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  1. Fortnight

    New info on Steam Page

    I'm fine with it actually, these aren't really vital features for the most part, and rebellions being confirmed is nothing but a pleasant surprise really. I think I'll wait until full release for getting into sp though, don't want to ruin my first impressions.
  2. Fortnight

    New Blog Schedule

    Callum_TaleWorlds 说:
    So, the new schedule... From now on, we will be posting blogs every fortnight.

    Eyyoooooooooooooo

    578 说:
    Fortnite?  :eek:

    Don't you dare
  3. Fortnight

    Map of Calradia 1084 (January 2021)

    ywj6T.png


    slight correction- the river doesn't connect on your version of the map, but it actually does.
  4. Fortnight

    Fallback order does not work properly

    This is likely a bug or an oversight, I can't imagine that TW would consciously removing the 'fall back' command.
  5. Fortnight

    The tactical way: beyond the melee cluster

    Absolutely. The 'blobbing' has been an issue for as long as the franchise has existed, and would be further icing on the cake on bannerlords improvements, as well as an undeniable blow to the 'warband reskin' criers.
  6. Fortnight

    'About infantry vs Cav.' - toughts about recent dev input - UPDATED with poll

    madeking 说:
    Fortnight 说:
    Here's a screenshot from someone playing captain mode just 2 days ago

    unknown.png


    madeking 说:
    Its not your mistake, its the AI's. and ensuring you don't lose because of AI mistakes is necessary. Yes the AI shouldn't charge a wall of spears, it should charge then slow and start circling. Feinting or lancing shields with the momentum and mass of their horses to break up the formation and having the horseman behind them exploit the gaps. But the AI is never going to be able to do that. Artifical intelligence just doesn't have the creativity.

    how exactly is it not your mistake when you tell your cav to charge head-first into a spear wall?

    When that's basically the only order you can give, charge.
    Remember that in reality a spearman can just turn around on the spot and make any direction a spear wall pretty quickly.

    If you can tell me the order that can force cavalry to stay on the edge of the enemy infantry while continuously moving and picking off enemies while not charging into the middle of a dense formation, i will admit its my fault. but such AI does not exist.

    edit: and as for the rest, the balancing factor should be economy and numbers, you should not be able to mass the same number of knights or even horseman as spearmen, its just not realistic.

    You can tell cav to hold a position behing or to the side of the enemy lines and only then tell them to charge, which is what I've been doing a lot of in warband. Alternatively, you can set them to skirmish, which is more 'pick off stragglers' rather than 'flank their lines', but functional nonetheless (I assume - I don't have the beta, and the skirmish command is intended for use with Harchers, but it seems reasonable).

    While a single spearman can turn on a dime, a line of them cannot. Inf is DREADFULLY slow when told to move in any way while in formation, that is in warband, not even just IRL, and from what I've seen of captain mode it seems to apply to bannerlord as well. Not to mention how fast bannerlord horses are, and you really shouldn't have any major trouble hitting a line of inf from the side (ignoring other factors like enemy archers, cavalry or other infantry lines, of course)
  7. Fortnight

    'About infantry vs Cav.' - toughts about recent dev input - UPDATED with poll

    Here's a screenshot from someone playing captain mode just 2 days ago

    unknown.png


    madeking 说:
    Its not your mistake, its the AI's. and ensuring you don't lose because of AI mistakes is necessary. Yes the AI shouldn't charge a wall of spears, it should charge then slow and start circling. Feinting or lancing shields with the momentum and mass of their horses to break up the formation and having the horseman behind them exploit the gaps. But the AI is never going to be able to do that. Artifical intelligence just doesn't have the creativity.

    how exactly is it not your mistake when you tell your cav to charge head-first into a spear wall?

    As for the rest of your post, the whole point of this thread is that there aren't any morale mechanics in place to make that stuff be possible. Instead, you just have to use cav for flanking, hammer and anvil. Or in conjuntion with archers, or with shock infantry, or virtually any tactic that would be obsolete if just hiring vlandian knights and going f1 f4 was a viable option.
  8. Fortnight

    'About infantry vs Cav.' - toughts about recent dev input - UPDATED with poll

    madeking 说:
    Get a full army of expensive well train and equipped knights and get owned by a formation of peasants with pointy sticks is neither realistic or fun.

    losing due to your mistakes is rarely fun, but it is neccesary.

