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  • 用户:Sieg Choys
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  1. Sieg Choys

    Suggestion: Option which enable to spawn each one of every wanderer type when start new campaign & sandbox

    I am tired of restarting campaign again to find my favorite wanderers. So I hope there is an option which to enable to spawn each one of every wanderer type when start new campaign & sandbox.
  2. Sieg Choys

    Must be a bug or removed

    I remember and I have screenshots of old companion who called Horsethief from Khuzait. But I cannot find him anymore lately even I trying so many load & load to meet him. Was he removed by developers? or a bug preventing spawn of him? http://sieg25.egloos.com/3301346#3301346_1
  3. Sieg Choys

    Missing Companion "Horsethief" of Khuzait

    I remember and I have screenshots of old companion who called Horsethief from Khuzait. But I cannot find him anymore lately even I trying so many load & load to meet him. Was he removed by developers? or a bug preventing spawn of him? http://sieg25.egloos.com/3301346#3301346_1
  4. Sieg Choys

    Want to remove some 'crafted weapons' from game.

    This game remembers everything I crafted. Such as 'Crafted one handed sword' I made them as practices. Traders are sell these crafted weapons. Even they are not good qualities even I smelted them before so there are no originals. And some failed weapons changed to the winning prizes of big...
  5. Sieg Choys

    I am finding the latest working mod which spawns every type of wanderers at the start of campaign.

    I am finding the latest working mod which spawns every type of wanderers at the start of campaign. I already checked "https://www.nexusmods.com/mountandblade2bannerlord" and could not find what I want. It seems that every mods about wanderer in nexusmods are outdated. Is there a working mod...
  6. Sieg Choys

    WB Other How can I make characters can grab tip of the sword to hit enemy with crossguard or pommel?

    Making 'morhau' and 'half-swording' by using 'itp_next_item_as_melee' I am making some swords can mordhau by press 'x' These swords are examples ----- ["great_sword_william", "Great Sword of William", [("great_sword_william",0)]...
  7. Sieg Choys

    WB Coding How to edit effect of skills?

    I want to edit effects of some skills in module system and will add new skills. Such as wound chance of surgery skill & increase the effect of inventory management to hold more items. But I am not sure where to find them and change.
  8. Sieg Choys

    Add Crafted(Smithing) Items(and designs) Manager

    Players can see their crafted items which they made its as practices of smithing skill that sold by city traders. And can see the each crafted items are holding slots in item lists forever. So add 'Crafted Items Manager' in the game and allow player to decide which items will be used and which...
  9. Sieg Choys

    Digital indicator for customizing character height.

    Please add digital indicator for character height to check how tall characters are. Such as "Current height 175.0cm"
  10. Sieg Choys

    Want to remove some 'crafted weapons' from data.

    This game remembers everything I crafted. Such as 'Crafted one handed sword' I made them as practices. Traders are sell these crafted weapons. Even they are not good qualities and I smelted them before so there are no originals. I want to know how to remove them from game data to clean lists of...
  11. Sieg Choys

    Need Help : Smoking and Flaming "every" ranged weapons but no gunfire sound.

    Hello There.  :) I am developing my own "Warband" module since 2010, but no good progress.(because of my job and new to python and 3D modeling, I am trying to learn both by internet searching.) Now I am stucked by two problems. I tried add firearms to my module and imported them from OiM(with...
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