I get that it's still early access, but the whole point of EA is fixing issues and improving upon what they already have, and you do that by fixing the most important issues first, then proceeding to the microissues and then creating new content. There are very critical issues since day 1 that they haven't addressed yet while some stupid fluffy **** takes instant priority.
I get that some stuff is easier to fix than others but if you can't fix something that is crucial to the game like sieges after 5 months of EA you should either reconsider your priorities or perhaps hire better coders. I mean, the AI can't even climb ladders - that's some Bethesda level of amateurish coding here.