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  1. COOP Campain : Ideas.

    I strongly support the OP's post towards this.
    This shouldnt be too hard to implement the core is mostly there. Taleworlds could bare bones it and leave the rest to modders? essentially what the campaign is now just without the forced story elements is a good idea for co-op. Even if its not balanced, modders can take care of that. Just being able to share your sandbox made story with a friend who is there with you is definitely worth.

    COOP campain has been asked for a long time, and i do agree that in the way the game is played, its mechanics, it is very difficult to pull off without modifying some of the core elements of the gameplay. It is indeed, without a doubt, that players would have to accept certain inconveniencies in order to play COOP (or even PVP campain) with a friend. I think that the idea that its only doable by limiting it to a friend play one of your companion in your army is boring to me, it would be way more interesting if we were to play on the world map as well.

    Here are some modifications i think would make multiplayer campain plausible :

    (COOP MODE)
    -The game cannot pause when your character stops moving, it keeps on rolling.

    -Game pauses for BOTH players if one of the 2 players does one of the following things : one of the player engages in a tournament, one of the player wanders in a town or city, one of the player engages a bandit hideout. (post things i might've forgotten here please)

    -Add a Button "Ask for a pause". Player 1 press it, a windows shows on Player 2 screen, if player 2 clicks "Agree", the game is paused til Player 1 is done. (obviously both players are probably on discord anyway)

    -As soon as a player engages in a battle, it pauses the game for the other player(s). It gives the other players the option to play one of the soldiers in the battle.The XP gained is given to the player who's having the battle.

    -It is impossible for Player 1's army to assists Player 2's army (or vice versa) when player 1 engages in a fight on the world map (a skirmish fight). Make it possible for a player to join another player's siege (while the other player is building the siege).


    Note : i think the game would be too easy vs AI if we could assist other player's armies with our armies. Imagine, you just wander with your 10 soldiers, bait an army of 50, and your friend brings help with his army of 100. The AI would chase the army of 10 and take the bait too hard in my opinion.

    -Friends can play the soldiers of a player who's engaging a fight vs a bandit hideout.

    -Tournaments : when one of the players joins a tournament, the other players gets to play the weakest NPC units in the draft.

    -Nothing can accelerate the map speed.

    -Players CANT give each other units

    -Players CANT garrison units in another player's castle (game would be too easy)

    -I don't know if there is a cinematic of some sort for weddings, or anything else, but get rid of them, game doesnt stop rolling !


    Feel free to add some new ideas if i've forgotten about some core mechanics.
  2. Allow loading of a save during anytime in the campaign.

    I would like to be able to load the game from any point while playing. the most common is during a battle. I lose and I reload, its how I play. However I have to exit to menu during a battle or wait until the match is over and goes back to the world map. I do not care if we cant save during a...
  3. Why they dont give me a fief that I siege alone

    I honostly dont know how exactly that it worked. how I got my castle and fiefs was becoming part of an army while being a vassal. we attacked multiple settlements and I didint really contribute much at all - I had low army numbers, far lower than the other lords. After about 5 battles I noticed that I had more money income and looked.... Apparently I was given a castle without knowing.
  4. Are caravans a crapshoot?

    My workshops (I after the workshop fix which removes the caps and fixes the ridiculous income) made about 300-400 daily, I do think they are location dependent. I tested a smith, woodworker and brewery at Jalmarys.

    I also leveled up mostly charm (dont know if charm factors at all) and trade. This was after I got the upkeep reduction perk.
  5. sandbox mode with no story requirements for making/joining a faction?

    I was able to join a faction as a vassal while only completing the intro tutorial camp. (which can be skipped.) I first had to become a mercenary and raise my reputation until the faction was accepting of me. I dont know about creating a faction, havent tried. I think thats done by raising your clan level?
  6. My thoughts on the Faction Snowball effect. Campaigns should go on forever!

    This needs to be fixed. played several playthroughs untill a faction just snowballs the rest. At that point you really cant do much in the lines of playing the game, so restart. Think im gonna have to put this game down untill this is fixed.
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