搜索结果: *

  1. Cheyros

    Do you want more complex features, such as proper formation behaviour in Bannerlord?

    I don't think a poll on the forum about more complex features will change TW's mind. They know full well that we wish to have those. They also know that we are a tiny fraction of the playerbase, and a particularly zealous one at that. And it is very clear that we are not the part of the market they're trying to sell BL to. Also, I would be shocked if the result of the poll was anything else but overwhelming support.
    who are they selling this to cause i doubt many people even heard about bannerlord, we are their only customers. Do casuals even play this game? Maybe when it first came out and after seeing how janky it was they probably gave up and went back to fortnite.
  2. Cheyros

    Execution

    my player execution mod on nexus will help with this, i made it do relationship changes in a logical way, only negative relations for family, friends, clan, faction members

  3. Cheyros

    Why are the steam reviews so good?

    because for all its faults it is still a fun game and modders at least can fix anything broken
  4. Cheyros

    Ambush And Camp Mechanic ( with demo )

    do you actually think taleworlds is going to come on here and implement people's ideas... get real... nice of you to show off your new toy but if you don't plan to release then who cares

    Yeah... no. That's exactly the opposite of what I'm trying to do. I want this to be in native game, as a player.
    With this thread, I'm stating the facts that I see from the gameplay and implementation perspective.
    - It's not super-complicated as a feature.
    - It's not complicated as code.
    - It's not interfering with the current game style people have or not forcing them to use this when it's implemented (unlike hideouts btw you have to clear them out, you have no other way).
    It's simply creating a new battle style, and adding some value to certain perks.
    - Similar feature was already been promised in blogs/pre-release materials, it's not a "surprise" feature for them.
    - It's clearly fun - or at least me and several other people are finding this fun.

    If they still say no, I would very much like to know why. If they don't even want to explain that, well, nothing I can do about that.

    That being said I'm sure @Dejan would be at least kind enough to bring this suggestion to the table
    Do you even enjoy modding this game? Why are you so worried what Taleworlds does? Your signature is full of dead mods or at least soon to be if not already all because you complain taleworlds won't make your game the way you want. And on top of it you obfuscate your code and tell the community to deal with it. lol you are a great modder /s
  5. Cheyros

    Resolved Scene Editor Outer_mesh_a prebaf change material to desert when "Start mission"

    yeah ok, well horizon stuff doesnt work then cause i set the textures and they dont save, i guess every scene we make then has to have mountains or some ****
  6. Cheyros

    Resolved Scene Editor Outer_mesh_a prebaf change material to desert when "Start mission"

    If you have trouble with the outer mesh changing back to previous textures, make sure to add the outer mesh name in the script section of the entity. You can see how it's done in this image:
    KVSo8Bo.png
    how do i bring up this dialog? whenever i load my custom map using the horizon outer mesh for the forest, if i try to set the textures to outer_mesh_valley and if I go in game they are magenta

    unknown.png


    unknown.png



    unknown.png
  7. Cheyros

    Discussion Scene Editor More info on implementing scenes and getting them working

    im a noob to this too but my only guess is you need a script to load this specific scene in whatever situation you wanted it to load... so you would write a .net script is my guess but im bumping this thread cause i want to know too, the documentation has some useful info but lacks a thorough explanation of everything.
  8. Cheyros

    BL Coding is_mafia, is_outlaw?

    bext thing to do is just to load every taleworlds dll from the bin/win64 folder and also from native and sandbox too modules into DNSpy or Dotpeek. Then analyze those properties and see what reads them. Then you will know how they are used in the game.
  9. Cheyros

    Crashing using mods. Need help understanding what is causing it.

    Some mod is conflicting with the game. This won't tell you because this is a crash in TaleWorld's code. You have to investigate by checking each mod you have installed, maybe enable them one at a time and test but only you can figure out which mod it is by testing.
  10. Cheyros

    (Please Contribute!) What kind of Mods do you want to see?

    If someone wants to make something practical. A mod where gold is an actual item you store in inventory and has weight.If we had that then someone could actually make a mod where you have to store gold and transfer it to different towns for them to use. You'd be able to rob enemy loot trains. It would be something I would incorporate into my supply lines mod. If someone knows how to add items into the game they should do it or tell me how.
  11. Cheyros

    (Please Contribute!) What kind of Mods do you want to see?