    As for the AI, the skirmish AI has clearly shown that flanking is something entirely within it's capability, so I'm not sure why that would be a problem.

    Spears dealing bonus damage would be a simple solution, though certainly a 'goofy' modifier, as well as an unnecesary one- TW have stated that packed spear inf is capable of stopping a cav charge even without an unfair advantage, through spear usage alone. I really think reverting INF AI is the only thing needed, along with telling command AI not to send it's cav headfirst into formations.
  9. Fortnight

    'About infantry vs Cav.' - toughts about recent dev input - UPDATED with poll

    madeking 说:
    Pretty loaded poll. Should be steamroller cav vs steamroller spears if you are copying what the devs wrote.

    well, the 'steamroller' spear walls would get theoretically absolutely anihilated by anyone with either a) a fast horse and atleast half a brain hemisphere b) someone with a longer spear or c) archers. They'd be steamrollers when in an immobile, specific formation against a specific tactic. I'd say that's decent as far as balance goes, certainly better than 'get vlandian knights and win'
  10. Fortnight

    The Great Poll about textile Colour

    Terco_Viejo 说:
    Fortnight 说:
    578 说:
    Cant believe 52 people actually voted 'yes' and want to see power rangers in the battle.

    can't beleive so many others voted 'no' and want to have floating glowing discs above their men.

    The phrasing of the question is stupid. I'd rather have the colours washed out a bit more instead of the current implementation, but I'd still take a bright colourcoded battlefield over edgy browns and a sea of glowing circles.

    I don't know what qualities you may have to compensate for that attitude you have, however everyone may be stupid sometime, but you abuse the privilege.

    Please review the writing on this thread and take a look at this capture:

    3uj1c.jpg

    Surprise the floating glossy circles can be deactivated!

    I don't seem to recall you complaining about the attitude of the person whose line I used verbatim. Also, I think the point has been made clear that the purpose of the floating glossy circles is identification. Disabling them then makes identification impossible, unless another system replaces them, which would be the coloured clothes, an obviously much sleeker solution. This point has been repeated ~10 times. If I abuse my privilege for being stupid, what does failing to comprehend something that has been repeated so much make you?

    I have always been an advocate for more options. Simply add a checkbox to disable coloured clothes, maybe an opacity slider if TW is feeling adventurous, and all problems are solved. /thread.
  11. Fortnight

    The Great Poll about textile Colour

    578 说:
    Cant believe 52 people actually voted 'yes' and want to see power rangers in the battle.

    can't beleive so many others voted 'no' and want to have floating glowing discs above their men.

    The phrasing of the question is stupid. I'd rather have the colours washed out a bit more instead of the current implementation, but I'd still take a bright colourcoded battlefield over edgy browns and a sea of glowing circles.
  12. Fortnight

    'About infantry vs Cav.' - toughts about recent dev input - UPDATED with poll

    Hey, the poll titles were said as a joke initially.

    Then again, how exactly would you phrase it without it sounding biased? The correct answer is so comically obvious  :fruity:
  13. Fortnight

    'About infantry vs Cav.' - toughts about recent dev input - UPDATED with poll

    The discipline system seems like yet another variable to keep track of and lower the framerate. Not that it's not a good solution, mind you, but given how unoptimised the game has been shown to be recently (beta, and hell, there's FPS drops in the official video by TW given last devblog), it's probably best to cut down on complexity rather than add.

    I wouldn't have a problem with keeping the game as it was before TW 'fixed' it, IE having spear walls absolutely decimate frontal charges. This would nerf (stupid) cavalry, something that has been needed for far too long in SP anyway.

    Maybe force two-handing spears for it to work proper, to make said spear walls themselves be absolutely decimated by archers (tightly packed+no shields+not moving), for some nice rock paper scissors action.

    Maybe we should start another poll, about REALLY STRONG SPEAR WALLS AND WEAK FRONTAL CAV CHARGES vs SILLY INF AI AND STEAMROLLER CAV, see how many people vote for what (I have an idea though).
  14. Fortnight

    The Great Poll about textile Colour

    this is probably the first time I 100% agree with fbohler.

    there's a saying in science publishing, that every formula in your book lowers the amount of people who'll read it by half. A similar formula can be applied to videogames: every obtrusive hud or gui element lowers the immersion and flow of the game by half.

