I'm having an issue after I speak with the old sea captain in Lundenwic to trigger the Douar an Enez quest. I get an error message, and the fleet doesn't spawn, so I can't join it and finish the quest. I've had this save game since RE came out and I'm hoping I don't have to start a fresh one. I tried going back to a prior save, and a fresh install of warband and I still get this error.
Save game link:
https://www.dropbox.com/s/3p62lhj9gx9g606/sg02.sav?dl=0
Also, there is still not unique broken-back saex that competes on damage with the other named weapons, and I'm a sad Saxon panda .
I started a fresh playthrough of RE after the most recent patch. I started Morrigan's questline, and am stuck at the Flaithbertach's Grandchildren quest. I talked to the mayor of Caer Meguaidd, selected the option where I do not give him any money, I just ask where the children are. I hunted down the Vikings and turned in the job. This raised my rep with the town to 8, but I no longer have the option to take any jobs from the mayor.
I recall my first playthrough, I had to grind out some jobs with the mayor to raise my rep with the town up, but this run through, I only have the one job offered and can't get any more. I tried reverting to an earlier save to see if it was broken, but the result is the same: one quest to kill a band of vikings, and no more quests available after that to raise the town rep to progress the Flaithbertach's Grandchildren quest.
You guys nailed the unique weapons in this pass. I'm loving seeing more hilt types. You clearly researched Peterson's and Geibig's typologies. Draguandil is an awesome blade for the shieldwall, I love the runes and the type H hilt. That it is a shorter sword with a classic Viking hilt makes sense finding it in this Viking influenced Ireland. Don't change it, please. Nad now serves a nice niche as a horseman's sword due to the extra reach over Bandit King, which is a nice all rounder. Nad also has a Saxon-style type L hilt, which makes sense considering where you find it. I'm wondering if maybe Bandit King would be better served with a type S hilt or similar; with a nice big lobed pommel somewhat like Laufi (no idea where to find this one). This is a bit later of a design, but you threw in many later hilt types elsewhere so it really wouldn't be that inconsistent. Its not a Dane axe or a Norman or Brazil-nut pommeled sword or anything.
The Ulfbehrts are likewise fantastic, but some variation in hilts may be nice; they're all type K Frankish-style hilts, which gets a bit boring. Mix up the hilts and handle materials. I'd like to see an Ulfbehrt on a type H hilt since they were so common.
The new long saexes are great, but I think the Elf's Saex would be better served by a nice big broken back blade. Its such a classic design for this period, a unique broken-back would be awesome. We've been missing a unique long saex until now, those knives never really did it for me.
Thank you very much for your feedback and comments. As you say, Petersen’s type S is dated on the tenth century, and so it doesn't appear in the game. Sadly, we have a limited number of items and so we can’t include all the types of sword hilts. Anyway, we’ll consider the idea of changing the Elf’s seax blade for a broken back one…
A meaty broken-back model for the Elf's Saex would be awesome. I think it would open up a bit more RP opportunity and differentiate between the two unique saexes.
As far as the type S hilt, yeah its tenth century, but so is that type Z rich sword (maybe even 11th century), so I figured if you've included a few anachronistic hilts it wouldn't be that inconsistent. I haven't seen the type Z in the game this run, so maybe you removed it from the economy and its just in the cheat menu item list. If you want to not include ANY anachronistic hilts not present in the 860s, that's awesome. I think a type D is period correct, and would offer a nice fat lobed viking pommel to add some flavor to bandit king. I think that's the type that the viking is swinging at the saxon inour loading screen art. That one, if I recall was a nice transition from the earlier Bs and Hs towards the later lobed pommeled hilts.
RE is fantastic. I played through 1.03 and 1.04 a few times each, with 2-400+ days each run and this is the best yet.
