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  1. Ch40s

    Bow accuracy (small test)

    They nerfed and then un-nerfed it already, for player that is. I guess some people felt it was too hard to shoot on a new character. I though it was fine. It's still not as easy as it used to be. However it's :poop: that looters have such great speed and accuracy with their rocks still and so many ****ing rocks.

    Accuracy doesn't exist for NPC the way it does for players. It's actually really annoying. As a player with high bow skill and perks, little :poop: archers can still pop you in the face from the same distances and speed as you can them. In open battle, at the distance where to the player enemy archers are just dark spots, they can accurate land shots on you as t2 archers. For the player the whole accuracy stat, both on weapon and skills is just "how annoying is it to judge where the shot lands on moving target", but this doesn't carry over to NPC who don't get eye strain or 'judge' anything. They know where to send their arrows.

    Actually I'm noticing that A.I fires faster considerably than you. IDK if that changed in 1.5.7 but in 1.5.6 even with my 180 bow skill and perks I was being outdrawn by Vlandian Levy Crossbowman in tournament.

    I always had to wait long a** time to get my reticle to shrink after nock an arrow, A.I has no issues with that. As soon as bow is drawn they're good to go with laser accuracy.
  2. Ch40s

    Beta Patch Notes e1.5.7

    Nice, now just 100 hours of grind, tousands of killed peasants soldiers and we will be able to buy some decent armor. At least they lowered the age of main character, maybe he will buy something good before he dies of old age.
    If this armor costs 300k, then i wonder how much is legionary or sturgia axeman armor.
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    IIRC with trade skill of about 200, Imperial Scale Armor (the one Elite Cataphracts sport) was about 650k denars. Sold it to vendor then saw the price tag he applied to it.

    That was many moons ago tho.
  3. Ch40s

    Weapon and armor repair

    Definitely agree, but lets say you get knocked from a massive 200+ damage blow on horseback, i think armor 'could' crack. It could be a good mechanic to have random chances when using stuff. But i agree. There are enough chores in this game..

    Oh definitely. Armors, shields, helmets etc. should also succumb to same after massive hit or s**t tons of small consecutive ones.
  4. Ch40s

    Weapon and armor repair

    going to bring a whole new dynamic to breaking the economy somehow.

    Wouldbe great though of course.
    But i think if they are repairable, they should be breakable too (to be fair)

    Maybe in a sense that it gets prefix like bent, chipped etc. after a while not in the sense we get some massively annoying durability bar. And of course the option to return it to original state with appropriate smithing skill or paying a smith to do it for you.

    Otherwise they should leave it as it is. Playing games since 1997 I can't remember repair mechanic ever doing anything but being a chore. Minor inconvenience at best or completely sucking the fun out of the game at worst.
  5. Ch40s

    Question about menavlion / polearms

    One handed perks apply to one handed swords, axes, maces. Two handed weapons perks affect two handed swords, axes, maces.

    Menavlion is a polearm therefore regardless whether you wield it in one handed or two it is only affected by the polearm perks.
  6. Ch40s

    Question about Performance on the Newest Beta

    Game works faster than previous version till you run out of RAM and game starts swapping due to memory leak. I have almost no stutters (except that one broken snowy battle map where cavalry is spawned on mountain and then has pathfinding issues) and in general battle is smoother.
  7. Ch40s

    Beta Patch Notes e1.5.6

    I made a jewelry shop, it does okay 130-170. I just wonder cuz he said spammed them and I don't recall being able to have more then 4 or 5 in the past.
    If you could buy them all like in warband..... well.... I would just buy them all :razz:

    Maybe he has Bannerlord Tweaks or some other mode that allows him to change number you could own. AFAIK 6 is maximum at lvl 6 clan.

    Tho I've stopped bothering with workshops long time ago. Poor investment that can take literal year or two of in-game time just to pay off. And even when taking the best option for any given town max I've seen is about 200-250 denars of profit on a good day (well there was that bug with tanneries in previous patch). Take into consideration raiding and hordes of bandits in later game that disrupt supply chain and it makes you change shop type on practically weekly basis.

    Caravans I won't even talk about...
  8. Ch40s

    Beta Patch Notes e1.5.6

    So, they can't patch memory leaks in 1.5.6? Why are the patches slowing down?

