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  1. Resolved Strange relation bug when rescuing prisoners from enemy raiding a village

    Do you have a save file of the session that you experienced this issue? With your save file, we can reproduce the issue much easier and faster. You can find your save file here: "C:\Users\username\Documents\Mount and Blade II Bannerlord\Game Saves"

    To send us a ticket, please visit the www.taleworlds.com site and login to your forum account from the top right. Click on "My Account" and then click on "My Open Tickets". You can create a ticket there and include the save file as well as the forum link of this thread. You can find more info about how to upload files to us with the new ticketing system here. Thanks for reporting and sorry for any inconvenience!
    Ok, will do, thank you
  2. Resolved Strange relation bug when rescuing prisoners from enemy raiding a village

    Summary: This might be completely on me because i messed around with relation console command but this strange bug appears every time i rescue a prisoner from an enemy raiding a village. Might just be me breaking it but i thought it was worth mentioning since i can save a prisoner from an enemy...
  3. In Progress You list this resolved but its not, Governors abandoning their post

    If this does not work it is in Resolved issues, 2nd from the top
    https://forums.taleworlds.com/index.php?threads/town-governors-dont-stay-in-town.451159/ I hope this helps
    I can confirm also this is still happening. It was fixed all the way back in may so maybe some patfh brought it back accidentally?
  4. Resolved Companions become fugitives whenever they are sent to a fief

    I've tried many things, can't seem to pin it
  5. Resolved Companions become fugitives whenever they are sent to a fief

    Forwarded to the QA team for further investigation. We will reach out again if we need more information. Thanks for reporting and sorry for any inconvenience!
    Any new info on this?
  6. Resolved Companions become fugitives whenever they are sent to a fief

    Summary: This is a weirdly defined bug since, I've thoroughly tested it and it seems strange. Firstly, no matter what settlement i send my companions to via the clan menu/ adding to settlement with the "+" button. While inside a fief, they instantly become a fugitive. Being a fugitive, they also...
  7. Need More Info Assigning governors doesn't always work

    I have this same problem but slightly different, could you possibly have a look in your encycopedia and tell me if that individual was labelled fugitive? I have the same problem but my companions are never captured, they simply turn into fugitives when i send them to a fief with the clan menu.
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