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  1. Captain

    Please remove the bell noise for moral. Its too loud and really off punting for playing moral strats. The sound hurts if you get to close to the point and plays even if you are wining. Defending the point comes at the cost of your hearing.
  2. Completed [Event] Battle for Butter [EU] [7th March]

    Are there still slots open for an individual to join?
  3. INT Captain Completed Captain's League Season 2

    Do you know what the prize pools will be for this season?
  4. INT Captain Completed Captain's League Season 2

    Can't wait.
  5. Captain Mode - automatic follow - stop the trolls

    Yes, we've all seen a clip of glitched out AI. That has been happening for a wile with all unit types where they some times just don't attack. There is a broader issue not pertinent to this debate going on there.

    Archers clearly have a fire delay to prevent them from being perfect shots with no delay between loading and firing, and the players were gaming that by turning the archers. But think about what happens if we remove that, archers essentially would have machine guns. Perhaps a change could be made that if they have been holding for a certain time they fire but that opens new ways the cheese the AI.

    Never the less what I see in this clip is an inexperienced captain's reaction. They don't control their units fire to concentrate an attack. They single themselves out as a target by not acting in formation. They wait until their own line has been agroed and broken before charging. The only grey area in their play was waiting until the courser was stopped long enough for the xbowmen to shoot them down.

    Finally, we come to the question of effectiveness. We can establish that the xbowmen did not
    essentially lose most of his men
    only one is seen dying in the clip but we can assume an additional one fell before the end of the engagement to be generous. Considering most cav units have around 8 troops and 2 fought here, that would make 1/4 of a unit coming down to bear on the archers. The archers had 12 troops and loss only 2 men. In other words 1/6 of the archers were lost. The archers would continue this trend until the cav is wiped.

    You have suggested that a change needs to be made to make the rambo strategy ineffective or unusable. but it already is ineffective against decent players. A captain is meant to command their units in the most effective manner. Usually charging headlong with your cav is not the most effective way to play. Players quickly learned this and have been trying different forms of play.

    I understand where your coming from with wanting the captain to stay with the unit. There are plenty of other games out there that operate that way and do so well. I'm just asking you to consider its implications on the broader scope of game play. The game mode is more unique with the ability to split from your units and have them fulfilling other objectives.
  6. Captain Mode - automatic follow - stop the trolls

    @FARIAS puts it well.

    Rambo cav? I love it:love:, find the rambo parked cav and kill it all.

    There is a clear and simple counter to the rambo that any team paying attention will use. Not to mention you can "turn to enemy" and ignor the rambo if you know how to control your men. Improving this skill is part of the difficulty curve of being a captain.

    The risky play of putting one cav out there alone presents an alternative counter to the archer other than just rushing with shields. The single cav player usually dies, often without getting any kills, because they are meant to be a distraction. They allow a unit with high DPS but low armor to reach the archers, or let heavy inf rush with out shield wall. A feit otherwise impossible with out catastrophic losses.

    This keeps the game from being a simple rock, paper, scissors for what unit kills what. Where the strategy is guseing what comp the opposing team is going to bring rather than how and where they are going to use what they bring.


    My actual preference would be to have your troops start to straight up desert you if you go too far away from them, but I don't think people will like that either.
    I think an alternative would be that your troops have the "Sergeants Take Command" thing applied to them if you wander off.
    That said I do find each of these to be interesting alternatives. they would have to be tailored to each map though as a large distance on Dariad is small on Jawalli.
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