    I want a fully functioning Bannerlord with diplomacy, logical declarations of war, rational characters and so full of content that mods are unnecessary.
    it would be ideal but it is a pipe dream
  12. Cheyros

    hi i can't leave kingdom as mercenary soldier..

    ok fair enough guys, i just couldn't see myself playing it unmodded because there is so much stuff that annoys me about native.

    But anyways to the OP now... I had the same problem as you and one of my mods I wrote was blocking me from leaving a kingdom. I am not sure but if you use my Cheyron's Campaign Helper Mod then that is the reason and I just fixed it and uploaded an update to Nexus. But if you don't use my mod then it is highly likely you are using a mod that is patching the game somehow.
  13. Cheyros

    hi i can't leave kingdom as mercenary soldier..

    It worked for me yesterday, what version you play? Also, do you use mods?
    lol, do people play this game unmodded? not trying to be a jerk but do these people truly exist?
  14. Cheyros

    Ships in Bannerlord?!

    Apparently, and be advised this is not something I am giving 100% assurance in but that I heard other users mention here and there, it is within TW plans already.
    I mean, look at this print from the worldmap with the zoom unlocked. If they do want make it possible to traverse the whole map and add towns, villages and castle's everywhere, they will definitely need ships and ship battles.
    92837452-10217384046897799-7195395484498788352-o.jpg
    that's awesome, this game needs to have ships, even with the map we have now, getting around vlandia to go from sturgia to aserai would be nice but this has to mean ships will be coming at some point... maybe in 2030?
  15. Cheyros

    Enable Death:Is it worth?

    you need mods that make the ai get married and have kids, like houses of calradia or ai marriage, and then yes death is fine, HOC will also prevent clans from going extinct by generating a new character to take over the clan.
  16. Cheyros

    Resolved [1.3]Crash when entering battle

    I hate to tell you all but you have all met mr poopy pants, I have a tool here that will remove him from your game but just know it is most likely dynaculture and even with my tool your game is ****ed... I suggest removing dynaculture asap.

  17. Cheyros

    In Progress [e1.1.1]Crash when player agent is controlled by AI and issued an order to stop using siege machine.

    oh oops, I accidently must have did that too quickly and when I tabbed, intellisense chose the IDetachment parameter instead of the detachmentManager which I had intended. Thanks for pointing that out. :smile:

    Updated my code to...
    插入代码块:
    static bool Prefix(Formation __instance, List<IDetachment> ____detachments, IDetachment detachment)
    {
        BindingFlags flags = BindingFlags.NonPublic | BindingFlags.Instance;
        MethodInfo attachUnitMethod = typeof(Formation).GetMethod("AttachUnit", flags);//THIS HAD AN ERROR, USED WRONG TYPE
        foreach (Agent agent in detachment.Agents.Where(a => a.Formation == __instance && a.IsAIControlled).ToList())
        {
            detachment.RemoveAgent(agent);
            attachUnitMethod.Invoke(__instance, new object[] { agent });
        }
        ____detachments.Remove(detachment);
        DetachmentManager detachmentManager = (DetachmentManager)typeof(Team).GetProperty("DetachmentManager", flags).GetValue(__instance.Team);
        MethodInfo onFormationLeaveDetachmentMethod = typeof(DetachmentManager).GetMethod("OnFormationLeaveDetachment", flags);
        onFormationLeaveDetachmentMethod.Invoke(detachmentManager, new object[] { __instance, detachment });//THIS HAD ERROR, USED WRONG OBJECT
        return false;
    }
  18. Cheyros

    In Progress [e1.1.1]Crash when player agent is controlled by AI and issued an order to stop using siege machine.

    By the way I decompiled the patch you made and find that there're some errors in your patch. Anyway I used harmony to fix it and will release it in next release of my mod. Thanks for your code to demonstrate how to use harmony!
    and the error is? if you use the patch in your mod just please give credit to me. No need to decompile my mod, i released the visual studio project and uploaded to nexus. FYI, I uploaded the 1.0.0 version and forgot to delete the exclamation point so 1.0.1 should not have errors and i changed exactly what you said to change in your post.

    edit: now i uploaded 1.0.2 because i left a dependency (BannerLib) in the submodule.xml when i copied the xml text from another mod. Removed that entry.
  19. Cheyros

    In Progress [e1.1.1]Crash when player agent is controlled by AI and issued an order to stop using siege machine.

    I don't think that TaleWorlds should fix this problem instantly but they promised to "fix it in no time".
    Does "in no time" mean longer than a month? I would provide a work-around if I knew that.
    what do you mean?
后退
顶部 底部