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  1. It has not been 8 years...

    I think at the root of this is also how much you pay for an early access piece of software. Charging 50 euro's/dollaridoo's/whathaveyou's for an early access project that has been hyped to hell and back and has a really non-transparent development process is either really naive or really intentional. Of course they had to work hard on a new engine, but that doesn't take away the fact that they still decided to release it, and still decided to charge close to an AAA title for their game. And let's also not pretend Taleworlds is the 2 man studio it once was. Taleworlds has plenty of people on their payroll. It's not "a small indie team working on a project close to their heart," it is also "a software development studio that has worked on a well received game for years and has plenty of experience in the field of software development."

    It's not strange that people expected more from the game when it was released as early access; especially when a lot of the issues the game had on release day and the days after come down to just plain stupidity. The fact that the engine took so long to make is entirely irrelevant to the fact that a good portion of the items in the game were locked behind MP and inaccessible in the SP. You can't explain that away by handwaving and saying "early access" over and over like it is some sort of magic trick.

    I agree with you regarding the issues that seem easily resolved, and the until recently opaque development!

    The game was released with a discount of 10% from $49.99, €49.99, £39.99, and an additional 10% discount for people who own a previous Mount & Blade game. We don't know TaleWorlds' financial situation, but as you have pointed out, they are a big studio now with plenty of people on their payroll. Many people will readily accept the discounts for the opportunity to play the game earlier in a less than ideal state.

    The game is largely playable, but there is clearly a lot of missing content, some obvious mistakes like the items that were unused in singleplayer, and there are many issues still to resolve. I can see how it could be disappointing for some people. However, TaleWorlds are releasing frequent patches, and there are some developer responses in threads stating their intentions to fix problems that people raise.

    The intention of my first post is to say that there are many people who think that solely this incarnation of the game has been worked on for 8 years, which isn't the case. And that this is an opportunity for people to learn more about game development in a positive way.
  2. It has not been 8 years...

    Just to clear up some misconceptions, it has not been 8 years in devolopment. TaleWorlds has restarted multiple times throughout the devolopment phase to build their own engine, and anybody that knows how devolopment works, knows that that is quite an undertaking, especially for such a small studio as theirs.
    Also, if your still upset at the state of the game, remember that it is in EARLY ACCESS for a reason, so that bugs can tested and fixed for the full release. If you read the announcement, it’s pretty clear that issues were gonna be present, they have already worked on and currently working on these issues. Regarding the price, no one made you buy it lol, so if your upset that you paid 50 for an unfinished game, thats on you.
    I have all my trust in TaleWorlds to make this game as good as it can be, I trusted them with warband, and they delivered. If you have criticism, then by all means state it, but if it’s straight up complaining and whining without stating a reason why and telling us you have refunded the game, your helping no body. We as a gamer community must be better then this.

    If this was the full game, then I’d understand all the hate, but it’s not, its ea.

    Unfortunately, this is a hard sell to some people. A lot of people don't know much about software development, never mind game development. Any minor issue will be touted as great failings by some due to misunderstandings about how games are developed.

    However it's also a good opportunity to teach people about how much work is put in to make games like Bannerlord!
  3. How Taleworlds Can Fix Snowballing By Examining Similar Games

    I was thinking of seasonal siege mechanic. Just it'd happened in real life, lords would start a siege campaign only during summer. Maybe modifying the AI to siege only during summer and spring seasons would give the weak factions two months of recuperation period.

    It's just a far fetched idea, but the current state of the game is in need of dire changes to hotfix this issue.

    That's a good idea! Especially as a hotfix. The decision not to siege during colder months could be weighted so that sieges would still sometimes occur during winters.

    An accompanying mechanic to make laying siege during winter a worse idea than during summer would also help keep the player and NPC Lords on a similarly level playing field.
  4. How Taleworlds Can Fix Snowballing By Examining Similar Games

    These are some great ideas. I agree that we should feel the consequences of war more with deserters becoming frequent in heavily fought areas. Expanding from that point I would like to see a system in which Kingdoms that expand too fast start to struggle to maintain control over their territory (especially the recently conquered). Bandits could spawn in higher numbers to simulate the lawlessness of the region and subsequently Lords would have to invest significant amounts towards patrols (maybe taken out of garrison leading to it being easier to retake castles).

    Peasant cultural revolts is also an idea although it would take some effort to make revolts work.

    Really good idea regarding too hasty of an expansion resulting in a lawless frontier! It could also give outlaw players a temporary home. And the mechanic you suggested for subduing the lawless area is a great way to make it engaging to be in the expanding faction.

    Something that could tie into your idea about deserters is having battles, low morale parties, and low cohesion armies spawn deserter parties when troops desert them. And looted villages could result in spawning bandit parties, perhaps due to escaping villagers who turn to banditry to survive.
  5. How Taleworlds Can Fix Snowballing By Examining Similar Games

    Those are some very good suggestions! It would make sense to have losing factions be the desperate ones.
    Flashback to warband and Lords telling me they'll take their conquered fiefs back without ever attempting to :sad:

    Thanks!

    Great point to bring up! I sympathise with you on feeling that there was a missed opportunity that the Lords in Warband never followed up on that. It would be interesting to watch rivalries between Lords over fiefs develop throughout your campaign. And even more interesting to be given a very contested fief by your liege!

    Hopefully TaleWorlds will be able to get around to expanding on things like that with Bannerlord. Especially with the community helping them in Early Access!
  6. How Taleworlds Can Fix Snowballing By Examining Similar Games

    Firstly, the dynamic and systemic approach TaleWorlds has taken to the campaign should be praised and encouraged! It will allow the game to feel alive and fresh over many playthroughs, and create unique situations in every campaign. Not enough games do this, and Bannerlord has the potential to...
  7. Sponge Is The Best Mount & Blade Player 2015

    *Sigh*  :oops: Sponge is the best player of 2015, he beat Tiamat and I in Ft7s flawlessly. (Although, I didn't know I was being used for a bet, or playing against one of the top players!!) There is no doubt, that Sponge is totally the best player. Surely, we lowly scrubs will never attain...
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