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  1. [Read 1st post] Viking Conquest RE: Issues

    Disregard- clean install worked

    Never mind- it worked once and now it won't work again. Weird, different crash though, I think.

    hello,
    after playing without issue for a long time, I suddenly ran into one that is preventing me from getting to my save game. I have modded some items, but the game was working fine for many hours prior to this issue. below is the rgl log and config

    first_time = 0

    texture_detail = 100

    render_buffer_size = 500

    max_framerate = 95

    start_windowed = 0

    use_pixel_shaders = 1

    use_vertex_shaders = 1

    fake_reflections = 0

    show_framerate = 0

    use_ondemand_textures_ = 1

    use_ondemand_textures_mt = 0

    disable_music = 0

    disable_sound = 0

    disable_frequency_variation = 0

    cheat_mode = 0

    enable_blood = 1

    enable_edit_mode = 0

    force_single_threading = 1

    debug_mode = 0

    display_width = 1600

    display_height = 900

    display_bits = 32

    antialiasing = 0

    sample_quality = 0

    alpha2coverage = 0

    force_vsync = 1

    shadowmap_quality = 0

    shader_quality = 0

    postfx_dof = 0

    postfx_hdr = 0

    postfx_autoexp = 0

    flora_degrade_distance = 85.5889

    flora_lod_detail = 2

    use_instancing = 0

    use_secure_connection = 0

    max_number_of_connections = 16

    look_for_server_on_this_machine = 0

    music_volume = 0.2280

    sound_volume = 0.5599

    mouse_sensitivity = 0.5000

    invert_mouse = 0

    enable_lighting = 0

    enable_particles = 1

    enable_blood = 1

    enable_character_shadows = 0

    enable_accurate_shadows = 1

    number_of_corpses = 0

    grass_density = 4

    combat_speed = 2

    friend_combat_difficulty = 2

    adapter_format = 0

    reduce_combat_ai = 1

    reduce_campaign_ai = 0

    combat_difficulty = 2

    display_labels = 0

    display_targeting_reticule = 1

    display_attack_direction = 0

    turn_camera_with_horse_in_first_person = 2

    verbose_damage = 0

    verbose_shot_difficulty = 1

    battle_size = 0.5550

    attack_direction_control = 2

    defend_direction_control = 0

    lance_control = 0

    anisotropic_filtering = 1

    enable_environment_shadows = 0

    verbose_casualties = 0

    verbose_experience = 0

    realistic_shadows_on_plants = 0

    number_of_ragdolls = 1

    gamma = 2.2105

    character_detail = 0.5221

    character_shadow_detail = 0.0000

    control_mouse_movement_y_scale = 1.5000

    blood_stains = 1

    use_winmm_audio = 0

    enable_version_check = 1

    enable_aspect_ratio_control = 1

    realistic_headshots = 0

    auto_gfx_quality = 0

    enable_gamepad_vibration = 1


    and here is the log


    Starting new log file.
    Version:  1.168

    -- OS: Microsoft  (build 9200), 64-bit
    -- RAM: Available physical RAM: 4095MB/4096MB
    -- CPU: Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz (GenuineIntel)
    - L2 cache size: 256K
    - CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
    - Number of CPUs: 8 ( Speed: ~2394MHz / ~2394MHz / ~2394MHz / ~2394MHz / ~2394MHz / ~2394MHz / ~2394MHz / ~2394MHz )

    -- GPU:
    - D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GTX 765M     
    - Texture Memory: 4095 ( Available Texture Memory: 3971 )

