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  1. How to get your kingdom running?

    Dress Borcha as a sexy peasant girl and ask him to "spread the word". Trust me, they wouldn't run so fast from the plague.
  2. Too many knights?

    I second the recommendation of Pike & Blade. Knights are still powerhouses, as they should be, but things have been balanced quite a bit in a variety of ways. They're more expensive(I think), their lower tier units are weaker and infantry is generally much better suited to deal with them.

    It shouldn't be so simple as Knights for the field, Huscarls for sieges (that will still work alright, though).

    Xanmyral 说:
    Ehh, I don't use knights or cav at all. Probably not that good of an idea, but I do make good use of Rhodok Sharpshooters and sergeants, plus what ever terrain I am on. Always fun to punt a few knights off their horse with a great hammer.  :twisted:

    Yes! Having a Heavy Great Hammer in the hands of a character with high PS and T-H proficiency is the most satisfying way I've found to kick knight ass, and probably the most efficient. Range and speed are not that important if you're the only human in a sea of dumb AIs(at least in this particular function). Just keep your back covered at all times and aim at the horse's head if he's charging from the front. Furthermore, those knights will be KO'd and not killed, so you you'll benefit much from having them as prisoners, eitheir by selling or recruiting them.
  3. new idea

    Mitchmon 说:
    Croesus 说:
    fan 说:
    hunting - if your a lord you can hunt with your king. for deer.

    YES! Like a feast, for MEN! And for deer, too. Some renown doesn't hurt, either, if you're a good shot:

    "Are you a bad enough dude to hunt three adult deer and a wild boar in a single afternoon?"

    ...or a bad shot: "You shot King Harlaus "in the FREAKING EYE"! You lose 20 renown."

    You would lose a lot more then 20 renown more like your head.

    I was being conservative in my estimation, as I've seen my share of people in M&B with arrows connecting the whole region from the eyesocket to the occipital lobe, and I've never even seen so much as an eyepatch! We must assume Calradians to be hardy people, so I expect to be forgiven, eventually.

    Besides, decapitation is not implemented yet, and everyone knows that's the only way to kill an Immortal.
  4. new idea

    fan 说:
    hunting - if your a lord you can hunt with your king. for deer.

    YES! Like a feast, for MEN! And for deer, too. Some renown doesn't hurt, either, if you're a good shot:

    "Are you a bad enough dude to hunt three adult deer and a wild boar in a single afternoon?"

    ...or a bad shot: "You shot King Harlaus "in the FREAKING EYE"! You lose 20 renown."

  5. Who is your favorite companion?

    Marnid for nostalgia and his handy Trade skill. The fact that I don't remember any of his lines in all my time of M&B playing is, IMO, testament of his usefulness to me, as noisy companions quickly get on my nerves.

    Being a somewhat antiquated and ignorant person in an age of enlightenment, I'm somewhat resentful of having to carry around a rainbow feminist team of "heroes" as my only option of troop customization. In that sense, I don't usually care much about my companions and their 5 second load times, Jeremus and Firentis being somewhat of an exception to the rule. Too bad I come inevitably short of their moral standards. Sorry for the flashbacks, Firentis. This is a cruel (virtual) world. I might make amends if I had an option to spare the children, but alas, I don't.
  6. I think I figured out why Kings feast so much!

    I think I've seen that before, nothing wrong with that scenario, unless as has been said, Boyar Meriga was at war with your faction. IMO, more nobles should join other factions' feasts as a matter of course, specially if they have friendly relations with the host. You must remember that, in the Middle Ages, the nobility were in a world of their own, and personal relations were much more important than territorial or "patriotic" affiliations.
  7. Leaving a Faction

    Maldomel 说:
    Croesus 说:
    Maybe you found the first truly intelligent king in M&B history. Is it possible?

    If it is, I want to serve that king. But I highly doubt an intelligent ruler exist.

    What if he doesn't let you leave? I can imagine the situation:

    Lord Maldomel: "My liege, I have served you with merit and distinction. Thanks to me, your dominions now extend all the way from the Northern Ocean to the harsh deserts of Ahmerrad. Songs are written about my prowess in battle and the magnificence of my armies. Towns prosper under my protection and to my ears reach the acclamations of those who consider me the one, true king of Calradia. Yet, you have not given me what is my due and refuse to treat me as your equal. Therefore, I come here to declare my rebellion against you! War will judge the rightfulness of our claims! "

    King Ragnar, the Wise: "O RLY? What's your plan, son?"

