If you leave companions in a town, they will increase relationships with characters in that town. An increase in relationship is shown on screen as a wide "banner" with text in it. If you leave many companions in towns, these "info banners" will pop up in a sequence that takes some time to...
When a companion may be levelled up, I would like the exclamation mark to be set above the Character Tab's icon in the bottom left corner of the screen. When I click that icon and open the drop-down list over companions, I would like to see the orange symbol in the list to the right of the...
Today, weapons in inventory are default sorted as follows:
1) Type (1h sword, 2h sword, polearm etc.)
2) Value
When I craft several copies of a weapon, they will all have the same length. I may craft different alternatives of the same type, for example 1H swords. Each sample of an alternative...
When a companion may be levelled up, I would like the exclamation mark to be set above the Character Tab's icon in the bottom left corner of the screen. When I click that icon and open the drop-down list over companions, I would like to see the orange symbol in the list to the right of the...
The treshold for fleeing is far too low, both for enemies and members of the player's party. Several times, I've seen all party members flee when we could have won, and where moral was very high before the battle.