    I'm more curious how they managed to re-introduce memory leak once again after eliminating it (or at least reduced it to the point of it being a non-issue)
    in 1.5.5.

    But oh well. I for one find 1.5.6 enough of an improvement to warrant restarting the game every 2 hours. And most mods also jumped on 1.5.6 wagon so I'm good to go.
  9. Ch40s

    Beta Patch Notes e1.5.6

    Anyone here heard anything about Taleworld adjusting the formula so that items pricier than about 50-60k denars actually show up in shops? I mean tying equipment quality to town prosperity makes sense but towns should then at the very least be capable of hitting said prosperity requirement for all items to eventually show up. Priciest piece of armor I've seen so far in the game was Kilt over Plated Leather about 1500 days into campaign.

    At the very least we should have the option to order a piece of armor at the smith like in With Fire and Sword. Tired of either running around in basic mail or doing "cheatmode 1" to "immersively" add myself high end armor.
  10. Ch40s

    The game performance slows after a while.

    It is definitely memory related. Last patch working set would peak at about 12GB or so (things that are actually in RAM) after 4ish hours of gameplay while total memory allocated (RAM and swap) would be around 15-16GB. Now memory just keep climbing. RAM peaks at about 15-16GB (which is my limit as I have 16GB) while total memory allocated went up as high as 31GB after 3 hours of gameplay. And it is definitely item related as when you defeat large army and new armors and items begin to load on captured lord during the "talk screen" memory just keeps going up without ever going down. Same goes when cycling through inventory and looking at gear (loading it in any way that makes it display entirely either through troops preview or inventory preview).
  11. Ch40s

    Beta Patch Notes e1.5.6

    So far so good. Rebellion system is nice, provides a set back for kingdoms that tend to spread far too quickly (like Khuzaits).

    And while on the subject of Khuzaits there really needs to be a simulated battles re-work. They pretty much melt any army. And I don't mean "win", I mean for every troop they lose in simulation opposition lose 5-10ish. For instance, a solid Sturgian army of about 900 encounters Khuzait one of about 850 troops. Both aren't full of rookies but no all elite either. Khuzait walk away with 650 troops (lost barely 200, and most of those are wounded, not dead). I mean stuff like that only happens when you set lowest difficulty and you are leading the army. I though it was only with Sturgians but nope, Khuzaits do that to pretty much anyone. It's not even a battle, unless it is siege or you are personally combating Khuzaits, they just don't seem to lose and nobody really can catch them when they don't wanna fight. Then they get an all elite army and it gets absolutely ridiculous (which is when, I imagine, the steamroll truly begins).

    One time I've seen them kinda lose in about 20 campaigns (I've just let it run, didn't do a thing) was when by some odd circumstance Southern Empire, Northern Empire and Sturgia all declared war on them and they didn't have any other wars going on. And even then they stood their ground admirably. So apparently what it takes to defeat Khuzaits is concentrated effort of 3 kingdoms who have nothing else going on.

    Other factions are more or less well balanced. Battanians seem to pull harder since they have 3 cavalry units they can easily get and their kingdom is dense (not a lot of territory but lots of fiefs) so they defend easily and attack well. But still, even tho they're strong I've seen them lose plenty. Aserai also tend to pound Southern Empire a lot but generally get halted (either because they declared war on Vlandians in the meantime or Western Empire). It really seems to be a recurring theme, that more cavalry = more win. Hence why Sturgians and Empire who have the least (both have only 1 proper cav unit only as noble line) tend to lose the most.

    So yeah, just that one thing (Khuzaits) cause I'm kinda sick of them ever since cavalry simulation buff. They already have massive speed advantage because of leading mounted army, cavalry archers which A.I simply don't know how to deal with and they have a good starting position (on the edge of the map), this was just overkill. Maybe add cavalry nerf when fighting in forests, hills, snow or something?

    Other than that, I'm quite happy with the game (I mean, I wouldn't have 425 hours in it if I didn't). Sure I'd wish development was a bit faster but hell, we can't always get what we want and modders (tho I know this should not be the answer) seem happy to flesh it out some.
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