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  • 用户:dcolinfox
  • 内容:主题
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  1. Suggestion: Four ways to add immersion/intrigue

    Four suggestions to create a more immersive/intriguing experience to the game. Assassins: A noble (depending on character traits) may send an assassin after another noble for different reasons. One could be because a noble killed a family member on the battlefield (We need to keep track of...
  2. Resolved Clan Role Selection icons blocked by finance overview

    Summary: When we try to assign a clan role, some of the clan member icons are blocked by the financial overview. How to Reproduce: Just access the party clan role screen with more than 4 or five clan members and you will see for yourself. Have you used cheats and if so which: Scene Name (if...
  3. In Progress Clan roles not being retained when assigned. 1.6.2

    Summary: Party members can't be assigned clan roles. How to Reproduce: Assign a clan role to a party member. Click done, go back into the screen and you'll see they're set to nothing. Have you used cheats and if so which: no Scene Name (if related): Media (Screenshots & Video): Computer Specs...
  4. Suggestion: Fix too many heroes dying off too quickly.

    Problem: Clans are dying off too fast. I know the heroes dying creates intrigue, and it does add a lot to the game when combined with marriage childbirth and all that. But the problem is that they're dying off too frequently. It takes 18 years for their kids to grow up (that is if they stop...
  5. Suggestion: Allow Clan leader to Renounce Clan Leader Role After 10 years

    Suggestion: I think it would add a little more spark to the game if we could step down from Clan Leader and assign someone else to be the Clan Leader/PC while our created character serves as a Clan Member/NPC. But we shouldn't be able to do this just anytime, but only when the following...
  6. Resolved Sons can't get married

    Summary: I try to find my son a wife, but the only message I get is "hmm, that won't work out." This happens with every clan and with every possible match, no matter the kingdom, culture, or relation. It's hard to continue your game under these circumstances. How to Reproduce: Have you used...
  7. Suggestion to balance forces

    One of the things I've noticed quite a lot is that sometimes every party in the kingdom gets enlisted to armies, resulting in every village being raided without any defense at all. Suggestion: I'm suggesting that there be a party limit of 2 parties per clan that can be in an army while the...
  8. Resolved At War Clan Joins Kingdom Bug

    I belong to the southern empire. We are at war with Elefthorai (or however you spell it). However, they joined our kingdom as mercenaries, but since we are at war with the Clan itself, we now have allies attacking allies. I have a save file available that loads right next to one such battle, and...
  9. Need More Info No mods installed. Crash report included old mod data. Possible source of problems.

    Okay. I can only give you information about what I saw during the crash report upload. I've been playing with a clean install (I uninstalled and deleted all mods). There are no mods installed and thus none enabled. During a crash report, I saw a reference to a mod called...
  10. Resolved Faction Banner does not change when an enemy of my enemy takes their settlement

    1.5.8 No mods. I was playing as Southern Empire. We were at war with the Aserai, who were also at war with Northern Empire. The Northern Empire took a couple of Aserai settlements, but the settlement banner on the map did not change to Northern Empire, but instead retained the Aserai banner...
  11. Please add a Party Sorter in-game

    There are way too many tedious aspects in the current version of the game, one is sorting parties and counting how many of a troop type (infantry, calvary, archer, etc) you have. The only option we have for this is a party screen enhancement mod, but because we use that, we can't report serious...
  12. Need More Info AI Armies stuck in a loop when trying to enter towns

    I'm seeing armies that try to enter towns moving away just a bit and then trying to enter again, and the process repeats until the army disbands. I can only guess that this has something to do with either the army leader's criminal rating with the town/faction or an army members criminal rating...
  13. AI Armies stuck in a loop when trying to enter Towns 1.5.5

    I'm seeing armies that try to enter towns moving away just a bit and then trying to enter again, and the process repeats until the army disbands. I can only guess that this has something to do with either the army leader's criminal rating with the town/faction or an army members criminal rating...
  14. Suggestion: Allow player to donate a limited number of troops to allied clan parties

    It would be great if we could donate troops to our allied clan parties but with limitations. 1) We can only donate 10 per party every 2 days. 2) Donated troops cannot be higher than tier 3. (They might not afford the wages of higher troops). The Reason: If an allied clan is in our army, it...
  15. Need More Info Kingdom clans won't recruit troops 1.5.5

    Beta 1.5.5 I joined a kingdom with only two clans, but their parties won't recruit any more troops from anywhere. I even tried giving them all money if that was the problem, and took a few settlements for them. Unknown cause. Save file available. Recruitment difficulty: Realistic. The only...
  16. Resolved Danustica Town security has a value of NaN

    As the title says, Danustica town security has a value of NaN, which causes negative effects in the calculation of loyalty, retinue relations, etc. I've had +4 security for the longest time but it still says NaN. Also, if I look at the fief from my clan menu, sometimes it shows a negative number...
  17. Resolved Siege Engine/Tracks Bug

    When a track appears on the overland map and you besiege a settlement, you can't build siege engines if the track appears on the blue highlighted placeholder. The track seems to take precedence and the drop-down for the siege engine list does not appear. Even when the track disappears during the...
  18. Armies take too much food from towns. Issue explained. Possible solution.

    1.4.3 (Edit: this problem could be related to the current economic issues. But I can't say for certain because I don't have the working knowledge of the AI) I had gathered around 3000 units of different food in my town stash. When we went to war, all of the parties were in armies so there was...
  19. Resolved Party Clan Role Bug

    When a companion assigned to a party role (such as quartermaster, surgeon, etc) is reassigned to another party, the role is no longer available to be selected by another party member. It's like they become perma-assigned. I'm assuming that the intended behavior is to have their roles removed...
  20. Suggestion: Clan Perks.

    It would be cool if we had Clan Perks to choose from when we reached a new tier. Select 1 per tier. Here are some suggestions. . . Attraction - +7 to Party Size for all clan parties Entrepreneurs - +2 additional Workshops Hunting Party - +1 additional party...
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