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  1. My consistent gripe - Lord behavior

    I bought into EA at release and I have played about 15 campaigns of decent length at this point, and I decided I finally wanted to bring this up. While many things have improved in my eyes since release, and I really enjoy the moment to moment gameplay, this is the aspect of the game that...
  2. You didn't ask for it so we delivered.

    I'm kinda ambivalent about being too prescriptive towards the devs- game development is complicated and I don't think we should prioritize what the community wants over any outstanding low-hanging-fruit. For example, the AI obviously has a lot of problems, but I don't think that because the AI has problems they shouldn't add new maps or optimize load times or etc. Often times problems like that are big and complex and it's good to spend some time on other things that could maybe get fixed sooner. Plus, taking a break from one problem can often help you come back to it with a renewed interest or insight instead of being frustrated about it.

    That said I really do hope the AI and diplomacy are the main priorities internally! They're the only things that often directly get in the way of me enjoying the game at times.
  3. Whoops, Neretzes' Folly

    Short one but wanted to put it out there. I still have the quest "Investigate Neretzes' Folly" on the talk-to-all-the-faction-leaders stage, and apparently, Lucon has died at age 66. His surviving kin, when asked, inform me that he still has thoughts about the Battle of Pendraic, though. I'd...
  4. Why would I use a crossbow?

    Crossbows are better for characters who aren't specialized well into control or bows. IMO that's pretty much it, but that's still significant- if you don't want to put points into ranged, a light crossbow is still pretty good, compared to something like a steppe bow, which is pretty much trash.
  5. Khuzait are op

    It's actually not khuzaits in battle that bothers me, it's khuzaits on the campaign map. It just seems insane that their armies end up passively faster than the others, they get to pick and choose their battles just via the way the general AI works.

    I still haven't had a game where khuzait the faction wasn't doing very well...
  6. The shops in Aserai kingdom are not profitable

    I think it depends, I had a Sanala silversmith that was making me 980/day in one of my campaigns, but when I tried it again in a later play it never got above 80.
  7. Could we get back to looters only wounding your men?

    Yeah, unfortunately autobattle is a straight worse choice right now and should always be avoided when possible. I've taken the same "easy" battles time and time again and see a massive increase in my units killed/wounded in autobattle vs. regular, and that's even without employing any kinds of tactics.Combine that with the lowered exp gain and it really makes no sense at all to ever use it.
  8. Which skills should I level at the beginning?

    So basically spread it evenly dont focus too much on a single skill?

    When starting a new campaign I always picked options that gave the most skill points in a single or 2 skills, i guess i was doing it wrong.

    Yeah, unfortunately as it stands you don't benefit much from heavily specializing. Later on you do need to have a lot of focus points and attributes in an area to be able to progress them, but again you probably won't ever get to that point. IMO things should work on a more exponential curve so that it becomes more interesting to specialize, but that's not how it works right now.
  9. Which skills should I level at the beginning?

    I basically think it doesn't matter. You can get by with any attribute spread, just don't put all your focus points in too few baskets (this will slow down your leveling overall). Combat skills like melee skills, bow, and athletics make a big difference for yourself in combat, but even those are fairly optional. I've yet to ever feel like, "boy, I wish that I had X".

    Plus, even if you invest heavily into combat skills/vigor/control it still becomes impossibly slow around 150 skill and you probably won't get much higher than that without heavy, deliberate grinding.
  10. Bannerlord is mis-advertised by the devs on Steam (yes, even taking into account Early Access)

    I would say that the blurb has been very accurate for my personal experience. To date i've only encountered a few bugs (only a couple that were gamebreaking enough to require a restart) and only a handful of crashes. Not trying to downplay anyone else's problems, just saying it's not everyone.
  11. Rapid strength growth of kingdoms in 1.3 beta?

    I'm not sure I like the bigger army game.. while it's cool in theory to have these 1k+ vs. 1k+ battles constantly, in practice it's actually kind of a chore. Maybe that's just me?

    I definitely don't like sieges with 500+ on each side, though. that presently doesn't work well at all.
  12. Life as a foot soldier

    I've played as an infantry this entire game but not purebred- I have a horse I use at the start of battles, because otherwise it's really impractical to set up your army well. I've been doing two-handed + longbow no shield all game and haven't found it that tough in large battles.

    Some things that may or may not help:

    Get the strongest armor you can for the least weight. You really, really, really don't want to get caught in a position where you can't get away. Sturgia has a really good armor that weighs nearly nothing, that one is helpful until you get your athletics up.