    Received stats and achievements from Steam

    Processing Ini File {
    Module_name =  Viking_Conquest2023
    Num Hints =  12
    Setting Map Min X =  -257.903931
    Setting Map Max X =  281.758240
    Setting Map Min Y =  -281.854553
    Setting Map Max Y =  290.571899
    Setting Time Multiplier =  0.250000
    Setting Seeing Range Multiplier =  6.500000
    Setting Track Spotting Multiplier =  0.800000
    Setting player_wounded_treshold =  5.000000
    Setting hero_wounded_treshold =  15.000000
    Setting Skill Prisoner Management Bonus =  5
    Setting Skill Leadership Bonus =  3
    Setting Base Companion Limit =  20
    Setting player_xp_multiplier =  1.000000
    Setting hero_xp_multiplier =  2.000000
    Setting regulars_xp_multiplier =  2.000000
    Setting damage_interrupt_attack_treshold =  3.000000
    Setting damage_interrupt_attack_treshold_mp =  3.000000
    Setting armor_soak_factor_against_cut =  0.800000
    Setting armor_soak_factor_against_pierce =  0.650000
    Setting armor_soak_factor_against_blunt =  0.650000
    Setting armor_reduction_factor_against_cut =  0.950000
    Setting armor_reduction_factor_against_pierce =  0.650000
    Setting armor_reduction_factor_against_blunt =  0.750000
    Setting horse_charge_damage_multiplier =  1.000000
    Setting couched_lance_damage_multiplier =  0.650000
    Setting fall_damage_multiplier =  1.000000
    Setting shield_penetration_offset =  30.000000
    Setting shield_penetration_factor =  3.000000
    Setting missile_damage_speed_power =  2.000000
    Setting melee_damage_speed_power =  1.400000
    Setting multiplayer_walk_enabled =  0
    Setting mission_object_prune_time =  180
    Scan Module Textures =  1
    Scan Module Sounds =  1
    Unrecognized Module_info directive =  give_performance_warnings . Skipping.
    Loading Module Resource  La_Grandmasters_Shaders
    Loading Module Resource  test
    Loading Module Resource  shaders
    Loading Module Resource  textures
    Loading Module Resource  vc_textures
    Loading Module Resource  vc_materials
    Loading Module Resource  materials
    Loading Module Resource  materials_face_gen
    Loading Module Resource  vc_bodies
    Loading Module Resource  uimeshes
    Loading Module Resource  meshes_face_gen
    Loading Module Resource  helpers
    Loading Module Resource  vc_map_objects
    Loading Module Resource  vc_map_iconchars
    Loading Module Resource  particle_meshes
    Loading Module Resource  skeletons
    Loading Module Resource  grass_meshes
    Loading Module Resource  plant_meshes
    Loading Module Resource  object_meshes
    Loading Module Resource  object_bodies
    Loading Module Resource  goods_meshes
    Loading Module Resource  item_meshes1
    Loading Module Resource  food
    Loading Module Resource  village_houses
    Loading Module Resource  village_houses_a
    Loading Module Resource  village_houses_b
    Loading Module Resource  interiors_a
    Loading Module Resource  interiors_b
    Loading Module Resource  interiors_c
    Loading Module Resource  arena
    Loading Module Resource  castle_a
    Loading Module Resource  dungeon
    Loading Module Resource  snowy_houses
    Loading Module Resource  square_keep
    Loading Module Resource  vc_pictures
    Loading Module Resource  user_interface_b
    Loading Module Resource  user_interface_c
    Loading Module Resource  user_interface_d
    Loading Module Resource  scene_encounter_spot
    Loading Module Resource  interior_thirsty_lion
    Loading Module Resource  houses1
    Loading Module Resource  wall_meshes1
    Loading Module Resource  town_houses
    Loading Module Resource  doors
    Loading Module Resource  churches
    Loading Module Resource  castle_c
    Loading Module Resource  castle_d
    Loading Module Resource  castle_e
    Loading Module Resource  castle_f
    Loading Module Resource  castle_g
    Loading Module Resource  castle_h
    Loading Module Resource  castle_i
    Loading Module Resource  viking_houses
    Loading Module Resource  town_houses_c
    Loading Module Resource  particles_2
    Loading Module Resource  prisons
    Loading Module Resource  prisons_b
    Loading Module Resource  vc_terrain_borders
    Loading Module Resource  skyboxes
    Loading Module Resource  new_skyboxes
    Loading Module Resource  object_b
    Loading Module Resource  destroy
    Loading Module Resource  vc_trees
    Loading Module Resource  grass_meshes_b
    Loading Module Resource  interiors_steppe
    Loading Module Resource  town_houses_d
    Loading Module Resource  ani_horse_mounted
    Loading Module Resource  horse_skeleton
    Loading Module Resource  instruments
    Loading Module Resource  simple_primitives
    Loading Module Resource  ani_man_walk
    Loading Module Resource  ani_death
    Loading Module Resource  ani_stand_guardsman
    Loading Module Resource  ani_human_mounted
    Loading Module Resource  ani_lady_stand
    Loading Module Resource  ani_poses
    Loading Module Resource  ani_man_cheer
    Loading Module Resource  ani_stand_onhorse
    Loading Module Resource  ani_strikes
    Loading Module Resource  ani_equip_arms
    Loading Module Resource  ani_run_p
    Loading Module Resource  ani_run_forward_left_right
    Loading Module Resource  uni_strikes3
    Loading Module Resource  ani_walk_sideways
    Loading Module Resource  ani_run_sideways
    Loading Module Resource  ani_stand
    Loading Module Resource  ani_crouch_down
    Loading Module Resource  ani_low_walk
    Loading Module Resource  ani_turn_man
    Loading Module Resource  ani_lancer
    Loading Module Resource  ani_attacks
    Loading Module Resource  ani_kicks
    Loading Module Resource  ani_walk_backward
    Loading Module Resource  ani_run_lookingsides
    Loading Module Resource  ani_defends
    Loading Module Resource  ani_walk_lookingsides
    Loading Module Resource  ani_jump
    Loading Module Resource  ani_wedding
    Loading Module Resource  uni_jump
    Loading Module Resource  uni_stances
    Loading Module Resource  uni_equip
    Loading Module Resource  uni_strike
    Loading Module Resource  uni_throws
    Loading Module Resource  uni_fistswing
    Loading Module Resource  uni_lord_stand
    Loading Module Resource  uni_defence
    Loading Module Resource  uni_sideways
    Loading Module Resource  dart
    Loading Module Resource  rock
    Loading Module Resource  raw_materials
    Loading Module Resource  gauntlets_new
    Loading Module Resource  bride_dress
    Loading Module Resource  ui_server_filter
    Loading Module Resource  ship
    Loading Module Resource  arabian_houses
    Loading Module Resource  object_c
    Loading Module Resource  valleyProps
    Loading Module Resource  workshops
    Loading Module Resource  barrier_primitives
    Loading Module Resource  town_houses_e
    Loading Module Resource  wb_mp_objects_a
    Loading Module Resource  vc_arcosyflechas
    Loading Module Resource  bry_banners
    Loading Module Resource  bry_banners_default
    Loading Module Resource  bry_battlebanners
    Loading Module Resource  bry_flags_vertical
    Loading Module Resource  vc_iconos
    Loading Module Resource  bry_pic_mesh
    Loading Module Resource  vc_shields
    Loading Module Resource  vc_shields_tableau
    Loading Module Resource  vc_armors_angle
    Loading Module Resource  vc_armors_briton
    Loading Module Resource  vc_armors_frisians
    Loading Module Resource  vc_armors_generic
    Loading Module Resource  vc_armors_irish
    Loading Module Resource  vc_armors_norse
    Loading Module Resource  vc_armors_picts
    Loading Module Resource  vc_armors_saxon
    Loading Module Resource  vc_clerics
    Loading Module Resource  vc_female_dresses
    Loading Module Resource  vc_shoes
    Loading Module Resource  vc_swords
    Loading Module Resource  vc_helmets
    Loading Module Resource  vc_axes
    Loading Module Resource  vc_native
    Loading Module Resource  vc_props
    Loading Module Resource  vc_props2
    Loading Module Resource  vc_props3
    Loading Module Resource  vc_props_new_houses
    Loading Module Resource  vc_sea_battle
    Loading Module Resource  vc_spears
    Loading Module Resource  dedal_anims
    Loading Module Resource  vc_hoods
    Loading Module Resource  vc_shields2
    Loading Module Resource  vc_swords2
    Loading Module Resource  vc_food
    Loading Module Resource  vc_tradeitems
    Loading Module Resource  vc_knifes
    Loading Module Resource  vc_horses
    Loading Module Resource  La_Grandmasters_map_text
    Loading Module Resource  vc_shields_basic
    Loading Module Resource  vc_work
    Loading Module Resource  vc_animals
    Loading Module Resource  armaduraspesadas2

