who are they selling this to cause i doubt many people even heard about bannerlord, we are their only customers. Do casuals even play this game? Maybe when it first came out and after seeing how janky it was they probably gave up and went back to fortnite.
Do you even enjoy modding this game? Why are you so worried what Taleworlds does? Your signature is full of dead mods or at least soon to be if not already all because you complain taleworlds won't make your game the way you want. And on top of it you obfuscate your code and tell the community to deal with it. lol you are a great modder /s
how do i bring up this dialog? whenever i load my custom map using the horizon outer mesh for the forest, if i try to set the textures to outer_mesh_valley and if I go in game they are magenta
it would be ideal but it is a pipe dream
lol, do people play this game unmodded? not trying to be a jerk but do these people truly exist?
that's awesome, this game needs to have ships, even with the map we have now, getting around vlandia to go from sturgia to aserai would be nice but this has to mean ships will be coming at some point... maybe in 2030?
static bool Prefix(Formation __instance, List<IDetachment> ____detachments, IDetachment detachment)
{
BindingFlags flags = BindingFlags.NonPublic | BindingFlags.Instance;
MethodInfo attachUnitMethod = typeof(Formation).GetMethod("AttachUnit", flags);//THIS HAD AN ERROR, USED WRONG TYPE
foreach (Agent agent in detachment.Agents.Where(a => a.Formation == __instance && a.IsAIControlled).ToList())
{
detachment.RemoveAgent(agent);
attachUnitMethod.Invoke(__instance, new object[] { agent });
}
____detachments.Remove(detachment);
DetachmentManager detachmentManager = (DetachmentManager)typeof(Team).GetProperty("DetachmentManager", flags).GetValue(__instance.Team);
MethodInfo onFormationLeaveDetachmentMethod = typeof(DetachmentManager).GetMethod("OnFormationLeaveDetachment", flags);
onFormationLeaveDetachmentMethod.Invoke(detachmentManager, new object[] { __instance, detachment });//THIS HAD ERROR, USED WRONG OBJECT
return false;
}
and the error is? if you use the patch in your mod just please give credit to me. No need to decompile my mod, i released the visual studio project and uploaded to nexus. FYI, I uploaded the 1.0.0 version and forgot to delete the exclamation point so 1.0.1 should not have errors and i changed exactly what you said to change in your post.