    Lord Maldomel: "My vast dominions stretch to the four corners of Calradia! My armies fill the valleys like the sand of the desert. Champions of all the nations, Knights and Mamelukes, Huscarls, Marksmen of the Vaegirs, masters of the bow, mighty infantry from the Rhodok nation, Seargents and Sharphooters, solid as a mountain in battle, can hold off any invasion -- all these I have in my command, and much more. I will..."

    King Ragnar, the Wise: "Please, don't lose your train of thought just now, but allow me to make a correction. Am I not still your sovereign liege?"

    Lord Maldomel: "Yes, but not for long now! I'm rebelling, old fool, didn't you hear?"

    King Ragnar, the Wise: "If I'm still your lord, then all your possessions belong to me, first of all. That is, until you rebel against me, in which case..."

    Lord Maldomel: "In which case... I can see your senility hasn't impaired the entirety of your judgement!"

    King Ragnar, the Wise: "In which case, they'll still belong.... to me! Sorry, no way around it."

    Lord Maldomel: "AAARGHH, I can't believe it! Curse you, curse TaleWorlds, curse your deviously apathetic AI!"

    King Ragnar, the Wise: "So, do you retract yourself or wait for the next update? Remember there's always room in my heart for forgiveness."

    Lord Maldomel: " ........ *sob*........... "

    King Ragnar, the Wise:
    Untitled4_small.jpg




  8. Joining an army instead of having one.

    I agree with this, if it is done with a sequence of events in mind (as per Tyrant's suggestion) and not simply by following someone around on the map. The reason I say this is because travel fatigue is what would make me consider becoming a grunt in the first place. However, I'd still like it to be part of what actually happens in the campaign map, instead of just some isolated quest. Too many of that and you begin appearing as if you're trying to save the player from realizing he's playing a boring game.

    Good design is having many ways of achieving an objective, instead of having only one way to achieve it and then a thousand distractions to prevent you from realizing it.
  9. sea battles- single player and multiplayer

    I'm sure the developers have thought of this before numerous times, but unfortunately, the sooner you're going to see it is either in a new game or in an expansion to said game. And you can be sure that when that time comes they'll use their own ideas.
  10. Continue battle after player KO

    You're the only human they've ever known in their pathetic little expendable electronic lives. The sight of your liveless body just lying there on the floor unconscious makes them simply too depressed to fight.
  11. Arena and Tournament Options

    Random selection of weapons forces you to invest in multiple combat skills, as a tournament champion should be expected to do.
  12. Leaving a Faction

    If he never denies your requests, you're basically getting most of the benefits for very few of the worries you'd have as an independent monarch, so it isn't all bad. I find it strange, as it never happened to me. Your king must not be emotionally ready to say goodbye just yet, so keep building your relations with friendly lords until the time comes.

    Maybe you found the first truly intelligent king in M&B history. Is it possible?
  13. Suggestions

    caprera 说:
    Could be possible to implement an improved and lighter state of war between two factions without entering a complete conflict, with consequent conquest ?  Maybe an example would help.
    Let's say there are Romans on your side and Franks on the other. Franks start one day to enter Roman territory with single warbands and harass the properties, sack villages and then run back to their lands. This could bring the two factions to war also at the first test, but my need is the Romans to limit their response in sacking a Frank village and no more, also without a formal declaration. I don't know the mechanics well yet but this would need a new party with a particular script or it could be limited to the diplomatic characteristics of the factions ?

    I'd like something like that to happen, but likewise I don't know how hard it would be to implement. It could be something very simple, allowing you to attack, say, caravans and peasant groups, and perhaps even loot villages, or at least a limited number of them, as you suggest, but still advise you against taking castles or attacking other lords in the field.

    What I like best about that suggestion, though, is that it could represent something non-official, meaning that, independently of there being a war declaration issued, it would function parallel to those two factions' official diplomatic stances. This could lead to a whole parallel system of diplomatic relations, gradating true hostility between factions.

    Who doesn't want to assist to a veritable sitzkrieg between powerful factions, each one afraid of the other's power and cautious about escalating things out of control? It'd add immense depth to what we now call defensive pacts, if allies could enter a conflict on the same side, but showing clearly different levels of enthusiasm and having in mind different goals. History tends to work like this.

    I think this would not merely be a worthwile addition to the game, but it would solve some problems. Some players have voiced their discontent about serving kings who insist on continuing conflicts "for the sake of honor", despite having gradually lost almost all their of thier territory in a succession of pointless wars. With this system, they would be able to keep their "honor", but still be able to focus on valid strategical objectives, like defending important locations, keeping powerful lords out of trouble and getting a truce in a graceful manner.

