搜索结果: *

  • 用户:D0c1
  • 按日期排序
  1. D0c1

    Release Plans

    no mention of end game content.
    no feasts.
    no duels.
    no slowly building relations with ladies.
    no kingdom court.
    no insulting lords
    no discussing ways to improve standing in the realm
    no feuding lords
    no right to rule
    no truly poor start (no clan whatsoever)
    everything artificially gated behind clan level instead of using renown and right to rule like warband did
    battle loot based economy that makes no sense and rewards constant warring.
    lords don't have other goals besides wars.
    i can't believe i will have to rely on modders to make the base game fun.
    my disappointment is immeasurable and my bannerlord is ruined.
  2. D0c1

    Patch Notes e1.8.1

    For those waiting for news, like me, "release plans":

    nothing about end game. i'm disappointed.
  3. D0c1

    "Command Nearby Troops", Will we ever get it back?

    i think this falls under UI suggestions.
    the dev is active there last i checked.
    i also recall this being asked but don't remember the answer.
  4. D0c1

    Need More Info Blank texture, game freezes(1.8.0)

    The Internet Archive has older versions to try, versions newer than 3.61 sometimes fail to load on Win7 if it's behind on updates, especially those related to driver signing as it does load a driver. Related to that, you'll want to make sure you're running the 64-bit version (ProcMon64) in admin mode (right click -> run as admin)

    Just don't forget about limiting its log size and all that.

    Came here to share a workaround I've stumbled into for my fellow Win7/8 users. I got curious and started ProcMon64 so I could get some info on what was happening up just before it froze... and it simply doesn't. Texture loading performance in general is also much better. Only god knows why it works, but I'm sure the devs would be very interested to know as I imagine other debugging tools running alongside it may also prevent replication of this show-stopper of a bug.

    The default log size of ProcMon64 is something like 199 million entries which over a long playthrough is sure to eat up significant RAM, but if you lower it to the minimum 1 million entries it won't be so bad. I don't know if you can grab it by itself either but it's part of the System Internals Suite hosted on Microsoft somewhere, won't be hard to find if you don't already have it.
    my man, you're a game saver!
    you saved me after i downloaded all those mods
  5. D0c1

    vassal in my army has no gear, how can i gear him? he is NOT related

    Is this true?
    maybe my memory is playing tricks on me since i can't find the relevant post that i was thinking of
  6. D0c1

    vassal in my army has no gear, how can i gear him? he is NOT related

    Maybe my memory fails me
    sadly, it did. this is a mod thing.

    although you are correct that if he gave his lord enough money, he'll equip himself.
    lords sell their equipment when they're low on money.
  7. D0c1

    Patch Notes e1.8.0

    They SHOULD be instantly captured when they run out of fiefs though lol.
    say a lord gets captured then his faction loses the last fief while he's captured. when will he get to fight his last battle against the invaders if he gets instantly captured when respawning?
    if it were the player, he would escape to the overworld map and continue his fight.

    i don't like anyone getting money from thin air though.
    stranded lords should raid and get enough money to make another army to try and reclaim their lands.

    that aside, do lords get armies out of thin air?
    i believe they recruit organically after the 10-15 troops they get on respawn.
    the endless armies are the result of their clan members making a party when one a party leader is captured. they take from their garrisons and/or recruit then make an army.

    isn't this how the game is now?
  8. D0c1

    Patch Notes e1.8.0

    Player kingdom gets that money too. It is not just AI. Only difference is player clan neither pays nor receives from that hidden budget. Clans in your kingdom will get that money.
    i still don't like it.
    i don mind things going against the player if they come up organically as the result of the simulation.
    this was the biggest bannerlord draw for me.
    taleworlds were supposed to cut down on their existing AI cheats. not add to them.
  9. D0c1

    Patch Notes e1.8.0

    The AI has not access to a lot of income sources
    trade, smithing, enterprises and caravans?
    idk if they buffed caravans and enterprises but they were pretty low and wasn't the plan for lords to own enterprises?
    trade you can't do it once you join a kingdom because of the threat of war.
    smithing doesn't make sense for a lord to take part in.
    imo, ideally, income should be rebalanced to be mainly from fiefs taxes. and raiding and ransoms should give a boost in war time.
    this way, poor lords can raid to replenish their coffers instead of getting money out of thin air.
    raiding especially needs a big buff.
  10. D0c1

    What does clan system serve in gameplay?

    i'm starting to think that they did it just to simplify having to keep track of which lord is related to which and building relations.
    separating relations and having the player start out as a lord able to join a clan (not as a clan head) or form his own clan would add another layer of gameplay.
    but alas, it would be too complicated for the players not able to realize that having more troops on the screen would mean worse performance.
    so i think of it as a great base for modding.
  11. D0c1

    Patch Notes e1.8.0

    Would it be technically possible to make lords spawn in their own city or castle and take troops from their garrison when they respawn?

