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  • 用户:c77
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  1. Sieges too quick since latest patch or so?

    Summary: Seemingly every siege across the map lasts for 2 days and the defense always fails unless a clan army comes in to help. Sieges used to last longer, now you can just auto-simulate every siege and win. Before this patch, it was a guaranteed loss if you did auto-sim.
  2. In Progress (1.9 Beta) Took over half of Aserai lands as Vlandia, was given every single fief

    So a new Vlandian noble was given 4 cities, and 5 castles in Aserai lands... while the king and everybody else remained with 2 or 1 fiefs. By the end of the 4th voted on city, I had $300k leftover (I spent much more) Seems like the AI will always vote for nobles who have the closest territory...
  3. Resolved [1.9 Beta]) Noble children still taking culture from mother

    Summary: Seems like nobles never want to marry within kingdom, but regardless the child always inherits mother's culture. I remember a Taleworld's employee saying they changed it to inherit the father's culture (the names seem to be 50/50 but the culture always shows as mother's). While you can...
  4. Resolved Daily defaults don't work (fiefs: castles/towns)

    It hasn't worked in several patches now, it worked at one point not sure what changed. both castles and city fiefs (i.e. Festival and Games, train militia boost, irrigation, housing.) do not work. I do remember that if it was fully upgraded, it would finally work but that would take forever to...
  5. Resolved Noble lords kamikaze into shield walls every battle

    Summary: Sincle noble lords are usually marked as infantry (I) (and not cavalry or even have competent AI) and that group is usually given the advance/charge command by default, they literally just charge into the enemy and die within the first minute of the battle. How to Reproduce: Play the...
  6. Resolved Daily defaults don't work (fiefs: castles/towns)

    It was fixed several patches ago and now it doesn't work anymore (for at least 4 stable branches now), both castles and city fiefs (i.e. loyalty boosts, train militia boost, etc.). Not sure if it works when every part is fully upgraded.... as the mod that helped upgrade fiefs doesn't work...
  7. Resolved When sorting by type inventory, it is not sorted properly anymore

    For example: in previous patches, you could find all Tier 6 helmets at the end when sorting by type, now you have random Tier 2 helmets at the end which makes it hard to find what you want. Haven't tested by name, but sorting by gold seemed okay but I could be wrong.
  8. Resolved Companions and nobles die extremely too often, ruining the game

    It's not balanced or fair for nobles to only die in user-controlled battles (live-action). AI vs AI battles never result in deaths. From what I heard, the death rate is at 10% which is way too much considering nobles would never be killed back then.........as they are worth more alive than dead...
  9. Resolved 1.57 Beta; Sestadaim Castle is misspelled, village also has numerous spelling errors

    Imgur: The magic of the Internet It used to be called Sestadaim Castle, now it's just Sestadai Castle. Sestadai the village also has misspellings in the description and the wrong name.
  10. Resolved 1.57 Beta: New adults have no clothes in portrait or in fiefs

    When you locate them roaming the map, they do have combat gear on......but not via the encyclopedia or in castles/towns. Only noticed it on females (Luda, Valla, Velina, Colambea), men don't seem to have this issue. Imgur: The magic of the Internet .
  11. Resolved 1.57 Beta: Morale penalty from recruiting any soldier, not just bandits

    You're apparently supposed to suffer morale penalties from recruiting bandits (true, it apparently does -2 morale for every bandit) but now it's giving me -1 for recruiting Imperial prisoners (I'm SE empire) and even troops like Oath Keepers. Is this a known issue? Also, daily defaults for...
  12. User-played sieges too easy

    Whenever I personally play in the siege, significantly more (usually x2) of the enemy die when attacking the castle/town. When I simulate, it's more realistic with the attacker deaths so I usually end up playing them to avoid the mass losses.. All I do is build a siege tower or 2 and a ballista...
  13. In Progress 1.57 Beta and 1.56: Daily defaults (fiefs) still don't work

    It was fixed a few patches ago and now it doesn't work anymore, both castles and city fiefs (i.e. loyalty boosts, train militia boost, etc.). Already uploaded the save file.
  14. Nobles only die in your battles, not AI ones. Very unbalanced

    Why is death and birth not their own separate options?? I like to play in the battles and this is basically gonna destroy my kingdom and clan. AIs on the other hand literally never die in their own separate battles (not yours).
  15. 1.56 beta: Nobles only die in your battles, not AI ones. Very unbalanced or bug?

    Why isn't birth and death two different options??? It's not fair for only your battles to result in battle deaths whereas the AI vs AI battles never result in deaths.
  16. In Progress Garontor Castle: troops dont go up siege tower ramp on right side

    It's difficult to get up on the ramp, even with a horse. The AI just gives up once they place the ramp tower and go to the gate/other ramp on left side of map instead. Also, the AI doesn't seem to navigate the area there well in general as it is filled with scenery
  17. In Progress Pendraic Castle fps extremely low on good pc

    Ryzen 9 3900X, rtx 2080, 16gb ram, all ssd. Stays at 10-20 fps on mostly maxed out graphics at 1440p with constant hitching. Not even worth playing the actual siege since it moves in slow motion. Only had a battering ram and 1 siege tower. 640~ Vlandians vs 340~ Battanians
  18. In Progress 1.5.5 Nobles dying too often in battle

    There seems to be a noble dying every battle I play in (I usually dont simulate these). Out of 4 battles so far, each one had nobles die on the opposing faction (I have won all so idk if it applies to our own). Is there a way to turn deaths off in-game? I dont see it, unless it was at the very...
  19. Resolved 1.51: Nobles that start as teens at start of game and future children do not lead parties and are never found in-game

    This is apparently because they have no skills as they were children/teens when the game started. New kids don't come with skills either or lead parties. They are never found in the game world and thus never lead parties or do anything because the game doesn't register them as "active". As a...
  20. Resolved Daily defaults don't work for fiefs (castles,cities)

    Summary: None of "daily defaults" function. I tried to change them, but it doesn't change anything. Neither at once, neither the next day, etc. It only works when you fully upgrade the city/castle to all Tier 3 How to Reproduce: Own a Castle/City, go to "Manage Castle" menu and see if "Daily...
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