
    For this make sure you have a companion you don't want that you can swap out for her in your party (remember to remove any equipment you want to keep). Make a backup of your saves and then download the save-game editor. Import your save and open the 'party_records' section (should be about 3/4 of the way down), the player character's party should be #0 at the very top of the list. Find the 'stacks' section and in this find the companion you want to swap out. Their troop_id should be:

    295 Caio
    296 Egil
    297 Brunhild
    298 Donnchadh
    299 Morgant
    300 Bodo
    301 Dwywei
    302 Reginhard
    303 Clovis
    304 Ceawlin
    305 Solveig
    306 Asbjorn
    307 Helgi
    308 Ailchu
    309 Agathinos
    310 Beda
    Change that number to 1298. Now go to the 'troops' section (about 6 lines under party records), open it and find the companion that you swapped out. Open their 'slots' tab and reset 'slot_troop_occupation (2)' to 0. You also want to set their 'slot_troop_cur_center (12)' to a number between 21 and 50. This is the town they'll be in, you can look which number corresponds to which city under the party_records tab if there's a specific one you want.

    If you want it to be like you never met them there's probably a bunch of other slots you want to reset to 0, like slot_troop_met_previously (80), slot_troop_first_encountered (59), slot_troop_present_at_event (9), slot_troop_courtship_state (5), slot_troop_last_talk_time (4). Dunno how important these are really.

    Not designed for getting adventuring or lord companions back into your party. That would be more complex, but you could probably do it with a similar process and by comparing their slots with those of a current companion.

    hello i tried ur method i got back morrigan(thanks for that) but i tried to find helgi(the 1 i replaced) so i followed this
    Now go to the 'troops' section (about 6 lines under party records), open it and find the companion that you swapped out. Open their 'slots' tab and reset 'slot_troop_occupation (2)' to 0. You also want to set their 'slot_troop_cur_center (12)' to a number between 21 and 50. This is the town they'll be in, you can look which number corresponds to which city under the party_records tab if there's a specific one you want.
    so i changed it the occupation to 0 and the town respawn is 45 which is Aileach i went there but i didnt saw helgi is there something i did wrong? and i wanna try Companions: change time between attempts to leave the party(are they gonna stay forever in my party?)
  8. [Read 1st post] Viking Conquest RE: Issues

    kuplas 说:
    CeltiberoCaesar 说:
    kuplas 说:
    kalarhan 说:
    kuplas 说:
    while i was about to go to bjorn for the saxon i saw this
    Ncsoktt.png
    the fleet was stuck and i still got the quest for this

    Can you post your savegame?
    I can still continue the storyline but that part is now stuck even in my quest log its not yet finish
    Hi Kuplas,
    We would still need the savegame, is much easier to find the bug this way :razz:

    http://www.mediafire.com/download/8b77iiuhzqvz25g/sg04.sav

    here i think this is the right save game the fleet was in the middle i think

    Did someone open my save game about the fleet being stuck somewhere?
  9. Viking Conquest: Reforged Edition (Lastest features added, page 1) - 31/05/2015

    kraggrim 说:
    kuplas 说:
    So I can swap 1 companion and get her?is my game gonna be modded or I'm just editing my save game?

    Yes, but you can probably re-recruit them, didn't test that myself though. And it's just the save your modifying. Make backups, use at your won risk etc etc.

    Nice so i can recruit the guy i swap out? I want morrigan since she got 20str better stats than the men lol
  10. Viking Conquest: Reforged Edition (Lastest features added, page 1) - 31/05/2015

    kraggrim 说:
    Articulo34 说:
    The answer to your question is no, there is nothing you can do to keep her nor to find her later on. She is gone, for good.

    Weeeell maybe. Depends if he's desperate enough to go ******** about with the save-files.