    Or is that how it works today already?
    they respawn near their territory but inside fiefs. they get 10-15 troops so they don't get ganged on by bandits and forever respawn and repeat the cycle.
    i think they weren't made to respawn inside a fief so when they run out of fiefs, they don't just get instantly captured.
    it was so long ago that i might be wrong though.
  12. D0c1

    Patch Notes e1.8.0

    Wait, what? So that's why all those factions with no signle fief are able to hire ALL THE MERCENARY CLANS IN CALRADIA AT ONCE from time to time... What is the reason behind it? So they may run around, burn villages and annoy you while you're busy with the war against other poweful factions?

    It's not enough that they don't get destroyed once they lose all the fiefs, so you decided to give them almost half a million out of the blue??
    Any kingdom under 2m budget wallet gets a minimum of 1k a day. So really poor clans get 99k for 99 days and 150k for 1 lottery day in average. Making it 2490 gold a day in average.
    Poor clans get 199k for 199 days and 150k for 1 lottery day in average. Making it 1745 gold a day in average.
    Other than that it seems correct.
    I don't like that there is a lottery logic but I am guessing it was implemented this way to prevent only some clans getting paid from the wallet. If kingdoms got 2.5k fixed daily, first clans in the list will get paid always while others would almost never get paid.
    Also this provides periods of strong budget so they get a chance to recover while fixed payment would always be barely enough. So yeah, it kinda makes sense there is a lottery logic.
  13. D0c1

    Patch Notes e1.8.0

    We would like to have a look at the clan and kingdom lifecycle in the future once more pressing issues have been addressed. That would ideally improve this aspect as well.
    good enough for me. i hope all the cheats are removed.

    On a side not - Warbands lords did have scripted help as well and I don't think it's inherently bad. It just needs to be balanced to provide an enjoyable experience
    warband didn't have the level of simulation that bannerlord has. this is one of the big selling points for bannerlord. for me, it seems such a waste to balance it with AI cheats.

    but if taleworlds must balance it with cheats, i'd like to have the other unimplemented warband features.
  14. D0c1

    Patch Notes e1.8.0

    @Duh_TaleWorlds
    is this a short term change and is intended to be removed?
    i don't think anyone likes this change.
    not when taleworlds won't even add the simple things from warband.
    at least give us a balanced economy without cheats.
    I was very surprised to find this but this is directly from game code:
    C#:
    if (clan.MapFaction.Leader == clan.Leader && clan.Kingdom != null)
    {
    int num2 = (clan.Kingdom.KingdomBudgetWallet < 2000000) ? 1000 : 0;
    if ((float)clan.Kingdom.KingdomBudgetWallet < 1000000f && MBRandom.RandomFloat < (((float)clan.Kingdom.KingdomBudgetWallet < 100000f) ? 0.01f : 0.005f))
    {
    float randomFloat = MBRandom.RandomFloat;
    num2 = ((randomFloat < 0.1f) ? 400000 : ((randomFloat < 0.3f) ? 200000 : 100000));
    }
    clan.Kingdom.KingdomBudgetWallet += num2;
    }
    For those that don't know C#, this code piece gives Kingdoms up to 400k golds with a very small chance. It is executed every in game day.
  15. D0c1

    Missing features of Warband are not up to Bannerlord Standards

    i'm sure the stupid AI movements in overworld and scenes and the buggy sieges are up to their standards
  16. D0c1

    Bannerlord Full Release Date Updates

    I mean, they still have 2 months, and some updates WILL come out... will see what they bring...
    but gamescom needs big preparations. i don't think they have the time to fix the game.
  17. D0c1

    Release date announced on 25th October for PS5, PS4, PC, Xbox Series X/S,

    It will be up to modders then to fully realise the potential of the game. Didn't expect much else, but it's a shame.
    will even modders be able to make it good with all the restrictions the devs have put?
  18. D0c1

    Release date announced on 25th October for PS5, PS4, PC, Xbox Series X/S,

    how are they going to add all the "announced" stuff in 2 months?
    hell, even sieges aren't fully fixed yet.
    and the AI still does stupid stuff pretty glaringly.
  19. D0c1

    Resolved Missing play button

    try this
    • Deleting the “LauncherData.xml” file located at “C:\Users\YOUR USER NAME\Documents\Mount and Blade II Bannerlord\Configs". The game will create a new one when launching again.
  20. D0c1

    As of 1.8.0, What Do You Think is Needed to Fix Bannerlord's End-Game?

    You end up supporting armies by selling vast amounts of garbage rather than by holding fiefs
    i agree that this is the main issue.
    if separating personal and state economy is too hard, they can simply up fiefs income and lower loot value.
    of course, it needs a lot of work balancing it but it beats the current system of very profitable battles and negligible gold from devastating towns.

    looting a village in warband gave huge amount of denars. devastating a town in bannerlord gives a pittance.
后退
顶部 底部