    } //Processing Ini File Finished
    Loading Music...
    Loading Textures...
    Finished Loading Textures...
    L8 Format is  supported
    WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
    Loading Module...
    Loading item kinds...
    Loading dialogs...
    Loading mission templates...
    Loading party templates...
    loading time:  48886
    Finished All...
    Loading tracks
    load_map_data complete.
    Init_map complete.
    init_meta_mission complete.
    map mesh built.
    get_ideal_sun_color.
    get_ideal_fog_color.
    1372 parties added.

    quick note- the back up save also has the issue, it apparently popped at exactly the same moment as I quick saved.

    also, if it matters, I was going into a naval battle with raiders, and I've already uninstalled and reinstalled.
  2. help w/openbrf, tweaking imported armor

    hello, so, i've imported the noble armor from brytenwalda, which looks great and imports fine, only there is no neck on the character when he wears that armor. Is there a way to either import a neck, or cover the armor with a scarf or something to cover the missing texture? i cant seem to pull...
  3. Quick Questions - Quick Answers Thread

    I don't want to cheat, I just can't beat 15-20
    guys at once. I want some semblance of a reasonable fight, either fewer spawns or companions...
    But we're not getting anywhere. I appreciate the help.
    I'll try and figure out how to do it.
  4. Quick Questions - Quick Answers Thread

    Any chance you guys could just tell me what to type into the mission template to allow x amount of my army into the ruins? Is it that easy, by any chance?
  5. Quick Questions - Quick Answers Thread

    kraggrim 说:
    jones0901 说:
    questions  (please and thank you...)
    1.) In the Secret Ruins, where you get Nad, the sword, I am being bull rushed by every mon in the level. about 12-15 charge out the first time, and more when I enter the lower part of the dungeon. I mean they literally charge me. how can I fix this?