    Simply reduce the opacity of whatever is overlayed on to the white parts of clothes by about half and all problems cease to exist.
  15. Fortnight

    Dev Blog 12/09/19

    NUQAR'S Kentucky "Nuqar" James XXL 说:
    The player is the main active agent in the world and is going to be doing way more sieging than defending. If there are ratios of 5-1 or higher it's going to feel more like feeding your men into a meat grinder than an actual challenge. In warband you could easily go 1:1 or better if you used some good strategy, and even then, conquest felt extremely grindy and unrewarding.

    then again, it seems like the influence values for rallying another lord into your army are stupidly low, so if you're just tossing other people's men into a meat grinder, it stops being so unpleasant.
  16. Fortnight

    The Great Poll about textile Colour

    I can't help but laugh at people citing historical accuracy as a reason to have all units wear muted brown colours. Real medieval people wore some pretty egregious colours by modern standards.

    I think having colour coded attire is a fantastic option, which even at it's most garish (the fully coloured recruits are a tad too much for my poor poor eyes) isn't nearly as bad as having floating orbs of identification above unit's heads. I'd actually welcome this feature being expanded on in order to fully replace the latter.

    Again though, the recruits are pretty bad. Maybe just have them wear a sash or something? Or have the colours be more pale, washed out, muted and muddy, as befits peasants, and giving off an impression of white clothes recently half-heartedly painted a certain colour.

    Somewhat related, but would anyone be interested in a poll about the uniform lord banners? For a game called bannerlord, the banners are somewhat underwelming. I expected faction banners and family banners and personal banners, but instead there's just the one per faction with a slight variant. I understand the wish for simplicity, but I disagree about it's implementation. Mainly, having uniform colours and styles is just as likely to confuse as the alternative, as players won't have easily distinguishable banners to associate with a specific person. Perhaps an alternative solution would be for lords to fly both their own and their faction's banners? Not quite sure about that, but I beg of you TW, at least give us an option to choose between uniform and distinct banners (though this should be somewhat trivial to mod in, what would not be so would be the banner designer, so at least let that be part of the main game pretty please). As for the lack of personal banners (think of brynden 'blackfish' tully from GoT), that's a shame, and I think it'd be a really great feature, but it's not that much of a loss. I'd settle for bringing back personal renown alongside family renown on that front.
  17. Fortnight

    ?Gamescom 2019 (20-24 August)

    NPC99 说:
    John the Roleplayer 说:
    NPC99 说:
    Fortnight 说:
    unknown.png


    and also, for some reason the karakhergit units are called karakhuzait. I sort of get it, but it feels off.
    Karakhuzaits are a minor faction and enemies of the Kuzait faction.

    They appear to have changed the name. They were originally presented with the name "karakhergits" (unless there are both?).

    ...we have a minor faction, the Karakhergits, who keep the old ways.
    Khuzait dev blog
    The name was also changed in last year’s Gamescom demo:
    OgPgG.jpg

    in the video I took this from, the person fought introduced themselves as [xxx] of the Karakhergits. So, they probably did change the name last year and forgot to replace all mentions of it, similar situation as the empirial eagle emblem.
  18. Fortnight

    ?Gamescom 2019 (20-24 August)

    unknown.png


    here's some fun unintended behaviour: in the last posted video (the german guy), he hurt his own horse via fall damage more due to having a perk.

    unknown.png


    and also, for some reason the karakhergit units are called karakhuzait. I sort of get it, but it feels off.
  19. Fortnight

    Map of Calradia 1084 (January 2021)

    Captain Obvious 说:
    Fortnight 说:
    unknown.png


    Wouldn't it make more sense to put the border at the red line instead?

    Well no because the village is directly connected to the town, and castles which have their own village have their own title, and same for towns and their villages - villages wouldn't have their own tile

    I think you misunderstood. I mean moving the lower border to the mountain range, thus taking the unnamed village out of the influence of Odokh and into the area of that garbled-named khuzait castle. You know, since it's much closer to the garbled castle, and not behind a mountain range?

    unknown.png


    I hope this descriptive diagram will clear away any possible confusion
  20. Fortnight

    I think the laws could be expanded on a little

    Currently, the laws are little more than stat modifiers, making the vassals or the king gain more or less influence and money, and that's about it. It'd be nice if they had some tangible, actual effect on the world. Like, should the kingom be hereditary via male or absolute primogeniture? If a...
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