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  1. Resolved Gang leader needs weapons quest bugged

    Indeed.

    More details: The quest consumes all melee + ranged weapon in order of obtaining.
    I had 22 1h axes + 10 more swords + 2 javelins. Quest marked 22/35.
    I bought 13 more pickaxes, quest said 35/35, but after I talked to the gang leader I lost 22 1h axes + 10 swords + 2 javelins + 1 pickaxe (i.e. first 35 pieces).

    This means that quest checks 1h axes, but then consumes first X weapon pieces of any type.

    Uploaded the save file.
    This is the latest 1.5.4

    I can confirm after further testing that the same is happening for me in 1.5.4.
  2. In Progress CTD When accepting "Kidnapped Daughter" quest from Tyl of Kvol.

    After a while ran into another "Kidnapped Daughter" quest, and this one was working just fine in the same save file.
  3. Not enough variety in companions

    Or they make no sense for instance I've had a companion who had 90 in athletics and 0 in riding but had the perks to make him a better horse archer. Things like that just piss me off. TW either need to make some kind of parameters for companions or hand make them because right now getting a good one is a crap shoot.

    I know what you mean, these days pretty much the only companions I still take on board is a scout an engineer and the rest are all the most generic ones I can find in the hopes I'll be able to mold them into something workable.
  4. Not enough variety in companions

    Yeah, trade companions are some of the rarer ones. It is basically only Swift and Spicevendor. Meanwhile, we get like five flavors of bad surgeon, three different engineers (all of whom are useful, so there's that), three bad scouts, and some other redundant types.

    I know, it's a real shame. Also a lot of different combat companions who don't really seem to differ much in terms of perk points or skill levels. I think it'd be great if there were also wanderers that had a low level so you could attempt to customize them as best as possible. That would also partially fix the other imbalances. Still, I'd really like to see more quick and easy trade companions :sad: Or some kind of randomizer that, at the start of the game, takes into account the roles each wanderer might be able to fulfill and spawn in the right wanderers accordingly.

    Every few weeks, a new companion is generated. Unfortunately, they don't do any kind of checking so you can get duplicate healers when you have no traders or four Smiths and not a single Prince.

    I haven't noticed that happening a single time yet. Maybe I just don't pay enough attention.
  5. Not enough variety in companions

    Is anyone else experiencing that often there are too few, or even none at all, companions with trade skill or smithing skill? (Even if the latter is really easy to train yourself) Besides a shortage of certain types of companions I also notice that most companions tend to be completely lopsided...
  6. In Progress CTD When accepting "Kidnapped Daughter" quest from Tyl of Kvol.

    Hello, i have informed the devs about the issue. Can you please share a save file so we can further inspect the issue? You can upload the file to http://upload.taleworlds.com:8080/ address. Please paste the link to this thread as description so i can identify it. Thank you for reporting it in and for your time.

    Like is mentioned in the post. I already did :smile: No worries though.
  7. Resolved "X Needs Grain" quest not giving any relation with quest giver

    Awesome! I'll wait patiently for the path :smile:
  8. In Progress CTD When accepting "Kidnapped Daughter" quest from Tyl of Kvol.

    Summary: Accepting the quest to find a notables kidnapped daughter the game crashes. The dialogue box that pops up after the crash shows no error code just that "The application faced a problem". I have accepted other kidnapped daughter quests in this playthrough, not even that long ago, and...
  9. Resolved Unnecessary blue quest markers at all cities and villages

    Can you upload your save file to upload.taleworlds.com? Please paste the link to this thread in the description box on the upload website so I can identify it.
    I just uploaded it and used the URL of this thread as description.
  10. Resolved Gang leader needs weapons quest bugged

    I also noticed that sometimes Pugio's tended to disappear randomly. Possibly related
  11. Resolved Children show up in the inventory dropdown menu

    Hi, are you still having the same problem after the latest hotfix?

    Nope, it's been fixed :smile:
  12. Resolved Unnecessary blue quest markers at all cities and villages

    This will go away if you complete his quest(atleast it did for my play).
    Aka talk to the 10 lords, progress the "main quest" to next stage.
    Again this worked on my end, but that dont mean its a 100% fix or what you'd wanna call it.

    Yeah I assumed this would happen. I don't necessarily need a fix. Just thought I'd report a minor annoyance.
  13. Resolved Unnecessary blue quest markers at all cities and villages

    Summary: A blue quest marker shows up at every "Take a walk through the lands" option at villages and at every "Visit tavern" option at cities whilst you have your brother in your party. I also presume this will only be visible before you have completed the main quest. How to Reproduce: Have...
  14. Resolved Children show up in the inventory dropdown menu

    Summary: After completing the main quest "Rescue Your Family" your children will show up in the inventory dropdown even if they aren't in your party. How to Reproduce: Complete "Rescue Your Family" and open the dropdown menu for selecting heroes. Media (Screenshots & Video):
  15. Resolved "X Needs Grain" quest not giving any relation with quest giver

    Summary: Upon completing the "X Needs Grain" quest no relation is awarded. How to Reproduce: Accept a "X Needs Grain" quest and deliver the grain. No relation will be awarded, only renown. Scene Name (if related): Yangutum, Omgany, possibly all grain producing villages PC Specs have been...
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