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  1. An open letter from the Kingdoms of Arda team, and the total-conversion mod community

    "Fixing" is not the correct term in there, that's why I didn't just say fix without quotation marks. Making a code piece more accessible is not fixing it but making it.. well.. more accessible.
    If the problem was only removing the internal classes then I would agree, but, as stated in the letter there are other issues that also need fixing.
    And that can take time - however, designing that in the beginning by thinking about the modders would take more time. Especially if your design can change/gets updated/revised etc. before the deadline. And this happens quite often in the game industry.
    Designing a game with modders in mind would not take more time and if done right, would save TW lots of hours refactoring an already existing codebase. Besides, I would agree with your statement if modding wasn't such a huge part of the mount and blade franchise. Not taking modding into account while designing the game is a huge missed opportunity and sadly its shows.
  2. An open letter from the Kingdoms of Arda team, and the total-conversion mod community

    No. I'm saying that they will "fix" those issues after the release. If they still continue being stubborn and refuse to provide a proper documentation and guide for modding, then it's 100% on TW.
    Fixing your code after you supposedly finished the game will take way longer than keeping the modders in mind while creating the features as you go.
  3. An open letter from the Kingdoms of Arda team, and the total-conversion mod community

    The modding community does know how to use Harmony but with every patch that comes out, there is a high chance that the harmony code will break. Modding communities are trying their best NOT to use Harmony but instead the code which is provided since this will create a mod that is maintainable and compatible with other mods.

    In our communication with TaleWorlds, they advised us against using Harmony.
    +1
  4. An open letter from the Kingdoms of Arda team, and the total-conversion mod community

    As a software engineer student with a lot of knowledge it is still weird to put a constant height and lenght on the map
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