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  1. Need More Info Crash if I adding more than 17 modules total [with callstack]

    Been using this: https://www.nexusmods.com/mountandblade2bannerlord/mods/205

    Seems to fix the mod limit issues. I run with 24 right now.
  2. Civilan Weapons - broken mechanic

    I believe there are certain attributes attached to certain parts of weapons that will get the 'tag' of civilian, and this premade 2h sword just happened to be using that blade.

    It's EA, and I've literally only ever needed it if I'm going to war with thugs, so I understand it being a low priority fix at the moment.
  3. Resolved Stuck in loop, forced to load previous save if you convert enemy faction to your side

    EDIT: Found on steam someone who ran into the same issue, only it was a merc company:

  4. Circling 1v1 melee autowin exploit (video)

    Well...yeah. This isn't new. Run to the right/attack from the left has worked pretty well. I doubt they'd nerf run speed, but they do need to improve the AI's tracking. Or if they realize this stuff let them swipe from their left to catch you.
  5. can't choose what siege weapons to build as defenders

    Sadly I haven't had the chance, when I've defended keeps, they weren't mine, and they only seemed to build ballista/onagar on their own, only way I got to choose was while an attacker.
  6. Civilan Weapons - broken mechanic

    Yeah, trying to build one...is quite...perplexing. I've tried making several daggers now that I guess were too sharp to be used as a civilian.

    MEANWHILE, I somehow found a two handed sword that's pretty decent that has the civilian tag.

    ...o_O What.
  7. can't choose what siege weapons to build as defenders

    Are you putting yourself as the Engineer? You cannot build fire variants unless you have the perk unlocked.
  8. Seige equipment excluding the ballista are useless in seige defense.

    Huh, you can control where they'd fall? Neat. Does that work with trebuchets too? I only noticed with that one 'put it down, put in rock, let fly'. I couldn't even see *what* I was shooting at.

    But yeah, I expect tutorials to come in after they've implemented some things first. Like...making it so you don't fail the quest they put in...or making you as a ruler actually expend influence and gain/lose rep when they vote...
  9. Legionnaire Equipment still needs to be tweaked

    Summary: Basically what the top says. I'm not saying this as a history buff, but the weapon on their back and their shield still needs to be changed. Right now the 'Pila' on their back is the one handed polearm version, *not* the thrown weapon. And they have a polearm unit. It just feels very...
  10. Resolved Stuck in loop, forced to load previous save if you convert enemy faction to your side

    Summary: Basically title, if you manage to convert an enemy, sometimes you will get stuck in a loop of them trying to 'attack' you, but since you had them join your side, they just end up forcing a conversation. And this repeats non-stop. The only way out of it is by loading another save...
  11. Smithing 75skill points from smelting 1 mace. 65k from selling 1 sword.

    Yeah, there is another thread about this and it apparently only applies to saves made prior to the patch. Guess I'm glad to see that all the smithing I had done previously jumps me tooo....380? From 230. xD
  12. Longest Reach crafted 1h and 2h swords are the same length.

    I have seen some swords that can switch between one handed holds and two hands, might be tied to the hilt used. Unsure about which parts will allow you to switch between the two modes. Smithing still needs to expand info it gives you.
  13. Smithing 75skill points from smelting 1 mace. 65k from selling 1 sword.

    The beta has a high tweaked skill XP creep. Think this was intentional for the beta only. I can't imagine everrything going so slow, then gaining 120 smithing XP from one high end sword I made xD

    Or 23 points to Steward everytime I paid my troops. xD

    Expect the beta branch to be quite wonky
  14. Tournaments bets are broken and pointless, after last update

    Personally for me the worst change in tournaments is nerfed AI combat.
    At least tournaments should include more elite troop types and less low tier ones, because high tier troops remained on practically the same level as before beta.

    I only tried beta for a little bit, for some reason in my game *all* of the chars. got their height/weight set to max, so suddenly all troops/nobles/etc were giant beefy folks that made you wonder how they got into their gear in the first place. xD

    And the AI was always kinda dumb. Run right-> Slash from left has won tournaments for me *constantly*.For the duels at least. I do like how it's a bit fun getting some practice in couching a lance in the horse based tourney's at least.
  15. Bow & Riding share same perk with obvious pick.

    And the fun thing is neither of them work! xD At least without a mod at least.
  16. Tournaments bets are broken and pointless, after last update

    Yeap, it is kinda odd right now with the current changes. Until TaleWorlds wants to know what to do with them, I use this mod:


    Basically made tournaments fun again. Can change the gold output, increase the loot that'll drop, everything about tournaments is now pretty moddable for those interested.
  17. Imperial sergeant crossbowman Stats bug

    I mean that could be the reason, but why would you pick the crossbowmen with less skill then archers if that's the case.

    Oh, I definitely agree they should have a bump up in the crossbow stat, just giving an explanation for why their bow stats would be high.
  18. Troop limit in Hideouts

    There's a mod on the nexus for bringing more troops if this issue irks you.
  19. Imperial sergeant crossbowman Stats bug

    Think there's a mod on the nexus that's a workaround for that. But I'm guessing they have higher Bow stats due to how they rose up as Bowmen.
  20. Executing Lords!

    Hated 'kings' don't give you a hit, thankfully. Besides with their family anyways. I executed Monchung and everyone else was just like 'Good!'

    ...Then I went on a chopping block killing spree. >.>; ...Hey, I was stuck in an endless loop of fighting around *one* town, the Northern Empire was incompetent...My guy lost his shizz. From a rep standpoint that might've been a mistake killing all those families. >.>;

    I think it has something to do with their 'Friends' tab.
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