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  1. Caps

    The game mechanics do not support the fundamental game design

    The game mechanics do not support the fundamental game design Core gameplay is simple fighting. Blocking and Attacking with different sized groups, the same as it was in warband and nw. 1. The core gameplay mechanics are intentionally made clunky block delay: prevents people from blocking or...
  2. Caps

    Specialised Classes and other class ideas

    in work Specialised Classes that are locked for skirmish and cpt mode, they would enrich the casual gameplay experience. Post ideas below! An Example Unit will be given for the Empire Faction. Officer Class - Centurion - Flag Bearer - Musician Perk 1: +9 armor & +200hp; standard/flag...
  3. Caps

    Movement speed

    [e1.3.1] The combat parameter for being in combat have far too much range. 0.7-0.9 is just unplayable, it enforces unfun outranging gameplay, where one side can only play defensive and hug their shield, which isnt fun. Issues that arise from that: Inconsistent gameplay Some units win by...
  4. Caps

    Infantry Tier List [e1.3]

    Why an infantry tier list? Because Infantry options in a faction are probably the most deciding factor on the outcome of a match. Foremost simply because its the most played role. The options to choose from differ greatly from faction to faction aswell. We can see the results in the data aswell...
  5. Caps

    Gold price Multiplier

    ...for it is 1. For example light cav is pretty weak in skirmish, buffing it would have consequences for TDM though. So by introducing a multiplier and making the unit more expensive in TDM prevents people from spamming them. So in skirmish the unit will be 130g and in TDM 130 *1.153846154 = 150g
  6. Caps

    [RANT] WTF are you doing?

    When do you think you will be done with this game in another century? Theres so much to work on and you are working on everything at once. (and im not talking about different teams working on different stuff) You are trying to appeal to competitve players and casuals and then fail at both...
  7. Caps

    In Progress Wrong Movement speed value

    Version [1.2.1] At the moment the base movement speed gets displayed. But the weight has a huge impact and changes that value completly. So in the end it just displays the wrong value. There are several benefits of fixing that problem: It will be easier for players to compare units. It will be...
  8. Caps

    In Progress Loading Models

    Version 1.2.1 It would be nice to have a button or option in the main menu to load all the models into memory for HDDs. Otherwise it just causes lag spikes during a match, which can be really annoying. If you want to load them before you would need to click through all the classes in the armory...
  9. Caps

    [1.2.1] Rearing Hitbox

    The horse rearing hitbox is just randomly, bad and not working as intended. Version 1.2.1
  10. Caps

    Movement speed UI

    Change the displayed movement speed to the actual movement speed the unit has, in the UI (character selection, armory). It already got pointed out by others aswell, this post should sum it up and highlight its importance. At the moment the base movement speed gets displayed. But the weight has...
  11. Caps

    e1.2.0 Kite

    Since the patch archers run way faster? The palatine guard runs faster than the legionary now, which makes it really frustrating to play as inf against them. They probably tinkered with the weight system...
  12. Caps

    Light Cav is trash

    Light Cav is just awful. 1. Their Horses are super sqishy to archers 2. None of them actually gets lances, which is kinda nice. (except without shield) 3. The spears they get are absolute garbage. With shield build. (you need at least 190 to be able to compete with lances) Courser: Western...
  13. Caps

    Block Delay

    The block delay makes it really hard to block, especially in 1vX. Its just not a good idea to put it in a team based game. Furthermore, it feels like you play on high ping all the time. Please remove it or lower it significantly.
  14. Caps

    Dragoons

    Anyone else missing Dragoons aswell? Even if they werent always the best options, for big maps as infantry they were quite nice.
  15. Caps

    Undocumented Patchnotes e1.1.2

    Undocumented Patchnotes TW is just balancing and changing values without telling us, so i thought im just gonna make a thread of changes that i noticed. If something is incorrect or not mentioned please leave a post below. tl;dr menavlion nerf, heavy cav nerf (gold), buff for light skirmisher...
  16. Caps

    In Progress Oathsworn

    Theres no difference between the 2 javelin perks on oathsworn?
  17. Caps

    elo system

    This game is lacking a simple elo rating system. If you describe it with league terms it matches bronze players with challengers, its not fun. Idk why that would be so hard to implement,at least a very simple form of it. Theres litterly no point to even bother making a queue gamemode.
  18. Caps

    Resolved Servers

    The Server EU crashes on every siege battle...and TDM seems to be down aswell
  19. Caps

    Banner

    Would be nice to see a banner bearer unit with a flag as weapon.
  20. Caps

    Resolved Xauna

    The map is a total mess for months now and its not really clear which of them are intended or not. There are ways to glitch through the floor at the fountain. Jump behind the fence on B Jump on the rocks, wood section behind A Walk off the map or jump into a spawnpoint (after walking on the big...
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