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  1. CeltiberoCaesar

    The Last Tuatha De Danann reward bug? (SPOILERS)

    Hi Brokenstring,

    Can you provide a screenshot and a savegame?

    Regards,
    César
  2. CeltiberoCaesar

    Viking Conquest When is Council Day?

    Hi Cann,

    Can you give us more background information about your question?
  3. CeltiberoCaesar

    FRIESE relations story mode

    Hi Azmodeus!

    The storyline mode is quite guided gameplay. I would suggest the sandbox mode for that level of "freedom".
  4. CeltiberoCaesar

    Languages?

    Hi Espartano,

    Currently, Viking Conquest is available in:
    • English
    • Spanish
    • Chinese
    • Turkish
    • German
    Kind regards
  5. CeltiberoCaesar

    "Moro" outdated (s.XI)

    Thank you for your suggestion AlMurSi.
    Unfortunately, these kind of changes are not on the table and We will keep the understanding of the word as to make it easier for the players dive into de story of the game.
  6. CeltiberoCaesar

    VC Spanish translation check (final)

    HI AlMurSi.

    Thank you for your effort. We are still supporting this kind of issues. We will check you files and double check in our source-code
  7. CeltiberoCaesar

    Viking Conquest 2.064

    I meant will this come to Xbox and what for Bannerlord or warband!
    It is a Warband DLC! :grin:

  8. CeltiberoCaesar

    Viking Conquest 2.064

    Well this come to xbox
    Enjoy it :grin:
  9. CeltiberoCaesar

    Viking Conquest 2.063

    We are really sorry for the delay. We had experience some difficulties. You should find it in the new thread.
  10. CeltiberoCaesar

    Viking Conquest 2.063

    I really wish you guys would add different versions in Steam so I can roll back to a previous one to avoid the error codes (script error opcode 520) that just pour over my screen mercilessly. Also, thank you for the continuous updates and fixes, this game is really something special.

    Would be awesome if you guys would make a more in depth and user friendly relations system between the kingdoms that could extend to trading and culture/religious exchanges to create stability and strengthen alliances. Also, I really wish to marry those king's daughters, or even marry a freaking king (as a female)!
    Hi seularts,
    Thank you for your feedback. Unfortunately, We are close to new functionality or depth changes.
    Regarding the patch, We are working to launch it ASAP.
  11. CeltiberoCaesar

    Viking Conquest 2.063

    Next ( definitive ) bug fix patch " ( very ) soon " when?
    Waiting for that, to play, again.
    Raring to go !
    Hi Ningauble,
    We will definetly launch a new patch but We have no plans to change that design.
  12. CeltiberoCaesar

    Viking Conquest 2.063

    Hi Saltefanden,
    Some parts are a design decision. Let me come back with the full explanation with all the details next week.
    I can add the following:
    • When a lord defects and "join" your kingdom, they actually join a queue of defecting lords waiting to be accepted.
    • These lords will appear on your court when the proper time has passed and the list is updated (there is some delay). Then, a random lord is chosen to appear.
    • The possibility to reject an already rejected lord was decided to allow those players that change their mind and want to accept them the second(ish) time.
    • Ladies go with their lords and are updated at the same time.
  13. CeltiberoCaesar

    Viking Conquest 2.063

    Hi! Is there any particular reason why the code that assigns the "Ladies' man" special trait is commented? The trait doesn't seem to work anymore. Here's the code:
    # (try_begin),
    # (eq, "$special1", 0),
    # (assign, ":lover", 0),
    # (try_for_range, ":npc", kingdom_ladies_begin, kingdom_ladies_end),
    # (troop_slot_eq, ":npc", slot_troop_lover, "trp_player"),
    # (val_add, ":lover", 1),
    # (try_end),
    # (ge,":lover", 5),
    # (assign, "$special1", 2),
    # (try_end),
    Hi again!
    After check the history, It was decided to be disabled after some player's reports.
    Thank you for your reports :grin:
  14. CeltiberoCaesar

    Viking Conquest 2.063

    It's seems like the court, own kingdom, does not work as intended, when it comes to new vassals. The log message claims, that a certain lord have been exiled, and have joined my kingdom, but he does not appaer in my court. Even had 3 exiled lords apply to my kingdom, but they don't show up. Sometimes, when entering the court multiple times, then I can make one of them appear. I can also decline a lord multiple times, because even when I deny their application to my kingdom, they keep showing up on the same day, when entering/exit court. Often they also leave their wifes hanging out in court, even when I have denied their lord (more ladies for me, but it seems like these wifes take up a court spot). So far I have not seen applying lords stack up in my court, only 1 at a time, if any at all, even though I know they should be there.
    Hi Saltefanden,
    Some parts are a design decision. Let me come back with the full explanation with all the details next week.
  15. CeltiberoCaesar

    Viking Conquest 2.063

    Hi! Is there any particular reason why the code that assigns the "Ladies' man" special trait is commented? The trait doesn't seem to work anymore. Here's the code:
    # (try_begin),
    # (eq, "$special1", 0),
    # (assign, ":lover", 0),
    # (try_for_range, ":npc", kingdom_ladies_begin, kingdom_ladies_end),
    # (troop_slot_eq, ":npc", slot_troop_lover, "trp_player"),
    # (val_add, ":lover", 1),
    # (try_end),
    # (ge,":lover", 5),
    # (assign, "$special1", 2),
    # (try_end),
    Thank you Hersir.
    It is under investigation.
  16. CeltiberoCaesar

    Viking Conquest 2.063

    Regarding OPCODE 1770 during battles and 520 one. They are both fixed and will be ready for you all (very) soon.
  17. CeltiberoCaesar

    Viking Conquest 2.063

    Thank you! We were able to reproduce it.
  18. CeltiberoCaesar

    Viking Conquest 2.063

    Hello Olgierd,

    Are you playing with any mod? We started a new male character with a randomized face, dropped all sorts of things, and had no problem. Are we missing anything? Thank you.

    We have been finally able to reproduce it.
    Thank you again Hersir for your report :grin:
  19. CeltiberoCaesar

    VC 3D Art Helmet clipping issue

    I have also found this comment in module_skins.py of VC 2.063

    # VC2.060 it turns out the skel_* system was largely (but not completely) replaced by undocumented hard-coded model sizes

    The problem persists if I reload the game, as soon as I update my inventory in a scene, I get this issue again.
    here's an example of the face keys I copied from a randomized face in the edit mode

    0x00000001981092813d1baec5646958c300000000001205650000000000000000

    I tried changing race scaling to 1.3 and got the same results - the helmet fell into the head just as much proportionally as before

    Pic1 Pic2

    And it still only breaks for male characters, female characters work well in the same conditions
    Thank you Hersir!
    We will check it and try to figure out what is going on. :grin:
  20. CeltiberoCaesar

    Warband Script Enhancer 2 (v1.1.0.6)

    Hi mate! :smile: I just noticed a bug in vanilla VC that seems to be related to the tf_randomize_face flag. The problem is that whenever an agent's inventory is updated (for example, when an agent switches between weapon modes or drops a weapon), if their face has been randomized once, their helmet falls into their head. The bug seems to only appear for male characters. It doesn't seem to depend on a character's height. Could you fix it?
    Here's the video
    Thank you Hersir!
    That video is very helpful! We will check it and try to figure out what is going on. :grin:
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