You guys nailed the unique weapons in this pass. I'm loving seeing more hilt types. You clearly researched Peterson's and Geibig's typologies. Draguandil is an awesome blade for the shieldwall, I love the runes and the type H hilt. That it is a shorter sword with a classic Viking hilt makes sense finding it in this Viking influenced Ireland. Don't change it, please. Nad now serves a nice niche as a horseman's sword due to the extra reach over Bandit King, which is a nice all rounder. Nad also has a Saxon-style type L hilt, which makes sense considering where you find it. I'm wondering if maybe Bandit King would be better served with a type S hilt or similar; with a nice big lobed pommel somewhat like Laufi (no idea where to find this one). This is a bit later of a design, but you threw in many later hilt types elsewhere so it really wouldn't be that inconsistent. Its not a Dane axe or a Norman or Brazil-nut pommeled sword or anything.
The Ulfbehrts are likewise fantastic, but some variation in hilts may be nice; they're all type K Frankish-style hilts, which gets a bit boring. Mix up the hilts and handle materials. I'd like to see an Ulfbehrt on a type H hilt since they were so common.
The new long saexes are great, but I think the Elf's Saex would be better served by a nice big broken back blade. Its such a classic design for this period, a unique broken-back would be awesome. We've been missing a unique long saex until now, those knives never really did it for me.
Morrigan's questline is outstanding but clearly needed some balance. This is very much endgame content, and maybe it should stay ridiculously hard, but with a level/renown check or similar mechanism. I attempted Morrigan's lair pre-patch with a fresh level 14 character and got wrecked. My level 25 import barely cleared lair in one attempt without any cheese. You addressed this in the most recent patch, but I'm thinking it may be a bit too easy at certain points. The unkillable berserkers were somewhat annoying and contrived the first time around until you figure out how the encounter works. Post-patch I ran through the entirety of Morrigan's lair with a level 14-15 guy no problem. It was close, but I did it. Definitely better balanced than before. I play full damage at fastest speed on average-good ai depending on what mood I'm in.
Mael Bresail's farm was quite possible the most unbalanced and artificially difficult quest in VC. This was worse than my first attempt at Doccinga ever. Twenty-five troops vs that army of Fianna with their machine-gun javelins. I literally couldn't complete this with a level 25 character. Top-tier shields instantly disintegrate. Maybe if the rest of your army was in reserve outside the walls to reinforce or something. Normally there are ways to deal with these types of troops, but those go out the window in this scripted scenario.
From a RP perspective, there is NO WAY even my just-above-average intelligence warlord would put himself into this red-wedding scenario that is the farm. Forget it, sack the farm and take the Mael prisoner, take his money, and force him to admit to the other lords what a bad boy he's been. Yes, fate is inexorable, but some other slightly more strategic options for playing out this quest would be nice. Maybe an intelligence check to realize its a trap or something.
However with this most recent patch, I skated through the farm with my level 14 guy on the first go without breaking a sweat. Maybe somewhere in the middle is best.
The fort was laughably easy. I laughed out loud when it was over. This should be a small siege or something similar to the final encounter with Sven. Not a smart move on Bresail's part letting my within sword distance of his skull. What did he think was going to happen? A dialog with him from the wall, preceding a crazy siege or battle with some of those super Fianna wizards would be a nice dramatic cap to the questline.
It was sad that the only way to keep Morrigan around is with cheese by keeping her in your refuge. It would be nice if there was an option in the quest (however difficult) to convince her to hang around in the party. It was a bummer to see a more fleshed out character just walk away. Beda's accounts at the end of the quest is great.
While there are some balance issues, this was the most fun I've had in a VC quest yet. I really wish I could throw more money at the screen for more content.
I'm not sure if its changed in the latest patch, but please keep the banner change in the cheat menu. Yes, its a cheat. People comfortable with that are the only ones using it. If you're OK with insta-money, Thor's hammer, teleporting, and infinite health regen, what's a little dressup to check out what the other designs look like on your new shield? There is no mechanistic in-game benefit, its purely cosmetic. Who's to say my warlord doesn't want to adopt a new sigil when he becomes a king?
Weapon and armor upgrade costs seem pretty good right now. I remember in 1.04, the first time I chipped my upgraded Nad after a ridiculous siege. I paid more to fix it than I got from sacking the town.
Seriously RE is outstanding. Keep up the good work.