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  • 用户:Aleolex
  • 内容:主题
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  1. Resolved [Beta 1.6.1]Troop upgrade targets not visible in party screen before being able to upgrade

    Summary: When I open the party screen, I can't see The upgrades for the troops if I click on them. If I can upgrade them, I can see it, but the required experience bar is gone. Did not see this in the patch notes, so reporting as a bug. How to Reproduce: Start a new game, grab some recruits, and...
  2. In Progress [Beta 1.6.0] Vladiv Castle defense - AI ranged contingent Not contributing to battle

    Summary: In Vladiv castle siege defense, AI controlled ranged soldiers all run to the right side wall and will not move from that spot, leaving them outside of the battle while they stand off to the side. Save file uploaded. Edit: I noticed more pathing issues than that, such as troops not...
  3. Sturgian default battle behavior needs a change

    So I recently got brain parasites and decided to try a Sturgian campaign in the 1.6.0 Beta, as in joining the Sturgians and fighting with them. However, pretty early on I noticed an odd behavior with their armies that really made them extremely ineffective. See, if the Sturgians are on the...
  4. BL Coding Adding Additional Functionality to Already existing formations

    So, what I'm trying to do is add a function that forces units with brace-able pikes (specifically Vlandian Pikemen) to brace their pikes while in a defensive formation, like shieldwall, square and circle. I just have no idea what I'm doing. The first sticking point is referencing the formations...
  5. In Progress [Beta 1.6.0]Sargot Siege - Defenders walking off walls

    Summary: Defending troops in Sargot are falling off walls while enemy soldiers are attempting to assault them, resulting in high casualties. Save file uploaded. How to Reproduce: Enter a defense of Sargot. Have you used cheats and if so which: Scene Name (if related): Sargot Siege Media...
  6. Vlandian Pikemen should brace their pikes

    Vlandian pikemen are the only vanilla troops in the game with spears that can be braced, the Fine Pike. I thought this would mean that they could brace their pikes to counter cavalry charges, making them actually worth upgrading to, but I was wrong. They don't brace with their pikes, only...
  7. Resolved [Beta 1.6.0] Item Donation XP not calculating properly after hotfix

    Summary: If you try to Ctrl-click to donate all of a single item, then the game will only display the amount of XP that only one of those items grants. You can just donate them one at a time, but only if you notice the discrepancy. Edit: No you can't. If an Item is in a stack, the game treats it...
  8. BL Coding Changing troop group names and default group assignment

    I'm trying to change the soldier group assignments, because I'm tired of the game refusing to abide by my groups when I enter a battle with my own clan members. I already attempted this using "Module_Strings" from native to override the group names, and "spnpccharacters" And manually changing...
  9. Have Battanian, Vlandian, Empire and Aserai shields work the same way as Sturgian shields

    So I like the way Sturgian shields work, and that when you put them into shield wall they form a sort of shield castle, or tortoise formation if you want to be a Roman nerd. But it doesn't make sense to me that none of the other shields other than specifically Sturgian round shields do this. I'd...
  10. In Progress [Beta 1.6.0] Circle and square formation depth cannot be changed using click and drag.

    Summary: When trying to form a smaller circle formation or a larger square using the click and drag method, the formation pops back to the default size after releasing. How to Reproduce: Put soldiers in circle or square, click and drag to your chosen depth, and release. Have you used cheats and...
  11. A suggestion for more precise control of formation sizes and depth

    I recently had a battle where I wanted to have my infantry form a circle around the archers, but the default depth of this formation was a single soldier. When I tried to (edit: NOT spread) tighten them up a bit by clicking and dragging, you practically have to span the breadth of the...
  12. Resolved [Beta 1.6.0] Besieging Lageta, Soldiers not climbing siege towers or ladders

    Summary: Soldiers will wait at the base of the siege tower and climb slowly up one at a time or not at all. Understand that this is somewhat of an ongoing issue. How to Reproduce: Build a siege tower in Lageta. Similar bug happens with ladders as well in other sieges. Have you used cheats and if...
  13. Resolved [Beta 1.6.0] Unlocked Hidden Smithing Component

    Summary: When smithing, I unlocked a part called "Fine Steel Falx Blade." I couldn't find it anywhere. Looked in the files and it's marked as "hidden." Same again with a piece called "Square bit blunt two handed axe head." How to Reproduce: Unlock "Fine steel Falx Blade" Through smithing...
  14. In Progress Beta 1.3.0 Wanderers in taverns not listed in encyclopedia, nor able to be hired

    Summary: Run into a few wanderers in several taverns that have names like companions, but when talked to only say, "Good day to you." If talked to again, will give generic hero dialogue. "[Player name].... Well, what is it?" with no option to hire or give their backstory. If try to look up in...
  15. Resolved Beta 1.3.0 Leveling Smithing Continuously unlocks part "Blunt Blade" that doesn't exist.

    Summary: While trying to level smithing, I'm seeing a message pop up that says "Weapon Part Unlocked: Blunt blade," But the blunt blade doesn't exist in any category, and I've gotten it more than once. How to Reproduce: Just Smith over time. I began with 30 smithing and it's been slow going...
  16. Resolved [Beta 1.3.0] Siege AI Sallying out against bad odds.

    Summary: Small or basic AI garrisons will sally out of settlements against large armies. How to Reproduce: Unsure exactly how, but evidence points to have a fairly powerful army attack a relatively small garrison. A few examples of the AI sallying out against AI attackers. After loading save...
  17. Need More Info Siege AI gets stuck attacking the gate

    Summary: I pulled my soldiers off the walls to hold the street and the AI got stuck attacking the gate and allowing my soldiers to shoot them endlessly. On the flip-side, my archers would keep running towards the wall to man the machines or merlons, even when I ordered them to stand elsewhere...
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