    Hmm, What is your athletics skill? If I remember right (which I might not be, will have to check the code) athletics affects the basic stealth that is implemented, so if it's higher they will become alerted later.

    6 athletic...though w/ mail and shield is 1, currently
  6. Quick Questions - Quick Answers Thread

    kalarhan 说:
    jones0901 说:
    1.) In the Secret Ruins, where you get Nad, the sword, I am being bull rushed by every mon in the level. about 12-15 charge out the first time, and more when I enter the lower part of the dungeon. I mean they literally charge me. how can I fix this?
    If you level up more and you are a warrior type (good stats for combat) you will find these quests easy. At low level, bad gear and bad stats they are a challenge.
    Your companions should join you, but only if they like you (good relations).

    You can also change game difficulty by reducing damage done to you (and friends), automatic brake, slower speed, etc. Check game options.


    ----i thought i remembered that they would just stay to a general area instead of all rushing forward. all the mobs run up the stairs to the start of the level to get me. is that normal?
  7. Quick Questions - Quick Answers Thread

    questions  (please and thank you...)
    1.) In the Secret Ruins, where you get Nad, the sword, I am being bull rushed by every mon in the level. about 12-15 charge out the first time, and more when I enter the lower part of the dungeon. I mean they literally charge me. how can I fix this?

    2.) in battles, I am always being attacked, and the enemy never uses formations, they just charge. Seems to be  problem linked to the one above. is there a way to fix?

    3.) adding specifc loot to drop from specific characters--- this would require a script, maybe? is there somewhere I can look for info  on this?

    again, thanks
  8. enemy not using formations??

    so no matter what enemy I face, whether in battle or in a dungeon, they all just rush forward. this makes fighting battles pretty easy, --dungeons, not so much. Now I have the option to have them rush forward turned off, so they should be using formations and staying put. Can anyone point me...
  9. limiting spawns/adding body guards

    I'm doing it at a relatively low level, between 4 - 10. but I'm still getting just 25-30 enemies, charging in two separate waves. I haven't touched anything mod wise, save some companions to add some custom items (nothing big or game breaking.) does that sound about right to everyone else? all the enemies charge you, regardless of what you try and do?
  10. limiting spawns/adding body guards

    so, the missions like strange ruins and mystic circle annoy me. I realize the weapons are high class, and it should be a struggle to get them, but I also don't enjoy backpedaling to kill like 30 people. is there a way to either limit the spawns at these locations, or to add bodyguards/troops...
  11. B Dark Ages [SubMod] Brytenwalda Armor Textures & Peasent Woman Tree overhaul

    will you pull the falcata, the sword you get from the roman guy, into VC, too?

    also, this mod looks great and I hope you'll post it soon. I've been waiting for someone to do this since release.
  12. history question

    thanks.
  13. history question

    I'm looking for a website that can give some concise, accurate information on the organizational structure of Napoleonic armies. what constituted a regiment, how many troops, who commanded what etc...Wikipedia is not cutting it. thanks in advance
  14. WOMAN

    think I read that marriage wasn't in the mod yet. not sure, however.
  15. Suggestion Thread. Your ideas here.

    SolidXerm 说:
    Will non-combat oriented NPCs be featured in the mod? I was wondering how would quartermasters, barbers, cooks, cantineers or even hunters function as recruit-able units. A quick skim through Napoleon's Infantry Handbook by T. E. Crowdy really did get my imagination going with how Master of Arms and other such NPCs could make gameplay more unique, addictive and immersive.

    I love that idea. taking it a step further, perhaps, would be implement the stronghold thing done in Brytenwalda and Viking Conquest. It would just be setting up a camp in the context of Lagile, but the utility would be huge. During Sieges, you could billet your main army and take out your cavalry to screen approaching lords. Hunters (as in the quoted post) could forage, while camp followers could maintain morale.

    It would also be awesome to see some new quests when on campaign. Some thing like: intercept messengers being sent to other armies, or deal with skirmishers (and the game creates an enemy war party like it does for deal w/troublesome bandits.)
  16. About the recruitment

    be great if each town had a specific company, and you'd join that company and be given troops based on your rank. then, at captain or something, you could get two companies, etc...
  17. Big battles (400 or more per side)

    sorry to bump, but has anyone else dealt with these issues?
  18. Big battles (400 or more per side)

    First, these battles seem awesome and more frequent now that lords army sizes are higher. However, my army (playing as a sergeant with only a handful of soldiers, while the lords have the big army) never seems to win. What happens is that they charge, and the opposing army, who are in a line...
  19. Adding custom troops to specific villages...

    if you play as the brits, you'll note that the Royal Highland Fusiliers only come from scots towns. In looking through the troop.txt in Morghs, i noticed the Royal Sicilian troop. how could i add this unit to only certain towns or villages? say, for example i only wanted to put them in Norwich...
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