    So I can swap 1 companion and get her?is my game gonna be modded or I'm just editing my save game?
  11. Viking Conquest: Reforged Edition (Lastest features added, page 1) - 31/05/2015

    so i can't progress since the ending was morrigan gonna left the party is there a way to get her back? or prevent her from leaving i tried 10x nothing or do i need to finish all the storyline about sven then find the remaining companions like bodo, brunhild and reighard is there a chance i can find morrigan too?? any answers pls
  12. [Read 1st post] Viking Conquest RE: Issues

    CeltiberoCaesar 说:
    kuplas 说:
    kalarhan 说:
    kuplas 说:
    while i was about to go to bjorn for the saxon i saw this
    Ncsoktt.png
    the fleet was stuck and i still got the quest for this

    Can you post your savegame?
    I can still continue the storyline but that part is now stuck even in my quest log its not yet finish
    Hi Kuplas,
    We would still need the savegame, is much easier to find the bug this way :razz:

    http://www.mediafire.com/download/8b77iiuhzqvz25g/sg04.sav

    here i think this is the right save game the fleet was in the middle i think
  13. Viking Conquest: Reforged Edition (Lastest features added, page 1) - 31/05/2015

    hello can someone answer me where do i find Mael Bresail i tried to  search the inside of Aileach i  cant find anyone regarding this quest do i need to go to lord's hall?
  14. [Read 1st post] Viking Conquest RE: Issues

    kalarhan 说:
    kuplas 说:
    while i was about to go to bjorn for the saxon i saw this
    Ncsoktt.png
    the fleet was stuck and i still got the quest for this

    Can you post your savegame?
    I can still continue the storyline but that part is now stuck even in my quest log its not yet finish
    kalarhan 说:
    can someone answer me and 1 more question does the scale mail u obtain from ruins changed since its now 46 instead of 55? even the nad was nerfed?
    Items in the game were rebalanced. Nad is still the best sword, and you should visit a weaponsmith to ask him about upgrades  :wink:
    oh thats why but bandit king sword is now 34 too with nad but with 16 thrust

  15. Viking Conquest: Reforged Edition (Lastest features added, page 1) - 31/05/2015

    Adorno 说:
    The storyline activates itself later in the game.
    You need to reach a certain level. 8, I think.

    can u do the new storyline while doing the main? and did they nerfed some items like scalemail and nad?
  16. Viking Conquest: Reforged Edition (Lastest features added, page 1) - 31/05/2015

    any changelog regarding about  items or new companions?  or any guide for reforged edition?
  17. [Read 1st post] Viking Conquest RE: Issues

    so i was playing viking conquest RE edition

    while i was about to go to bjorn for the saxon i saw this

    Ncsoktt.png

    the fleet was stuck and i still got the quest for this

    is this a bug or something i should have finish this but its now stuck

    can someone answer me and 1 more question does the scale mail u obtain from ruins changed since its now 46 instead of 55? even the nad was nerfed?
  18. Reforged Edition Released!

    kalarhan 说:
    kuplas 说:
    Companions start at level 5 to 12 with skills already spent. Once you recruit them and they get more XP you will be able to select how to spend the new skill/stat points

    i thought they start at lvl 1 like last patch ? am i wrong? but now they are above 10 is this a new thing?
    They don't start at level 1 anymore. Yes it is a new thing.  No they are not above level 10, they have different levels that can go from 5 to 12 :smile:

    Caio is level 5
    Egil is level 11
    and so on

    oh thank you i was curious im half way through and i still havent customize brunhild
  19. Reforged Edition Released!

    kalarhan 说:
    kuplas 说:
    hello so i've been playing reforged since ytd and i just noticed that my companions is lvling but they are the 1 adding the stats is that a new feature too? since i always customize what skill i need for my companions

    can someone answer me pls

    Companions start at level 5 to 12 with skills already spent. Once you recruit them and they get more XP you will be able to select how to spend the new skill/stat points

    i thought they start at lvl 1 like last patch ? am i wrong? but now they are above 10 is this a new thing?
  20. Reforged Edition Released!

    hello so i've been playing reforged since ytd and i just noticed that my companions is lvling but they are the 1 adding the stats is that a new feature too? since i always customize what skill i need for my companions

    can someone answer me pls
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