    LEGION3000 说:
    You take a MASSIVE hit to Renown and Right to Rule for executing a lord and it puts you in bad standing with ALL of the friends of the deceased.  Such that if you killed 3 lords this way even as a king, your Right To Rule would be close to zero.  Not to mention that you can't rule a kingdom alone.  You can't kill every lord because then you wouldn't have anyone to recruit and run your kingdom. 
    Anyway, this mod is supposed to be about Diplomacy.  It seems to me that executing one of your prisoners should be a valid diplomatic policy for a medieval simulation.

    I insist that lord mortality is impossible to balance within current game mechanics, more specifically without lord generation. Even if you punish the player with some crippling penalties to make up for it, the point stands that you're making a permanent change to the game and compensating it with a non-permanent penalty. So, in my mind, either you punish the player so severely that the he can't reasonably be expected to eliminate any large number of lords within his playing time, or create what amounts to some sort of exploit. Both alternatives are bad design decisions, IMO, and hardly more realistic than what we have now.
  14. Build a Custom Fortification.

    njis used to be a modder and a preeminent one at that. I think his mod was called Battle For Sicily. I remember people complaining about the lack of fancy textures, but it was still a wonder of scripting, and Armagan didn't fail to see it. Many of the game's features come from it.
  15. Supply and demand, and the price of weapons and equipment. Some thoughts.

    The price of Weapons and equipment in shops is rigidly fixed and seems to suffer no fluctuation whatsoever, either from polital events, trade or any regional particularities. I haven't bothered to test this exhaustively, as I always had this notion in all my time of M&B playing, but just to...
  16. NEW FACTIONS

    The game doesn't need more factions. It needs:

    - greater variety of mercenaries.
    - better troop trees with more diversified/specific roles (see Pike & Blade for this and the above points)
    - regional variants.

    ...and perhaps the possibility of creating a custom faction, but that is discussed at length elsewhere.
  17. Build a Custom Fortification.

    I realize that TW has a small team and new features take time to test and implement. Let's just say I'd support this even if it was done abstractly (you couldn't actually visit your camp), or without a specific camp map (a village map without the villagers). Perhaps even a neutral area, like the training camps, that you could "occupy" in some fashion. What I think is essential is some place to drop troops, prisoners and equipment and not having to carry everthing with you all the time. Then, later on, upgrade the feature with all the custom fortification stuff that everyone wants.

    Bandits can have camps, now. Before that, they could occupy villages, even though it was done with a level more of abstraction. The player should too.
  18. Suggestions

    I don't like the idea of forced conversions for lords, either. It's a bit cheap and historically inaccurate afaik. I'd prefer to see some blackmail options instead, like forcing concessions in peace agreements, for example.

    A couple more of ideas, still related to prisoners:

    -When two people share a cell together, specially in a foreign land, it is very likely that they end up developing strong bonds with each other(in some other cases, if there were pre-existing rivalries, the effect might be the opposite). This could be the unlikely beginning of many alliances between different lords. While this wouldn't work with the player character, because of the strange way the game handles the player being taken captive, it could add some interesting decisions to the player. For example, you've taken a claimant quest and have gotten hold of two enemy lords in the civil war. Putting them in the same prison together might be a bad idea. However, if you got two rivals who hate each others' guts, you could get some twisted amusement watching them bicker and curse each other. They'd probably hate you for doing that, though.

    -Choose how you're going to install your prisoner lords inside your dominions. The dungeon is appropriate for the rabble you catch in the field, but should not a distinguished lord hope to enjoy some special priviledges from his captor sometimes, specially if he is a honorable land owning noble like him and not some scummy bandit leader? I've always resented hauling off friendly lords to the dungeons due to the circumstances of war and politics. Have the option of allowing him restricted movement and a room for himself. If you went to your hall, you could see him in the company of your wife, perhaps chatting together with another prisoner lord, while a watchful sentry stands by. Some dialogue with him would be very interesting. This should give you honor and some relation boost with him (and perhaps a chance to use your persuasion skills on him in a friendly environment), but as a drawback would severely increase his chances of escape. Cunning/pitiless lords would be more likely to escape than good natured and upstanding ones.
  19. Book Ideas

    You should try beginning with some short stories, don't you think?  :wink:
  20. Selling prisoners to tavern keepers

    Ah, my bad. I didn't read that in the update log. Haven't upgraded to the new version yet.
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