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  1. Resolved [v1.1.3] Penetration Perks increase enemy's armor

    Did you actually test this in-game? Last I checked these perks worked correctly.
    The ResultNumber can be used as a subtractor somewhere so even if it returns a higher value it can still work correctly.

    EDIT: Nevermind, I tested the Vandal perk on 1.1.3 and it seems to be bugged indeed. This probably means the other perks are bugged too.
    Yes, some guys and I tested in-game before. https://tieba.baidu.com/p/8407201590
  2. Resolved [v1.1.3] Penetration Perks increase enemy's armor

    all the "+" penetration perks actually increase enemy's armor. Here paste codes. for example, bow perk bodkin, bodkin's values are positive numbers (that's where the bug is): this._bowBodkin.Initialize("{=PDM8MzCA}Bodkin", DefaultSkills.Bow, this.GetTierCost(2), this._bowNockingPoint...
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