    Don't overextend- ideally, you want the enemy not to be looking at you. Run in, kill a few people, run back out before you have a lot of attention on you. Don't get out where bowmen will shoot you, unless you're really comfortable dodging AI shots.

    Watch out for cavalry. The quickest way to be incap'd is some lancer you didn't see running by from off your screen and hitting you in the head for 100.

    When you do attack, get behind or to the side of the enemy (don't be in the middle of the pack) and use exclusively stabs and overhead attacks. Side attacks will almost always whiff on another troop.

    Final pointer: if you want to level 2h skill, the bearded axe is common and wonderful. It has just the right balance of speed and reach to deal high damage at the most common melee distances, and also tends to cleave really well if you want to go ham on a pack of looters.


    Hope any of that helps, good luck and enjoy! I know I have.
  13. Adding in Khuzait racial trait just makes their campaign OPness even more obvious

    Horses and pack animals need to consume food at least to put them on a somewhat even ground in terms of the campaign mechanics. Currently, on a per-distance basis they consume fewer resources (gold, food, influence) per distance traveled since they travel faster. Add in food consumption for animals and cavalry will still be strong and having hundreds of horses will probably still be mandatory (I despise this) but at least we'll make it not relatively punitive to have troops on foot. Then change the Khuzait trait so that their horses consume 20% less food or something more or less equivalent power-wise to the other nearly useless racial traits. (Racial traits are dumb and shouldn't exist anyway but whatever.)

    I'd say I agree with that, especially once the economy gets ironed out a bit more. It should definitely be more expensive/logistically challenging to have tons of cavalry.

    (Not that I think infantry are pointless really, since in very very large battles it's a huge advantage to have a bigger/better blob. Non-archer horsemen don't really perform that well against The Infantry Blob. But that's beside the point, I guess.)
  14. Adding in Khuzait racial trait just makes their campaign OPness even more obvious

    I have mixed feelings about this, just because horse archers and cavalry dominant armies seem like they should be good strategically. But you're right, in all 5 of my 600+ day campaigns Khuzait always ends up overperforming, and you're nail-on-the-head as to why.

    Their unit upgrade trees are also all amazing, although part of that is that some of the others are just so bad.
  15. Rapid strength growth of kingdoms in 1.3 beta?

    I may have found the issue, which is that ai is just recruiting non stop and stocking their garrisons just look at this

    Really good point actually, garrisons Definitely got bigger on average. I had one castle siege where the castle was so full of units that the infantry waiting for the siege towers got so crowded that they started literally spilling off the walls. At least it was super funny to watch.
  16. Vland troops are extremely good.

    I actually thought they were one of the weaker factions after 100 hours playtime. Possibly the weakest, although Battania may be worse.

    Mind you I am <not> talking about knights or fians here. Those are obviously both amazing. But their T2/T3 troops perform way worse than most other factions, except maybe Aserai mameluke infantry, which seem to be the worst infantry unit in the game (made up for somewhat by the fact that they eventually can become the absurdly strong heavy mameluke cavalry, though).

    Part of this is because crossbows just seem to be straight up worse than bows overall right now.
  17. Rapid strength growth of kingdoms in 1.3 beta?

    They're recruiting more I think.

    That's possible... I have noticed that every time a lord touches a village, they immediately recruit everything they can. Not sure if that was the case before.

    They also tend to immediately buy them out of food... pretty frustrating if you're leading an army and needed more for yourself.
  18. Rapid strength growth of kingdoms in 1.3 beta?

    Not sure, but armies and faction strength in my game (in e1.3.0) are enormous, with the biggest faction at 24000, next smallest 22000 and then 18000. I couldn't say whether that's because of the version or because of game time though- I'm presently on day 2080. Lords of kingdoms have party sizes ranging from 280 to 300 and many prominent clans run around with multiple armies of 140+. I assumed this was more a function of the day # than the patch version, but just putting it out there.
  19. Rapid loss of relation with faction leader

    I've noticed for both of the factions I've joined this playthrough that at some point- the reason being not entirely clear- the faction leader drops to -100 relation with me. Again, it's not clear why- but I will say that, for the current one, while I was fighting with the frontlines, the...
  20. Lords are a little.. wishy-washy

    I've been trying a playthrough with no executions to see how it plays as a diplomatic/honorable character. At this point I'm about 1500 days in and I have pretty good relations with a large group of clans in the game (most are +20, some are +40 or more). Playing this way has lead me to realize...
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